∞ probes?

Status
Thread Closed: Not open for further replies.
I'd suggest that adding a mechanic so simplistic would add nothing of significance in terms of gameplay, at which point it becomes a meaningless timesink created to give the impression of complexity where none is required. But hey, that's opinions for you.

Like the idea of probes itself?
Look at the mechanic, it is basically a "scan" that you bounce around
and you reveal the area it hits then.
As you said -> meaningless timesink.

The way probes are initially implemented will not add much to the game,
the QOL feature of mapping should be done via basic scanning by the DSS,
having probes as an ammo based specialized tool to speed the process up
and cover a larger area.
 
I'd suggest that adding a mechanic so simplistic would add nothing of significance in terms of gameplay, at which point it becomes a meaningless timesink created to give the impression of complexity where none is required. But hey, that's opinions for you.

Well the complaint is infinite is not realistic?

This would address that, without the frustration of material based mechanics, which seems to be the main issue.

On the "gameplay" aspect, the mechanism is exactly the current explorer gameplay (flying to a body), of which there will be less of, of which this adds a small portion back in.

True it is not some complex mechanic that stands on it's own. But neither is fuel scooping.
 
Last edited:
Even Yamiks, in the livestream last night, was in favour of infinite probes. Which surprised me a bit, but hey ;)

That is not surprising, he'd even support unlimited credits and materials for everyone as that kills grind.

But what cool stuff could evolve out of limiting probes and making the whole stuff skill based is not considered.
 
What cool stuff could evolve out of limiting probes?

As i said multiple times:
- something alike fuel rats, providing probes as restock
- checking more USSes maybe for left over probe parts, stumbling upon discoveries
- a better representation of probe mechanics, allowing them to map and return, not get crashed and wasted
- optional improved probes via synthesis for those who feel like investing to shorten scan times
- generally improving your gameplay as its won incentive to not waste probes, only having to refuel them

What you have currently just is another window dressing, that will lead to probe spam to save time.
Basically it is a minigame that just is superfluos, as the probes are unlimited and there is no incentive to learn,
hitting the minimum probe amount just adds measly credits.
 
Even Yamiks, in the livestream last night, was in favour of infinite probes. Which surprised me a bit, but hey ;)

Well, I suppose some of this is just what you have in mind as the alternative...

Again though, I'm fine with infinite. Just feel it's a missed opportunity for my prefer playstyle etc. But only a small one.

I just hope - and of course there's not real coverage of this at all yet - there's just plenty of new stuff to see and encounter...
 
Last edited:
As i said multiple times:
- something alike fuel rats, providing probes as restock

Sit and wait isn't a popular video gaming thing.

- checking more USSes maybe for left over probe parts, stumbling upon discoveries

I like USS hopping, but it causes lots of complaining round the forum.

- a better representation of probe mechanics, allowing them to map and return, not get crashed and wasted

That's another sit and wait mechanic.

- optional improved probes via synthesis for those who feel like investing to shorten scan times

Makes sense, too late for this iteration and badly timed with the rest of B4. Maybe next year its optional though which is good.

- generally improving your gameplay as its won incentive to not waste probes, only having to refuel them

I'm not seeing a general improvement.

What you have currently just is another window dressing, that will lead to probe spam to save time.
Basically it is a minigame that just is superfluos, as the probes are unlimited and there is no incentive to learn,
hitting the minimum probe amount just adds measly credits.

Maybe we should try it out first, FDEV may have decided to go with infinite probes after they tested it. We might all take one look and agree with them.
 
As i said multiple times:
- something alike fuel rats, providing probes as restock
- checking more USSes maybe for left over probe parts, stumbling upon discoveries
- a better representation of probe mechanics, allowing them to map and return, not get crashed and wasted
- optional improved probes via synthesis for those who feel like investing to shorten scan times
- generally improving your gameplay as its won incentive to not waste probes, only having to refuel them

What you have currently just is another window dressing, that will lead to probe spam to save time.
Basically it is a minigame that just is superfluos, as the probes are unlimited and there is no incentive to learn,
hitting the minimum probe amount just adds measly credits.

I think you're confusing Probes with Limpets.
 
Sit and wait isn't a popular video gaming thing.

That is why my original proposal tied in Multicrew as an aspect of the
proposed idea, allowing the "gunner" role to pilot the limpet directly
creating a gameplay opportunity.

I think you're confusing Probes with Limpets.

Is there that big of a difference?
They are basically as of the livestream infinite
"probing limpets", with the same aspect of material
inefficiency as prospectors.
Fire and forget, that is not very economical.
 
Last edited:
That is why my original proposal tied in Multicrew as an aspect of the
proposed idea, allowing the "gunner" role to pilot the limpet directly
creating a gameplay opportunity.



Is there that big of a difference?
They are basically as of the livestream infinite
"porbing limpets", with the same aspect of material
inefficiency as prospectors.
Fire and forget, that is not very economical.

Unless they're free, then it's more like "spit and forget". Remember the last time you ran completely out of spit?

I would wet myself laughing if upon Beta we all discover that the infinity sign is replaced by a number, lets say 10,000 - which never changes :D

A "-", just like a Plasma-slugged PA shows. 1/-
 
Doesn't that directly contradict every other module
in game that uses "sophisticated" sensor drones
for specific tasks?

Like what? Specifically, like what that doesn't end with "Controller".

Or would you prefer they did nothing with the Discovery Scanners at all, and instead gave us yet another "Controller" module, that distant Explorers will not have access to and require cargo space and add mass to ships, reducing their jump capacity while carried?
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom