∞ probes?

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Au contraire. Consistency is (IMHO) -far- more important than realism.... ...As an example, let's take Star Wars... ...I'm sure there's better examples.

No, this is the perfect example of a product being devised and offered for sale for the leisure time pleasure of millions of people who want to have escapist fun and really do not give a solitary stuff about the over analysis of the very few, no matter how vocal they may be in their echo chamber of choice.

Let's hope it's an infinite barrel of rum. :D

But why is the rum always gone......? And why does my head hurt so much.......?
 
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FD are probably reading this thread and both shaking their collective heads in disbelief and peeing themselves laughing.

I really hope they shove it to those who insist upon 'immersion' whilst ignoring everything else and make some of the new mining tools infinite as well. I can just see the veins popping out on the foreheads of some when they find out the new asteriods charges for mining are infinite as well :D
 
FD are probably reading this thread and both shaking their collective heads in disbelief and peeing themselves laughing.

I really hope they shove it to those who insist upon 'immersion' whilst ignoring everything else and make some of the new mining tools infinite as well. I can just see the veins popping out on the foreheads of some when they find out the new asteriods charges for mining are infinite as well :D

Honestly it's not just about immersion it is about giving us inhame reasons to visit the places that currently go ignored. Look inrespect some disagree and think infinite is good game design and that is ok to have that opinion but honestly I am getting a bit sick of those attacking the people who dare to have a different view.

(Esp when some of these same posters have no issues moaning when they DONT agree with a game design)
 
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Drop forcing other players to do it to explore at all and you've removed the only objection.

So just an idea which has probably been said already and may have a huge problem... But are you saying of probes were finite but you could still explore by turning on your DSS and flying round a planet doing a passive scan you would be fine with that because explorers would not be locked out without any probes?

If so then that sounds a sole solution that may make everyone happy?
 
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Honestly it's not just about immersion it is about giving us inhame reasons to visit the places that currently go ignored. Look inrespect some disagree and think infinite is good game design and that is ok to have that opinion but honestly I am getting a bit sick of those attacking the people who dare to have a different view.

I gather you are saying you need a reason to drop down to the surface, in this case, get mats for the probes, otherwise you would never go near the surface right? What about the POI the probes will reveal, won't they be enough to get you in an SRV?

As for attacking those who have a different view, aren't you doing exactly that, basically stating that those who are either in agreeance with the infinite probes or just don't care are WRONG? Just seems to me that they have a different view from yourself which of course is perfectly fine since this is a discussion forum.
 
FD are probably reading this thread and both shaking their collective heads in disbelief and peeing themselves laughing.

I really hope they shove it to those who insist upon 'immersion' whilst ignoring everything else and make some of the new mining tools infinite as well. I can just see the veins popping out on the foreheads of some when they find out the new asteriods charges for mining are infinite as well :D

M00ka I think you've lost about 100 pages of comments where no one is concerned about immersion but more about gameplay, micro management and new mechanics :p
 
FD are probably reading this thread and both shaking their collective heads in disbelief and peeing themselves laughing.

I really hope they shove it to those who insist upon 'immersion' whilst ignoring everything else and make some of the new mining tools infinite as well. I can just see the veins popping out on the foreheads of some when they find out the new asteriods charges for mining are infinite as well :D

If that happens ill submit a new holiday. Infinite day
:p
 
As for attacking those who have a different view, aren't you doing exactly that, basically stating that those who are either in agreeance with the infinite probes or just don't care are WRONG? Just seems to me that they have a different view from yourself which of course is perfectly fine since this is a discussion forum.

Nope not at all. Disagreeing with someone is not the same as ridiculing them. I can't believe you do not know this!
IF you can find a post of mine in this thread ridiculing those who want infinite the same way you are doing then call me on it and I will sincerely appologise . I agree dangerous discussion is about discussing opposing views just not attacking the posters of the opposing views
 
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So just an idea which has probably been said already and may have a huge problem... But are you saying of probes were finite but you could still explore by turning on your DSS and flying round a planet doing a passive scan you would be fine with that because explorers would not be locked out without any probes?

If so then that sounds a sole solution that may make everyone happy?

Nope, the most popular option on OA's poll was infinite basic probes and craftable improved ones.

The only issue is pushing for craftable probes only which is unpopular with 90% of players. Drop that and go with OA's popular option and those who want can just use crafted those who don't want can just use basic, most players will probably use a mix as happens with jumponium/ammo.

Maximum player choice for the maximum number of players.
 
Are you really going to choose which parts of Star Wars are supposed to make sense? It all started with the tale of a wizard who gives a boy a magic sword to save a princess from a fortress ruled by an evil warlord.
It's the heroes journey and it actually started with Jason and the Argonauts (never read Plato) but I did watch that film as a kid.

No transporter-based phasing weaponry in Star Trek, despite the apparent ease of developing this tech in-universe. This is only one of about a hundred things that could have been weaponized but weren't.
Because the Federation (at least in Gene Roddenberry's hands), had higher morals than the sneaky Romulans / Klingons.

Also like classic-era Reed Richards from the Fantastic Four, and his ability to create world-changing technologies just so the team has something to do that issue, then discards them forever. This is not some new thing that just happened here in Elite in this one case.
<citation required> (for the ultimate nerdgasm) :) and /j (in case not obvious).

...
Engineering ships is something you do within inhabited space where there are plentiful mats, traders and multiple ways of getting them and doing the upgrades. Out in the middle of nowhere not so much.
...
You are wearing your knight armour with pride in this thread, if Fdev says you will grind for Guardian hardware a 1000 LYs from home or you will not need to shoot a few rocks / mine because we have gifted you with infinite probes via handwavium, both are excellent gameplay choices and make you happy?
 
You are wearing your knight armour with pride in this thread, if Fdev says you will grind for Guardian hardware a 1000 LYs from home or you will not need to shoot a few rocks / mine because we have gifted you with infinite probes via handwavium, both are excellent gameplay choices and make you happy?

You don't need guardian hardware to explore its optional. A jump range booster is nice but not compulsory, same as engineering your ship.

The issue is trying to push a compulsory and very unpopular idea on the majority of players and the devs who've already said no.
 
FD are probably reading this thread and both shaking their collective heads in disbelief and peeing themselves laughing.

I really hope they shove it to those who insist upon 'immersion' whilst ignoring everything else and make some of the new mining tools infinite as well. I can just see the veins popping out on the foreheads of some when they find out the new asteriods charges for mining are infinite as well :D

Dude chillout, people are just talking about it, it's fine.

There's no heated arguments, it's a discussion, beta will be here tmrw, none of this is a massive deal.

Only "outrage" I keep seeing is what you and others keep randomly dropping in with.
 
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You don't need guardian hardware to explore its optional. A jump range booster is nice but not compulsory, same as engineering your ship.

The issue is trying to push a compulsory and very unpopular idea on the majority of players and the devs who've already said no.

Hypothetically do you always support majority rule in game design? I am not trying to be obtuse and I have already accepted infinite is probably here to stay despite preferring the original design
But hypothetically IF the majority in a forum poll wanted Cmdr fast travel to all systems already visited like in say Skyrim... Would you support that as well ( it's hypothetical I am fairly sure it won't happen)
 
Hypothetically do you always support majority rule in game design? I am not trying to be obtuse and I have already accepted infinite is probably here to stay despite preferring the original design
But hypothetically IF the majority in a forum poll wanted Cmdr fast travel to all systems already visited like in say Skyrim... Would you support that as well ( it's hypothetical I am fairly sure it won't happen)

Do you support the new FSS mechanic which removes the instantly available system map in favour of having to play the FSS minigame in order to build the system map now? The 'majority' seem to want this - I think it's a bad idea but it seems I'm in a minority. Just asking out of interest and as an example of what you're asking above :)
 
Approaching three years ago, when I was beginning to lose interest in the depth of exploration - its mechanics and the variety of what there was to find - I set myself the task of reaching the most remote location from the center of the galaxy I could - The Distant Disc as I called it...

What I discovered on that journey, was exploration was, even at extreme distances, simplistic and offered too little variety in what there was to discover.

Fast forward three years, and finally exploration is getting to improvements. And for me I can guarantee, being out on the edge of the disc, with limited options of systems, and knowing I at least had to wonder and consider how, where and when to get more probes would have made the experience at least a little bit more interesting for me.

Exploration is easy and safe enough... It needs more things to hold you accountable. And working ouy how, where and where to get more probes would at last be a small nod to that for me at least.

Again, I know opinions differ, but I want there to be choices, and more things you can do well, and badly. I like the idea of being held accountable for bad choices and oversights :)
 
Do you support the new FSS mechanic which removes the instantly available system map in favour of having to play the FSS minigame in order to build the system map now? The 'majority' seem to want this - I think it's a bad idea but it seems I'm in a minority. Just asking out of interest and as an example of what you're asking above :)

I do, I think it looks interesting (need to try it out 1st mind you) I always felt exploration ED was broken. It is certainly nothing like what was talked about in the design days where it was expected to take months of cooperation. Of explorers to get out to the centre (neither is the new system mind you)
Either way tho I do agree you have a right to state your issues and disagree without having people take the .... Out of you.
 
Hypothetically do you always support majority rule in game design? I am not trying to be obtuse and I have already accepted infinite is probably here to stay despite preferring the original design
But hypothetically IF the majority in a forum poll wanted Cmdr fast travel to all systems already visited like in say Skyrim... Would you support that as well ( it's hypothetical I am fairly sure it won't happen)

In general I support majority rule in all things.

In game design catering to tiny minorities is counterproductive and in a niche like spacegames with limited interest even more so. That's why we have modes it provides all things to all players, except the edge cases who worry about other peoples choices.
 
Honestly it's not just about immersion it is about giving us inhame reasons to visit the places that currently go ignored. Look inrespect some disagree and think infinite is good game design and that is ok to have that opinion but honestly I am getting a bit sick of those attacking the people who dare to have a different view.

(Esp when some of these same posters have no issues moaning when they DONT agree with a game design)

I disagree that it's about going to overlooked places. My understanding about the whole update was that it was a better way of sorting the wheat from the chaff, finding the interesting stuff like geological phenomena etc.. Imagine a pebble beach (for those that struggle here's a picture) Are you really going topick up and examine every pebble you encounter in great detail?
5CH-Chesil-general-view.jpg
 
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