I'm also disappointed people consider having to restock probes as "grind". For years people complain about "mile wide inch deep" gameplay, but the second FDev *try* to deepen the gameplay loops, people scream "grind". I thought it was all nicely tieing together various existing bits of gameplay, and had the potential to provide reason to introduce new gameplay/assets into the game which could then later be fleshed out with other content.
The difference between "grind" and "gameplay" to me is having to do one thing over and over and over just to achieve a single objective. In this case I don't think it applies because having to spend a few minutes gathering materials (in some way shape or form) every few days is hardly "grind".
An insightful observation. [up]
What I've been doing (trying to find Pattern Epsilon data to unlock the Guardian SLFs) is grind.
I want to unlock the SLFs so I have to do the same thing over and over to achieve that.
Resupplying your ship regularly during an exploration trip isn't grind. It's just... sensible.
Your ship uses fuel, you collect more.
Your SRV uses fuel, you collect more.
Your FSD uses jumponium, you collect more.
Your AFMU uses ammo, you create more.
Your HSL uses ammo, you create more.
You use repair limpets, you create more.
As I've already said, I'd really like it if there were
more reasons to stop off at planets (or rings) to resupply.
Which is not to say I want to spend more time collecting mats.
I'd like for the overall requirement for mat's to be reduced but the things they're needed for to be diversified,
Right now, you can build a ship and know that you can, pretty-much, circumnavigate the entire galaxy without having to worry about resupplying, other than scooping fuel and that's kind of "shallow".
It'd be nice if you knew that every couple of thousand Ly you were going to have to use all these fancy new tools to start looking for specific types of planet so you could find some rare mat' to restore your FSD (for example) to full capacity.
Kind of like how ships in the Star Trek universe are constantly (whenever the plot requires it) having to find replacement dilithium crystals or top up their deuterium fuel.