∞ probes?

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It detracts from you arguing your way is better, as it clearly didn't work for you.
Oh, you are a one aren't you - It's like you can't help yourself :)

Are you really suggesting that is a fair reflection of my posts and opinions in the thread? Especially when I've repeatedly said of course I'm fine with infinite probes and I can understand if most people prefer that solution?

What's fairly clear though, is such pointless accusations are seemingly a common theme to your posts. Why is that? No attempt to really comment on anything to do with the thread and instead some habitual desire to "play the man instead of the ball".

Go on, try and play nice ;) It would make things some much more pleasant if you could...
 
I think I also remember them talking about how many probes it would take for a gas giant when explaining why they decided on infinite probes... I wonder if that was a slip and not something they had intended to mention yet... :eek:

this rings a bell with me... however personally (just my view) the answer to that would be to have a probe tend to cover a set angle over a planet / gas giant so that it would not take a huge number of probes...

what is less annoying in every day scanning???? a gas giant taking 20 probes but with unlimited probes OR - if you do it well, a gas giant taking 5 probes from a probe capacity of 500 - 1000 which you then replenish using a few common materials.

i fully agree magically making 500 probes out of 3x iron, 3 x sulphur is also gamey so i am not talking realism here really..... but which would be more fun? i dunno, i we can find out soon (now if you are at home i suppose)

I have actually been won over by the suggestion of fuel for probes and they return to our ship after use....... but they can fail after a time. but at this point insert rare USSes with wrecked exploration ships with probes we can salvage. again, maybe not realistic from a pure sim view but the simple fact as made abundantly clear, people DONT want realistic, they dont want having to stop exploring, returning data to a set number of outposts positioned out in the black where we can rearm OR radioning in to meet up with an npc to buy probes from in deep space. I would love this but, the game isnt made for me.
 
I thought you could only probe "solid" planets. There really isn't much surface detail on a gas giant!
I'm pretty sure you can.

How else can you fully map a system? You need to be able to map all the planets, including gas giants.

AFAIK everything except stars can be mapped.
 
I'm pretty sure you can.

How else can you fully map a system? You need to be able to map all the planets, including gas giants.

AFAIK everything except stars can be mapped.

I think it's because we're told that probing reveals PoI's (surface texture maps are already revealed by the FSS scan). The confusion being that since we can't land on gas giants, there wouldn't be any PoIs.
 
I have actually been won over by the suggestion of fuel for probes and they return to our ship after use....... but they can fail after a time. but at this point insert rare USSes with wrecked exploration ships with probes we can salvage. again, maybe not realistic from a pure sim view but the simple fact as made abundantly clear, people DONT want realistic, they dont want having to stop exploring, returning data to a set number of outposts positioned out in the black where we can rearm OR radioning in to meet up with an npc to buy probes from in deep space. I would love this but, the game isnt made for me.
It's not a bad suggestion, but my take on fuel usage being the "cost for probes" would be that it risks being indiscernible? ie: If the net effect is 1 second more fuel scooping at a star?
 
Oh, you are a one aren't you - It's like you can't help yourself :)

Are you really suggesting that is a fair reflection of my posts and opinions in the thread? Especially when I've repeatedly said of course I'm fine with infinite probes and I can understand if most people prefer that solution?

What's fairly clear though, is such pointless accusations are seemingly a common theme to your posts. Why is that? No attempt to really comment on anything to do with the thread and instead some habitual desire to "play the man instead of the ball".

Go on, try and play nice ;) It would make things some much more pleasant if you could...

When it comes to optional entertainment things like sports or video games, enthusiastic people are generally a lot more fun and knowledgeable.
 
I think it's because we're told that probing reveals PoI's (surface texture maps are already revealed by the FSS scan). The confusion being that since we can't land on gas giants, there wouldn't be any PoIs.
To clarify, from my understanding the FSS would give a list of POIs on planets. Probing the planet would reveal their location.

This is significant, because you could quite literally determine if any planet has any POI (you're interested in) within minute(s) and never having moved away from the star.

Now, whether the FSS does give you all POIs on planets in its summary I guess is the next questions.



When it comes to optional entertainment things like sports or video games, enthusiastic people are generally a lot more fun and knowledgeable.
Not sure I agree with that, but thank you for the kind words. Appreciated.
 
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This is the last time I'll say it. I understand what you're talking about. And yes, it still a grind. I didn't reply to that because I'm tired of repeating myself.

C'mon fella, you're being a bit overly dramatic there, flying by a planet is not a "grind". You might as well just turn off the game if that's your opinion.

Material gathering IS a grind.

One takes a few minutes and is done rarely, the other has to be done over and over for seemingly endless hours.

One takes mental fortitude, it is a test of mental stamina and peservarance. The other is flying by a planet in a spaceship.
 
C'mon fella, you're being a bit overly dramatic there, flying by a planet is not a "grind". You might as well just turn off the game if that's your opinion.

Material gathering IS a grind.

One takes a few minutes and is done rarely, the other has to be done over and over for seemingly endless hours.

One takes mental fortitude, it is a test of mental stamina and peservarance. The other is flying by a planet in a spaceship.

Depending on your view of SRV driving, I don't find any of the lower level material gathering grind.

With the exception of non horizons users, I still don't see the issue with landing once in a while to gather some basic materials, assuming you didn't have any before you landed. Blasting around on a moon is good fun for a little while.

I don't know own enjoyable the new exploration mechanics will be, but it'll probably require a break at some point.

Hunting for high level mats are grindy, I'll give you that. Lol

Still, my stance is neutral. Infinite or not, I don't really care, as long as if it's finite, it's not a silly low ammo count.

CMDR Cosmic Spacehead
 
Well downloading now. :p
On a side note, so this is a "cut" of the final release. So Squadrons and Mining and other stuff etc is still to be "enabled" yes?

eg: So while we may be testing probes, they may not being finding "Hotspots" as they'll be enabled at a future date?
 

Deleted member 110222

D
Again, if what people have voiced isn't according to your likes or preferences, that's absolutely 100% totally fine.

But seriously, what is the point of such strawman posts as, "If you want a simulation tailored to your requirements, make your own. You're clearly in the minority here?"

I/we know we're seemingly in the minority. I/we know the game will almost certainly be infinite probes mechanics wise now. But why is it if people simply want to discuss what they would see as an interesting alternative you need to come in seemingly "bashing" them needless with, "If you want a simulation tailored to your requirements, make your own. You're clearly in the minority here?"

What is the aim of such posts?

I keep repeated this - I am fine with infinite probes. It's not a big thing to me. But I like the notion of finite probes. Simply, am I just allowed to discuss that?


Anyway, the game mechanic is seemingly as you want it? Can other folks please just discuss "what ifs" without the needless "comments"? Please?

If you wanna' continue this discussion, do so elsewhere.

Thread should've died over a week ago.

Lock inbound.
 
Just watched it on livestream, you can fire as many probes as available at the same time. The only thing limiting it is the refresh rate of the clip.
 
If you wanna' continue this discussion, do so elsewhere.

Thread should've died over a week ago.

Lock inbound.

but why should it have died? if people want to talk about probes, infinite or otherwise then let them... the only problem is when people jump into the thread with what i can only think of the sole reason being to disrupt the discussion.
 
Just watched it on livestream, you can fire as many probes as available at the same time. The only thing limiting it is the refresh rate of the clip.


yep just tested this. No semblance of skill required, just spam away. I would have taken a more conservative approach if I had limited resources or if there was a limit to 3 in flight at any one time, but infinite probes means skill-less spamming trumps all.
 
What's funny is that you can keep spamming the probes, but if you aimed the first ones correctly, you can achieve the 100% efficiency completion bonus from the first hits, while there are still probes in the air.

So the supernatural god giving this bonus doesn't seem to care that you have actually wasted 3 or so probes that have no purpose anymore...

They should change the name to a targeting bonus, not an efficiency bonus....
 
Just watched it on livestream, you can fire as many probes as available at the same time. The only thing limiting it is the refresh rate of the clip.

Aye, and engineering increases the clip size.

It's like we were saying a few days back, the clip thing is odd, I don't see what it adds, it recharges pretty quickly, why go to the trouble of implementing that.
 
but why should it have died? if people want to talk about probes, infinite or otherwise then let them... the only problem is when people jump into the thread with what i can only think of the sole reason being to disrupt the discussion.

It should have died because it's Unikorn's thread and he enjoyed the lolling, but keeping it open was fine for the lols because it's good to poke fun.

But now the patch is out and there's something solid, it's vitally important the thread must be closed down.

You know how it is. =p
 
but why should it have died? if people want to talk about probes, infinite or otherwise then let them... the only problem is when people jump into the thread with what i can only think of the sole reason being to disrupt the discussion.

Read the OP he was having a laugh.
 

Jenner

I wish I was English like my hero Tj.
Closed at request of OP, but not only because of that.

The beta has dropped and we have the ability to actually test out this stuff for ourselves. This thread was mainly speculation absent any actual ability to play with the new mechanics. A new thread or threads on the subject would probably be a good thing, as OP has said he created this one mainly as a joke anyway. The topic is valid and can be continued elsewhere.
 
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