Hi there!
Aquatic habitats are currently limited to a single land mass, or islands connected by a bridge for zookeepers to cross. This imposes a limitation on our creativity when building aquatic or semi-aquatic habitats.
Here are a few examples:
1. I wanted to build a zoo based around a large circuitous river with a boat tour going around it. I had a couple of habitats (pygmy hippos, caiman) where the land was on either side, and the boat tour could pass through the center of the habitat. This worked perfectly, except that I had to find a way for the zookeeper to get to the other side. My only option was to build a bridge going over the boat tour. The width of the river meant that this was quite a long bridge, and the height needed to go over the boat meant that it was impossible to conceal, and really ruined the wild look I was going for. Also the animals started using the bridge, which looked silly. I used construction pieces instead of paths, so that it could be as small and unobtrusive as possible, but I wished that my keeper had another way of accessing the other side of the habitat.
2. Island habitats for apes and monkeys. These were intended to be a few small islands, connected by climbing pieces for primates to swing/climb/brachiate across. Again though, bridges were needed for the keepers, ruining the idea and look that was desired.
3. Giant otter habitat with a riverbank at either end. I used the floating platform to connect them as a last resort. It worked, but wasn't the look I was going for and I felt my creativity was limited.
For greater flexibility and creativity with aquatic habitat builds, here are some possible solutions:
Aquatic habitats are currently limited to a single land mass, or islands connected by a bridge for zookeepers to cross. This imposes a limitation on our creativity when building aquatic or semi-aquatic habitats.
Here are a few examples:
1. I wanted to build a zoo based around a large circuitous river with a boat tour going around it. I had a couple of habitats (pygmy hippos, caiman) where the land was on either side, and the boat tour could pass through the center of the habitat. This worked perfectly, except that I had to find a way for the zookeeper to get to the other side. My only option was to build a bridge going over the boat tour. The width of the river meant that this was quite a long bridge, and the height needed to go over the boat meant that it was impossible to conceal, and really ruined the wild look I was going for. Also the animals started using the bridge, which looked silly. I used construction pieces instead of paths, so that it could be as small and unobtrusive as possible, but I wished that my keeper had another way of accessing the other side of the habitat.
2. Island habitats for apes and monkeys. These were intended to be a few small islands, connected by climbing pieces for primates to swing/climb/brachiate across. Again though, bridges were needed for the keepers, ruining the idea and look that was desired.
3. Giant otter habitat with a riverbank at either end. I used the floating platform to connect them as a last resort. It worked, but wasn't the look I was going for and I felt my creativity was limited.
For greater flexibility and creativity with aquatic habitat builds, here are some possible solutions:
- optional secondary keeper entrances, or 'cleaning' gates
- keepers can clean any area of the habitat from a distance / suck up poo across water bodies (then one land mass could be used for feeding and the rest just need a clean up)
- null bridges
- keepers can traverse water inside habitats (animation of them wading for shallow water / getting in a little dinghy / wetsuit for deep water)
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