Missions where I have to extract a sample from an analysis machine but without killing people OR setting off alarms doesn't seem to be functioning as intended.
Example: You go into an industrial building to steal a synthesizer. You e-hack 1 or 2 doors to get to the synthesizer only to get tagged by a guard standing behind the blind corner for inspection and caught with an E-hack that you need to break into the analyzer. Ok, my fault, right? Try again. New mission, same type of place. Sneak in, break through door, break through security on the analyzer, no probs. Now the alarm goes off as 4 people in that room begin to look for the source of the break in. No probs. I can leave and sneak up to the roof and watch the synthesizer build up to the point where I can take it down. But wait? 9 guards are now standing all around the synthesizer and it started the count all over. Also: I have to kite the guards away from the synthesizer, failing the mission.
Is this really the way this is supposed to work?
What about the "steal the power source" missions where you can't kill someone or alert the security, but once again it's impossible to do because either will happen either way, no matter what.
The "stealth" mechanics that are pretty non-existent are also non-functional.
My suggestion?
Actually, give us the ability to distract the researchers and guards for a finite amount of time before they come back to their original position.
Like throwing a bottle or even a grenade that makes "clicky" noises will suffice. Anything to draw them away from the area, please.
Example: You go into an industrial building to steal a synthesizer. You e-hack 1 or 2 doors to get to the synthesizer only to get tagged by a guard standing behind the blind corner for inspection and caught with an E-hack that you need to break into the analyzer. Ok, my fault, right? Try again. New mission, same type of place. Sneak in, break through door, break through security on the analyzer, no probs. Now the alarm goes off as 4 people in that room begin to look for the source of the break in. No probs. I can leave and sneak up to the roof and watch the synthesizer build up to the point where I can take it down. But wait? 9 guards are now standing all around the synthesizer and it started the count all over. Also: I have to kite the guards away from the synthesizer, failing the mission.
Is this really the way this is supposed to work?
What about the "steal the power source" missions where you can't kill someone or alert the security, but once again it's impossible to do because either will happen either way, no matter what.
The "stealth" mechanics that are pretty non-existent are also non-functional.
My suggestion?
Actually, give us the ability to distract the researchers and guards for a finite amount of time before they come back to their original position.
Like throwing a bottle or even a grenade that makes "clicky" noises will suffice. Anything to draw them away from the area, please.