Profession Essentials?

So we don't know what kind of weapons or equipment will be available when the games finally released, however I've been thinking about what kind of load-out is 'ideal/standard' for each profession.

For example, a bounty hunter won't be requiring a large cargo hold but they'll need to be faster than average and need to pack a punch right?

To start with, I'm planning to explore for a while so aim to create a load-out that supports long-distance travel and has a more defensive nature. I'm presuming we won't be able to create the perfect ship that excels at everything (large cargo + super fast etc).

What ship abilities would you say are 'essential' for each profession/style of play?
 
What ship abilities would you say are 'essential' for each profession/style of play?

Hello ATARI.

Your question requires a long-winded answer really but I would say that one big part of the game is being able to try the ships out yourself to see if they suit your needs.
 
Hey Oddball :) Thanks for the reply; I do plan to try out many different set-ups - I'm just wondering what people here think are the essential abilities for each profession.
 
Pirates and Bounty Hunters will need the ability to prevent their quarry from simply frame shifting/jumping away. Apparently there will be some sort of module that can slow a charging hyperdrive - having one or having a designated 'tackler' (in another game's speak) in your party will be key in any uneven engagement.
 
I hope this is an unanswerable question. I really don't want to see the internet filling up with "This is how you set up a ship to do (x) in Elite Dangerous" because I want to see loads of variety in how people approach the same problem without one being much better than all the rest.

For example, if you're intended to indulge in a spot of piracy - I would like to see stealth, non stealth, big ship, small ship, fast ship, slow ship tactics all work to some degree.

I guess in that instance, do you want to try and steal a few high value cargo pods quickly and without fuss, or do you want to blow your opponent to smithereens and scoop up everything?
 
I hope this is an unanswerable question. I really don't want to see the internet filling up with "This is how you set up a ship to do (x) in Elite Dangerous" because I want to see loads of variety in how people approach the same problem without one being much better than all the rest.

For example, if you're intended to indulge in a spot of piracy - I would like to see stealth, non stealth, big ship, small ship, fast ship, slow ship tactics all work to some degree.

I guess in that instance, do you want to try and steal a few high value cargo pods quickly and without fuss, or do you want to blow your opponent to smithereens and scoop up everything?

I agree. I'd be sad to see the same ship, same spec for every role. Hopefully it won't come to that. If FD add more ships over time, it will help alleviate this.
 
Player skill might be the X factor that stops there being a 'correct' way to fit a certain ship for a certain role.

You have to actually fly the ship rather than just point and click. An optimum heavy hitter build for a player that can bulls-eye Womp-Rats from 100km, but can't fly for toffee, might not be the same as one for an equal player who is a crazy good flyer but can't hit the backside of a barn door.

(My three-year old says I need to put a pink smiley face here, so - :eek: )
 
So we don't know what kind of weapons or equipment will be available when the games finally released
I'm hoping that a future DLC includes melee weapons. You press a button and a giant wooden club pops out of the front of your Viper. Those pirates will never know what hit them!
 
Check out the Design Discussion Archives :). There are threads in there where FD give guidelines about this sort of thing. For example, the bounty hunter will favour powerful weapons over heavy armour for a quick kill. etc. etc.
 
I'm hoping that a future DLC includes melee weapons. You press a button and a giant wooden club pops out of the front of your Viper. Those pirates will never know what hit them!

So your commander is going to look like Captain caveman?
 
everyone will have there different styles of play depending on there rl abilitys, i have a an above reaction speed, which gives me some advantages and my brain analyses things stupidly quickly, which leads me to some ridiculous stuff.

but it will be by how you play all the way
 
Yes that is what i think as well, seeing what your good at and making that your own type of thing, iam going down that path so i hope i am good at being fast and packing a punch as i think that would be the most fun for me, as for most games i like feeling the sense of death at any moment so i can get better a great deal faster but hey ho what ever way the wheel goes i am fine
 
Back
Top Bottom