Hi there, well, as you and I can see, it's the
community what makes ED a great game. ED ist not self-explaining at all, the learning curve is real and as
Terekhov said,
Shortcutting that learning process can lead to issues that inexperienced player blame the game for.
, that's 100% true. Don't play this game like it has and end or a goal to achieve, you are now living and working in space haha. Everything takes time, and yes, some or many complain about the never ending grind, but hey, at least you can set your own short-term objective (eg. I want to improve my ship's FSD jump range, so I have to check out what Farseer needs to get me there etc.). If you don't want to do that, that's fine, you can do someting else or just fly around and admire the beauty of space #sandbox
Voiceattack: It seems that you're doing the right things, looking online, reading stuff and diving into it. It's like your first minutes in ED, they give you a ship an a station and now, go out and play.....and learn lol. Old fart: Welcome to the club

HCS voicepacks: Until now I did not make use of all the predefined commands, I am happy with what they come with until now. You wrote "She doesnt even reply to hello which i thought was odd." > I have to say "Hello crewman Alix". Another example which you'll find in the files I indicated in my first reply
Sorry for deviating from the intital topic now hehe:
Landing: Terekhov's description is all you need to know (well done, sir). Before approaching a planet, always check the G's of the planet on the system map. Or you will end as I did, you think about that AFTER entering orbit and then you find out that the planet not only has nice rare materials and geo/bio locations, but also 2.5 G. For a noob like me this can mean "welcome to the rebuy screen" haha. The same rule applies here: Take your time. But as you're coming from Flight Simulator, you know that landings need a proper approach sequence.
Playing the game: Choose a home station and stay there for a while. Doing more stuff in that region can help you to earn more credits for missions. Additional to this, I now have a feeling that I need to return "home" in the future, where my ship/modules are stored, where I "grew up", in the Ehecatl system. Don't ask me why, but for now I call it Home. Mining is great to make money, but do not focus on getting millions and millions in the first month. It should be a short-term objective only to get better stuff on your ship, not the best and most expensive ones. That's for later, or never. My best ship (out of the 2 I own at this moment) right now is the Krait, a medium ship, and I think I'll stick with it. I did a LOT of transport missions and it was nice to plan your trips and to take on multiple missions, so that you had to organise them in an efficient way, to prevent double trips and to make money in an efficient way. This can be addicitive, you have been warned. My first ship was not a fighter but a Type-6, then I sold it and got a Keelback, those made me rich (noob level rich) with transport missions and some mining. It was relaxing and nice to see a slow but steady progress until I could buy my third ship, a Krait, which let me do some pirate hunting while doing transport missions with a bit more cargo space. Then I sold my Keelback, kept the Krait (started playing around with engineers) and got my Asp Explorer, and now I am out in the black, making millions with exploration and being away from all the bubble stress until the Horizons release

The money is nice, but I am out here for exploration and something called the DSSA (Deep Space Support Array), a community-driven network of fleet carriers, which spread out all over the map to act like gas stations for explorers, who want to explore the map so that the community can discover more systems, planets and other stuff. I really like that idea and it's another beautiful demonstration of the ED community's motivation. Frontier (the devs) are quite spoiled with that community, which keeps this game alive and I will play it for years, I am very sure about that.
PVP/PVE: I am hardcore PVE, I wanted a game to, as you said, shoot something down from time to time, but I have no interest in PVP at all. That's my way to play ED, everybody can choose if he wants to do the stuff I do or to become a badass pilot, armed to the teeth etc. If you do it correctly and you're not explicitly looking for trouble, the only danger will come from bored players who are just there to give you a hard time with their overpowered ships. Don't let them frustrate you, since August I did not meet that many players in Open Play, but one shot me down at Farseer (Deciat system) while landing. Idiot. Ganker. He was just camping there to shoot other players, nothing to do, with his nicely modded ship, his time and his billions of credits. He has nothing else to do in ED, it's a pity, and he'll miss all the other stuff, as Terekhov said. ED is more than that s***. Tipp: Go to Solo Play for those locations, at least to land and to take off, but I'd keep it to 90% Open, the rest in Solo. I joined a PVE group after getting shot down and there are 10k players in that group who just want to stay out of that, in my view idiotic, way of playing ED. Yes, hardcore PVE'er here, told you lol. Since I left the bubble in September, I play all the time in Open, no players here, 36kLy out in the black. Ah, yes, crewman Alix is here, too
