RCT3 to PC
Rct3's scenarios brought to Planet Coaster
http://steamcommunity.com/sharedfiles/filedetails/?id=1163841501
The Project:
Lack of a Scenario editor:
The lack of a scenario editor makes this task extremely difficult. One thing I do want to make clear is that I am aiming for a 1 to 1
on every aspect of the parks. There will be obvious limitations, some small and some more obvious, but while PC updates are rolled
out and with the possibility of mods in the future, I will do my best to update them to keep them as close to the real thing.
Rides:
Planet coaster has been out for almost a year now officially. While we do not have as many rides as RCT3 does now, I'm sure with time
that will change. If I find a ride that is not available in PC, I will do my best to find the most logical replacement for it, until a similar or exact
ride is implemented into Planet Coaster.
Money and Difficulty:
Because of how I'm building these parks (challenge mode) it's impossible for me at the time to adjust guest wants and needs.
This ties into the difficulty of the parks. I will build each park in a challenge park that is an appropriate difficulty for the park in RCT3.
For example, Vanilla Hills is the 1st scenario in RCT3, therefore it will be in a Easy challenge park. Box Office, the 4th scenario in RCT3,
will be in a Medium Challenge Park. The higher up the scenario, the harder the difficulty in respect to RCT3. Money is also slightly more
difficult to control. At the beginning of each scenario, you will have the starting cash that the park in RCT3 has, as well as the Loan
attached with that park, as long as it's possible through the difficulty, as certain loans are attached to certain difficulties.
Scenario Objectives:
This is something I have completely no control over regarding the lack of a scenario editor. While these parks for the time being will be
built in challenge mode so there is still a challenge aspect, I can not at the time make objectives. However, with each park description,
I will provide the original park objectives for users to "reach" the objectives.
Boundaries:
Again, pertaining to the lack of a scenario editor, I can't set real boundaries to certain scenarios. The park boundaries will still be there,
but you will be able to build past them.
Comments / Suggestions:
I am completely open to suggestions, and if you feel that there is anything missing let me know! Are you guys interested or not really?
Further details will be within the description of each park, as well as all the stats.
____________________________________________________________________________________________________
Preview:
Box Office V2.0
Release: To Be Announced
Out Now:
Vanilla Hills V2.0
Release: http://steamcommunity.com/sharedfiles/filedetails/?id=1163841501
"The Vanilla Hills are the starting point on your meteoric - or not - rise to Roller Coaster Tycoon status. Can you turn this plot into Entrepreneur, or Tycoon depends on it!"
Starting Cash:
$10,000
Starting Loan:
$5,000
PC Challenge mode Difficulty:
Easy
Objectives:
Apprentice:
Guest in park: 400
Minimum park value: $20,000
Entrepreneur:
Guest in park: 500
Minimum park value: $60,000
Tycoon:
Guest in park: 600
Minimum park value: $100,000
Comparison Pictures:
Vanilla Hills V2.0 Download: http://steamcommunity.com/sharedfiles/filedetails/?id=1163841501
The Project:
The main goal of this project is to being some new (or old) life back into Planet Coaster. Personally, I was a huge fan and
player of the RCT series, with RCT3 being my favorite. I will be accurately "porting" all of RCT3's original scenarios, starting
with Vanilla Hills and finishing with Paradise Island. This is ambitious, but I think its possible and manageable, and its something I could see
people really enjoying. I would also like to keep these scenarios as challenge parks, as I feel part of the fun is the challenge. However,
there are some obvious issues with this that I will discuss further down, some of them being; the lack of a proper scenario editor,
lack of rides that were in RCT3 that are not in Planet Coaster, Proper Scenario objectives, building boundaries,
and game mechanics.
player of the RCT series, with RCT3 being my favorite. I will be accurately "porting" all of RCT3's original scenarios, starting
with Vanilla Hills and finishing with Paradise Island. This is ambitious, but I think its possible and manageable, and its something I could see
people really enjoying. I would also like to keep these scenarios as challenge parks, as I feel part of the fun is the challenge. However,
there are some obvious issues with this that I will discuss further down, some of them being; the lack of a proper scenario editor,
lack of rides that were in RCT3 that are not in Planet Coaster, Proper Scenario objectives, building boundaries,
and game mechanics.
Lack of a Scenario editor:
The lack of a scenario editor makes this task extremely difficult. One thing I do want to make clear is that I am aiming for a 1 to 1
on every aspect of the parks. There will be obvious limitations, some small and some more obvious, but while PC updates are rolled
out and with the possibility of mods in the future, I will do my best to update them to keep them as close to the real thing.
Rides:
Planet coaster has been out for almost a year now officially. While we do not have as many rides as RCT3 does now, I'm sure with time
that will change. If I find a ride that is not available in PC, I will do my best to find the most logical replacement for it, until a similar or exact
ride is implemented into Planet Coaster.
Money and Difficulty:
Because of how I'm building these parks (challenge mode) it's impossible for me at the time to adjust guest wants and needs.
This ties into the difficulty of the parks. I will build each park in a challenge park that is an appropriate difficulty for the park in RCT3.
For example, Vanilla Hills is the 1st scenario in RCT3, therefore it will be in a Easy challenge park. Box Office, the 4th scenario in RCT3,
will be in a Medium Challenge Park. The higher up the scenario, the harder the difficulty in respect to RCT3. Money is also slightly more
difficult to control. At the beginning of each scenario, you will have the starting cash that the park in RCT3 has, as well as the Loan
attached with that park, as long as it's possible through the difficulty, as certain loans are attached to certain difficulties.
Scenario Objectives:
This is something I have completely no control over regarding the lack of a scenario editor. While these parks for the time being will be
built in challenge mode so there is still a challenge aspect, I can not at the time make objectives. However, with each park description,
I will provide the original park objectives for users to "reach" the objectives.
Boundaries:
Again, pertaining to the lack of a scenario editor, I can't set real boundaries to certain scenarios. The park boundaries will still be there,
but you will be able to build past them.
Comments / Suggestions:
I am completely open to suggestions, and if you feel that there is anything missing let me know! Are you guys interested or not really?
Further details will be within the description of each park, as well as all the stats.
____________________________________________________________________________________________________
Preview:
Box Office V2.0
Release: To Be Announced




Out Now:
Vanilla Hills V2.0
Release: http://steamcommunity.com/sharedfiles/filedetails/?id=1163841501

"The Vanilla Hills are the starting point on your meteoric - or not - rise to Roller Coaster Tycoon status. Can you turn this plot into Entrepreneur, or Tycoon depends on it!"
Starting Cash:
$10,000
Starting Loan:
$5,000
PC Challenge mode Difficulty:
Easy
Objectives:
Apprentice:
Guest in park: 400
Minimum park value: $20,000
Entrepreneur:
Guest in park: 500
Minimum park value: $60,000
Tycoon:
Guest in park: 600
Minimum park value: $100,000
Comparison Pictures:














Notes:
-This is a 1 to 1 scale of Vanilla Hills.
-High Flier has some limitations because of the current state of the coaster editor... hopefully this is something I can make more accurate in the future. Its entrance and exit is modified because of this.
-Top Spin takes up a bigger footprint in PC then it did in RCT3, therefore the proximity to the outer fence. Hopefully in the future this is something I can improve.
-The prices for the rides and wages were kept to PC default
-The loan percentage is different from the original; again, another
thing I hope to change with a possible scenario editor.
-This is a 1 to 1 scale of Vanilla Hills.
-High Flier has some limitations because of the current state of the coaster editor... hopefully this is something I can make more accurate in the future. Its entrance and exit is modified because of this.
-Top Spin takes up a bigger footprint in PC then it did in RCT3, therefore the proximity to the outer fence. Hopefully in the future this is something I can improve.
-The prices for the rides and wages were kept to PC default
-The loan percentage is different from the original; again, another
thing I hope to change with a possible scenario editor.
Last edited: