Proof of concept interactive starchart

System search and routing has been added. The planner can finally route through the whole bubble. When routing to off-chart stars, only the itinerary will be displayed.

Perhaps I can make the itinerary scrollable at some point, and display routes on the chart for systems of the route.

Now the only thing I really miss is touch device support.
 
Stationless systems are now displayed with a light font.

Apparently refuel stations were shown incorrectly earlier. The routes were still valid (used the same jumps), but the refuel stops necessary were not. This was possible because the A* algorithm used two values, maximum possible fuel (considering all stars where fuel could be obtained) and the actual fuel left. Therefore in A* it was not necessary to know, where the refuel took place: once actual fuel left was below zero, it could proceed with the maximum possible fuel value (assuming it was above zero).

Refuel star display has been fixed, now it is should be shown only for systems that are known to have a station.
 
Thanks to the fellow commanders working hard to map new systems, another batch has been added to my harmless map as well. We are at 489 systems now, but I hear another bunch is incoming.
 
This tool is awesome. I am going to push for TradeDangerous to include more System data, such as Economy, Population, Faction. Hopefully you will be able to incorporate that too. I am always looking for the nearest High Tech system for upgrades or Agricultural for Tea/Coffee. Also some stations are so far away form the arrival point it is almost not worth going to them.
 
This tool is awesome. I am going to push for TradeDangerous to include more System data, such as Economy, Population, Faction. Hopefully you will be able to incorporate that too. I am always looking for the nearest High Tech system for upgrades or Agricultural for Tea/Coffee. Also some stations are so far away form the arrival point it is almost not worth going to them.

The map uses the same database as TD (in fact I just use TD to populate it), no need to reinvent the wheel. So this will be easy to add, I'm looking forward to it. Thanks for the suggestion! I plan to add search for commodities, too, maybe at the end of the week. TD makes this also possible.
 
I would suggest using two different routes displayed, maybe two colors. One is least jumps, the other fuel saving option, that uses the non linear fuel consumption to give shorter but more jumps.

Other then that, very interesting visualization of the routes and systems.

For any purpose where you try to maximize profit, the least jumps will be prefered method of travel. Much because the heavy ships (at least used to) get very hot from each jump.

Maybe have a little infobox about the route that tell you how much fuel is calculated used, and access to coefficient and power part of the quation. (first by ship me thinks and second by FSD quality I think). Since it looks like little data have been gathered to determine the two so far, users own experience should be used.

It would be best if tool not limit you to routes without refuel.
 
What does it mean when the red route line has a dashed leg?

I guess that should be in the info page :) a leg with dashed line mean that it passes through systems that are off-chart. In other words, a single dashed line means two or more jumps, and one needs to consult the itinerary to follow the route in the bottom left corner.

For example from Wyrd to SZ Ursae Majoris in a stock sidey one needs visit 41 Gamma Serpentis between LHS 396 and LHS 411, and similarly Miquich for the next "leg" in the graphic.
 
Thanks for the suggestions, Snuble.

I would suggest using two different routes displayed, maybe two colors. One is least jumps, the other fuel saving option, that uses the non linear fuel consumption to give shorter but more jumps.

I think a checkbox, maybe in ship data would be better, because then the display would be cluttered too much, and there would be no room for the extra itinerary.

For any purpose where you try to maximize profit, the least jumps will be prefered method of travel. Much because the heavy ships (at least used to) get very hot from each jump.

Maybe have a little infobox about the route that tell you how much fuel is calculated used, and access to coefficient and power part of the quation. (first by ship me thinks and second by FSD quality I think). Since it looks like little data have been gathered to determine the two so far, users own experience should be used.

Fuel calculation uses the worst exponent value for this purpose ("Power" in the equation), which is 2 (unless a value larger or equal to 1 is entered in the form). In beta 1 this was the worst value for any drive, so it should work here, too. The fuel coefficient constant is not used, because that would be needed only if the mass could be entered, too. The current solution uses the distances and fuel values only, so the fuel coefficient constant nicely falls out of the equation (ie. it is not needed).

It would be best if tool not limit you to routes without refuel.

Sorry, I don't understand this part.
 
I guess that should be in the info page :) a leg with dashed line mean that it passes through systems that are off-chart. In other words, a single dashed line means two or more jumps, and one needs to consult the itinerary to follow the route in the bottom left corner.

For example from Wyrd to SZ Ursae Majoris in a stock sidey one needs visit 41 Gamma Serpentis between LHS 396 and LHS 411, and similarly Miquich for the next "leg" in the graphic.
Ah OK, thanks.
I guess this is an edge case (pun intended) then: http://tajti.co/elite/map/?j=11_2_40_0_0&s=eranin#ackycha
 
Sorry, I don't get it :( This is about graph edges, so must be an edge case then :), but otherwise I don't see anything special (other than the second and third to last systems being off-chart)
Oh, now I see what you mean, sorry! This goes off the chart then back on again....
 
Hey Biteketkergetek

I love your star chart, really helpful if you just want to work out what is around you and are a visual sort of person. One question, how do I expand the point around the star I am at. Kind of like just back up a bit to take in more space around.

For example I am currently at CR Draco but I want to get back to Eta Cephi, as it stands in my cobra, I can't seem to extend the bubble and nothing I type in by way of jump distance or anything on the top right seems to expand the bubble to take in more stars. What can I do?

Thanks again

Ab
 
Hey Biteketkergetek

I love your star chart, really helpful if you just want to work out what is around you and are a visual sort of person. One question, how do I expand the point around the star I am at. Kind of like just back up a bit to take in more space around.

For example I am currently at CR Draco but I want to get back to Eta Cephi, as it stands in my cobra, I can't seem to extend the bubble and nothing I type in by way of jump distance or anything on the top right seems to expand the bubble to take in more stars. What can I do?

Thanks again

Ab

Well, currently it is not supported. Honestly this project was thought as an alternative (IMO more useful) solution Chromatix tried to solve. Routing should still work off the map, if the destination system name is entered, the itinerary should be shown. I might add an option to show a bigger bubble later (current radius is 25 Ly).

Unfortunately the Linode or the London cluster seems to experience problems... I can't access neither my site nor the Linode manager. All I can see is network connections getting closed abruptly, and the map server starting up because of this.
 
Routing mode setting (fewer jumps or save fuel) and a hidden parameter to adjust the bubble radius has been added. (The latter would need some improvements, that's why it is not exposed on the UI yet.) See details on the info page.

I also updated the project readme on bitbucket with instructions for a local installation of the starchart. I figured this may be useful, should someone wanted to help me with the wording on the site (or anything else).
 
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