Proposal for Genetically Advanced Dinosaur Traits

Jurassic World Evolution 2 has a unique method when it comes to genetic modifications. Instead of implementing DNA that would promote an increase of stats to preferable areas of the dinosaur, you instead make sure the dinosaurs are more likely to get traits to fit your needs. This I find interesting as you are often limited to 3 traits per dinosaur incubated, which would determine their stats, needs, and behavior. I like this in some ways over the previous genetic modification as you are more reliant on what species the dinosaur is than the stats themselves. With 110 animals to choose from as of writing this thread, you are likely already to find the animal you want in your park based on what they provide at a default level.

That being said, there are times when I want to get a bit more out of the dinosaur with genetic modifications. Recently I brought back a thread that discusses how Jurassic World Evolution 2 could allow for further genetic modifications, and that got me thinking about what benefit you could have with further genetic modifications. Outside of increasing the chances of certain traits, is there something else we could do with these additional splices?

If you have some additional genetic modifications available, instead of simply increasing the chances of certain dinosaur traits, why not advance them?


WHAT ARE ADVANCED DINOSAUR TRAITS?
Advanced Long Lived Alamosaurus copy.png


As written on the tin, Advanced dinosaur traits are traits that are of another level. They are positive traits that would provide bonuses that are noticeably better than what normal traits would provide. Above is an Alamosaurus that has advanced long-lived traits. An Alamosaur's lifespan generally reaches 110 years with 100% genome. If that Alamosaur has the log-lived trait, it would live to see 143, 30% more than the average Alamosaur. If that trait were advanced, she could live to see 176, 60% more than the average Alamosaur.

This would be useful for players wanting to make the most of their dinosaurs, and not only when it comes to lifespan. Depending on the advanced gene, better bonuses would be available:

• Advanced Lifespan trait would double the additional lifespan.
• Advanced Resilience trait would grant the dinosaur immunity to natural diseases.
• Advanced Social trait would boost the dinosaur's appeal by an additional 20%
• Advanced Humble trait would decrease the environmental need further.
• Advanced Attack trait would boost the dinosaur's attack further.

Positive traits help, but Advanced positive traits deliver more where it counts. If given the option, outfitting your dinosaurs with Advanced traits may be the push needed to make the next batch of dinosaurs shine and unlock their potential.


HOW DO YOU GET ADVANCED DINOSAUR TRAITS?
Advanced Dinosaur Trait Incubation Lab copy.png


More often than not, most dinosaur traits have a 0% likelihood of occurring in the genome without any genetic modifications. If I want to incubate my Alamosaurus with a Long-Lived trait, I could make the modifications for that trait to occur 25%, 50%, 75%, or even 100% of the time. That would require 1-4 gene modifications respectively, in which my Alamosaur could walk out with a longer lifespan by 30%.

In order to have the Advanced Long-Life trait, I have to place in one mode modification to go beyond 100%. The additional investment would elevate that 100% guarantee of a positive trait, to 100% guarantee of an advanced version of that positive trait. The downside is that you have used up 5 genetic modifications for that trait, and removed 25% likelihood for any other genes to appear or not appear, alongside raising the synthesis cost to handle and bring about the advanced trait. On the flip side, your Alamosaurs walk out as some of the longest-living animals in your park thanks to the additional 60%.

This is something I think would be fun, the ability to go beyond 100%. In this instance, you are capable not only of increasing the chances of positive traits but have the chance of elevating them to the next level. Gene modifications are rare, as you are only able to modify a dinosaur's genome so many times, with a few allowing for 8.

And those are for the high-end dinosaurs like Alamosaurus in which you could comfortably apply the necessary genetic splices to get an advanced trait. Dinosaurs like Struthiomimus and Dracorex are limited to 4 genetic modifications, so you may not be able to achieve advanced versions of any trait within their genomes, but those that are more likely to occur from the respective species like the advanced resilience trait for Struthiomimus, and the Advanced social trait for Dracorex.


WHEN COULD YOU GET ADVANCED DINOSAUR TRAITS?

You do not get the ability to incubate with advanced genetic traits from the get-go, as you have to unlock the ability via research.

If I were to have it, the research requirements to unlock advanced traits would be:

LAND
• 100% Genome of 15 different land animals
• 2 stars Park rating
• 8 genetic research nodes completed
• Money

AQUATIC
• 100% Genome of 4 aquatic animals
• 3 stars Park rating
• 8 genetic research nodes completed
• Money

AERIAL
• 100% Genome of 4 aerial animals
• 3 stars Park rating
• 8 genetic research nodes completed
• Money

This ability should be treated as a midway point when building your parks. Upon reaching a certain star rating with enough research done and genomes acquired, your scientists should be capable of unlocking the ability to bring about advanced traits to your park. This is so players do not have the tools from the start of the park building experience and have to be resourceful with what they have, only after some time dabbling with genetic research and funding could this ability unlock to make the journey to 5 stars an easier one.

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This is something I think would be fun to have, as it brings another layer when it comes to genetically modifying your dinosaurs. The risk and reward of choosing which traits to advance over which dinosaurs would have players plan ahead and take risks if they want to settle beyond the expected positive traits. In most cases, you only need a single 25% modification to get a positive trait, but an advanced trait requires the chances to be raised to 125%!

You are no longer relying on luck, for you could turn luck into strategy.

Just like dinosaur genetic modifications, this is an experimental idea, and I would love to hear what you think if such an idea could be implemented in Jurassic World Evolution 2.

Thanks for reading!
 
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