Hi commanders! o7
I would like to propose an idea for a new size of ships for Elite Dangerous - The destroyer. It's something in between large warships (like Majestic-Class Interdictor) and available manned ships.
Several options for how it will be acquired, which one is best is not yet clear:
1. Free acquisition as a regular ship.
2. I will be able to acquire only squadrons in the new squadron system that will be added very soon.
3. A destroyer is built in a shipyard in the player's colonised system. The process follows a tree system with a choice of component or characteristic, each stage requires different resources in different amounts, the higher the stage the more resources are needed. At a certain stage the destroyer is created and then it is improved according to the same principle. (for example, the appearance of improved modules)
At the very beginning you can add cruisers of different focus, they will differ in features and functionality
Main Features:
for explorer a long jump range of about 250 light years with a large radius of automatic system scanning.
for trading small combat power, large compartments for large racks (new type of racks as an option) unloading from this ship should take time, as well as refuelling.
for mining the possibility of automatic mining and advanced drones.
- The crew will consist of several people. One person will not be able to fully control the ship for combat, for this purpose it is necessary to invite other players or hire bots as turret operators, fighters. The pilot will only be able to fire course guns.
Such a ship would be ideal for deep space, co-operative play, exploration and major combat operations. Please note that there is no new functionality in them, it is easier to realise this idea than it seems.
What do you think? What other features can be added? And will the developers stop being lazy and realise this idea?
I would like to propose an idea for a new size of ships for Elite Dangerous - The destroyer. It's something in between large warships (like Majestic-Class Interdictor) and available manned ships.
Several options for how it will be acquired, which one is best is not yet clear:
1. Free acquisition as a regular ship.
2. I will be able to acquire only squadrons in the new squadron system that will be added very soon.
3. A destroyer is built in a shipyard in the player's colonised system. The process follows a tree system with a choice of component or characteristic, each stage requires different resources in different amounts, the higher the stage the more resources are needed. At a certain stage the destroyer is created and then it is improved according to the same principle. (for example, the appearance of improved modules)
At the very beginning you can add cruisers of different focus, they will differ in features and functionality
Main Features:
- Free manned flight between systems and in space like smaller ships, but without the ability to land on planets or approach stations.
- Loading, unloading, refuelling and repairs will be done by drones near stations in designated parking areas, and full repair only in shipyards (it might make sense for destroyers to be refuelled with tritium or something else like uranium).
- One small landing pad and hangars for 10 fighters. This feature is ideal to take a ship for different needs (e.g. DBE for research, Courier for combat).
- The size is larger than the Anaconda and any large manned ship, but smaller than capital ships.
- Equipment will be different for the ships according to their focus for example:
for explorer a long jump range of about 250 light years with a large radius of automatic system scanning.
for trading small combat power, large compartments for large racks (new type of racks as an option) unloading from this ship should take time, as well as refuelling.
for mining the possibility of automatic mining and advanced drones.
- The crew will consist of several people. One person will not be able to fully control the ship for combat, for this purpose it is necessary to invite other players or hire bots as turret operators, fighters. The pilot will only be able to fire course guns.
Such a ship would be ideal for deep space, co-operative play, exploration and major combat operations. Please note that there is no new functionality in them, it is easier to realise this idea than it seems.
What do you think? What other features can be added? And will the developers stop being lazy and realise this idea?