Prospect limpet...failed

I assume this is a known bug, a long standing one? Nearing the corner of Hawkin’s Gap and the Outer Orion Spur in muh FC, and having to surface prospect to feed the beast, I’m hearing it hundreds of times a day, and I gotta say I’m starting to get annoyed. Am I perhaps doing something wrong?
 
I assume this is a known bug, a long standing one? Nearing the corner of Hawkin’s Gap and the Outer Orion Spur in muh FC, and having to surface prospect to feed the beast, I’m hearing it hundreds of times a day, and I gotta say I’m starting to get annoyed. Am I perhaps doing something wrong?

The cause of this experience is that the limpet ejects and immediately flies forward. There is no AI accounting for the shape of your ship.

You can alleviate the issue by pitching up and/or using upwards vertical thrust to distance yourself from the limpet on launch and create clearance.

Important to know is that when cargo scooping manually your hatch can only retrieve cargo if your velocity is 40ms or lower. Above this speed is when prospector launching becomes unreliable.

I would appreciate a quality of life improvement here too.
 
Reminds me of a guy with FC who was (in system chat) surprised to learn that he can engineer his FSD to jump farther in his T-9.
Must be one of those "Straight outta YouTube" new players.

Alas...
@thegrunge5150 Yeah, among asteroids it's easy to park just above the rock and start smashing limpets into it. Then you move or tilt like @Arsen Cross said and limps should survive.
 
A Prospector Limpet "fails" when;

a) You fire a new one and already have 1 or 2 active (depending on controller limit)
b) When your ship exceeds the limpets range (eg 7km) depending on the controllers stated range
c) You are flying too fast
d) The limpet collides with something other than an asteroid (like your ship or a collector limpet)

Clicker
 
A Prospector Limpet "fails" when;

a) You fire a new one and already have 1 or 2 active (depending on controller limit)
This is the most likely cause. You have the maximum amount of prospectors already out, and firing a new one causes the oldest one already out to "fail".
That's why ...
I’m hearing it hundreds of times a day, and I gotta say I’m starting to get annoyed. Am I perhaps doing something wrong?
It's not a bug.
 
A Prospector Limpet "fails" when;

a) You fire a new one and already have 1 or 2 active (depending on controller limit)
b) When your ship exceeds the limpets range (eg 7km) depending on the controllers stated range
c) You are flying too fast
d) The limpet collides with something other than an asteroid (like your ship or a collector limpet)

Clicker
I disagree with C. As long as you are moving away from your limpet, I have not found a speed that it will not be successful. Basically yaw, or such so that the limpet ends up beside you instead of below you.
Reminds me of a guy with FC who was (in system chat) surprised to learn that he can engineer his FSD to jump farther in his T-9.
Must be one of those "Straight outta YouTube" new players.

Alas...
@thegrunge5150 Yeah, among asteroids it's easy to park just above the rock and start smashing limpets into it. Then you move or tilt like @Arsen Cross said and limps should survive.
I saw system chat tonight talking about how hard the T9 was to land and how long it took at a carrier. People don't know about engineering and/or slamming into pads then engaging autodock. They didn't know about autodock. 90% of the ships I'm seeing are T9s or Cutters and almost all of them are novice level or so.
 
Last edited:
I disagree with C. As long as you are moving away from your limpet, I have not found a speed that it will not be successful. Basically yaw, or such so that the limpet ends up beside you instead of below you.

What I was referring to....if you are full throttle towards your next asteroid and fire a limpet...it "fails".

If it doesn't for you, then maybe I need to cripple my mining Python so it goes as slow as your T9.
;-)

Clicker
 
I disagree with C. As long as you are moving away from your limpet, I have not found a speed that it will not be successful. Basically yaw, or such so that the limpet ends up beside you instead of below you.

A 230m/s release in a python will cause a limpet to fail.. (as you're travelling faster than the limpet)

full throttle with Cargo Scoop down is not an issue @ 103m/s
 
I’m hearing it hundreds of times a day, and I gotta say I’m starting to get annoyed.

Your controller can only control a limited number of the limpets. If you have the maximum number already deployed, then deploying a new one will fail the earliest one your fired and result in the message. So you could certainly receive hundreds of such messages while prospecting.
 
A 230m/s release in a python will cause a limpet to fail.. (as you're travelling faster than the limpet)

full throttle with Cargo Scoop down is not an issue @ 103m/s
Because you run into it. Use port or starboard thrusters to change your approach and the limpet will often release and move along fine, then finally catch up to your position, next to you.
 
What I was referring to....if you are full throttle towards your next asteroid and fire a limpet...it "fails".

If it doesn't for you, then maybe I need to cripple my mining Python so it goes as slow as your T9.
;-)

Clicker

lol

I mine from a Cutter or Krait, pretty fast. I could not imagine mining from a T9 with SSDs

No worries, I'll cripple your Python for you! :)
 
In my recent experience, one limpet brings one chunk, one mat, or one canister, then instantly expires upon “delivery”.
All this is performed at a dead stop. I have also tried angling the ship so that the limpet has the most direct angle of approach.
They seem to be utterly capricious, and next to bleedin’ useless.
Please tell me if I’m doing something massively wrong.
 
In my recent experience, one limpet brings one chunk, one mat, or one canister, then instantly expires upon “delivery”.
All this is performed at a dead stop. I have also tried angling the ship so that the limpet has the most direct angle of approach.
They seem to be utterly capricious, and next to bleedin’ useless.
Please tell me if I’m doing something massively wrong.

If you target something and fire a limpet at it that thing will be collected and the limpet expires. If you don't target something it can pick up it will keep going until it reaches its lifetime.
 
If you target something and fire a limpet at it that thing will be collected and the limpet expires. If you don't target something it can pick up it will keep going until it reaches its lifetime.
...Or until it reaches a solid object, which greatly reduces its lifetime. ;)
 
If you target something and fire a limpet at it that thing will be collected and the limpet expires. If you don't target something it can pick up it will keep going until it reaches its lifetime.


Ahaaaa!
That’s massively helpful. Thanks!
And here was I thinking I was being so meticulous by instructing the limpet.
You’ve just helped make my home a much more pleasant place to live.
 

Flossy

Volunteer Moderator
If you target something and fire a limpet at it that thing will be collected and the limpet expires. If you don't target something it can pick up it will keep going until it reaches its lifetime.
That's a COLLECTOR limpet. OP was referring to PROSPECTOR limpets. As a couple of people have mentioned, this message happens when you fire a new prospector limpet with others already out - the oldest one will 'fail' as the new one is fired. That's all, not a bug. :)
 
That's a COLLECTOR limpet. OP was referring to PROSPECTOR limpets. As a couple of people have mentioned, this message happens when you fire a new prospector limpet with others already out - the oldest one will 'fail' as the new one is fired. That's all, not a bug. :)

Right, if my answer had been to the OP :p
 
Back
Top Bottom