Prospector limpets glitch on Type-9

Hi,

I've got Type-9 and I've tried a few core mining runs with it. I noticed that very often when I launch a prospector limpet at an asteroid, the limpet gets almost immediately destroyed. I suspect it is because it gets launched in such a way that it collides with the ship and the impact destroys it? After launching it, I hear the "limpet expired" notification and I can then see the destroyed limpet (no rear propulsion light visible, simply dead) flying towards the asteroid, hitting it and bouncing off.
I have a cargo hold of about 300 and usually I bring with me about 200 limpets and I would say I lose this way about 30-40 limpets every time.

I tried a few such runs in the past with other ship and I don't remember losing the limpets this way so I want to ask if this is something ship-specific or if it is a global thing and consequently if there is a way to avoid this.
 

Deleted member 38366

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The Type-10 has a very similar problem.

Ever since V3.0 hit, Prospector Limpets can get killed by colliding with the Ship right after launch.
It's best to fire them when the Ship is stationary or moving perfectly on a forward vector only. If anything, the Ship should have no downward drift at the moment at launch.
 
Same with my Krait mk2, about 1/3 commit suicide before they have even leave the ship.
Ive come to slowing down, launching them and then slightly drifting my ship upwards to make room.
But still some expire.
 
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