Proximity mines? Anyone able to explain them?

Sounds like a standard combination of reverberating cascade and a bad fitting. I haven't seen your fitting, but you say "Keep in mind this an a fully engineered Python that got blow up literally in a few seconds." ... this doesn't mean it wasn't poorly fit. Did you have any HRPs fitted, for starters? A python without HRPs, even with engineered military armour is paper-thin without shields

Bear in mind an Asp can also fit six mine launchers... considering they're low-success, high-impact weapons, this is gonna hurt a lot if you just ignore them. I mean... if you were facing down an Asp with six railguns, would you think it would be OP if you simply decided not to dodge the shots, and your powerplant got one-shot?
 
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Hmm. I haven't used an Asp for laying mines, but I imagine the 4 C1 hardpoints are well placed for it. Each C1 mine could hold ~36 mines and they fire relatively quickly. The C2 mines have twice the ammo count and a magazine of 3, but the C2 hardpoints aren't placed well for it on the Asp. In a lot of ways, reverb mines are more powerful than reverb torps.
Wow! That's a bucket load of mines!!!!!

I doubt this tactic will catch you again. It's a sneaky trick that you'll look out for now.
Well, on my first interdiction of the Asp, I already new he had mines, so simply flew at a constant angle (not behind him) and safetly witness the massive spam taking place.

On the second interdiction, I was concentrating on actually getting a cargo scan, and got complacent I guess...

Mines have very low integrity, so a PDT can chew through them quickly.
That would mean losing rather valuable shield boosters... Hmmm...
 
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Aways meant to ask, does the point defence auto-target hazards? Never used one.

Yes, it completely automatically tries to kill any munitions in its firing arc and range and is very effective in this job, except against torps, which are deliberately hardened to PD because they fly much slower.
 
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Maybe when a mine hits you, it should knock you off course a bit, hence the chance of you hitting one mine, losing your drive, so you're going to hit any others is reduced?
 
Maybe when a mine hits you, it should knock you off course a bit, hence the chance of you hitting one mine, losing your drive, so you're going to hit any others is reduced?

I don't think so, they are extremely slow moving and easy to avoid and destroy with PD. You went with a loadout for shield EH and got done by an effective counter. I'm all for plugging the balance gaps in this game, but you shouldn't be able to survive someone who was specced very intelligently, specifically to avoid getting pirated by someone using a build like yours. You really should take your hat off to the guy, his loadout, engineering and tactical execution were flawless, he killed you without even turning to face you. I'd like to congratulate him myself. :)

My PDs would have laughed at his mines while I put my superheated plasma on target. Horses for courses.

Honestly, now you know about this tactic, you won't have an issue with it again. You don't NEED point defence (but I would not be seen going into any potential pvp scenario without one, usually TWO! (front and rear)), you can avoid them, at a heavy dps loss of course.
 
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Shock Mines push you off course.
If they have Ion Disruptor secondary then that works nicely with someone tailing with fixies.
The Ion blow stops them coming or turning and the shock spoils their aim.
 
Maybe when a mine hits you, it should knock you off course a bit, hence the chance of you hitting one mine, losing your drive, so you're going to hit any others is reduced?

So let me get this straight: You interdicted this guy twice, and got killed on the second interdiction...after you already knew he had mines?

Sorry, mines don't need to be nerfed. *You* just need to not fly into a bunch of them. The fact that you were unaware that your thrusters and shields could be shut down by them is not his problem and does not mean that mines, as a weapon system, need to be modified.
 
So let me get this straight: You interdicted this guy twice, and got killed on the second interdiction...after you already knew he had mines?

Sorry, mines don't need to be nerfed. *You* just need to not fly into a bunch of them. The fact that you were unaware that your thrusters and shields could be shut down by them is not his problem and does not mean that mines, as a weapon system, need to be modified.

It was my first encounter with mines in this fashion - ie: Chasing a ship in order to scan them.

I was just surprised how how "God like" the destructive capability of them was. ie: Fully engineered Python from fit and well to rebuy in a few seconds...


In future I'll just do what I did on the first encounter, which is just fly at an angle to the other ship. On the second encounter I was distracted by trying to scan them to see what cargo they had, and got lazy, unaware of how dangerous the mines were :eek:


ps: I don't fire on a target unless, (a) I know they have cargo I want. (b) They absolutely refuse to stop. My own good nature was part of my downfall here :)
 
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Even before engineers, mines, in some patches, could see a Hauler kill a perusing Viper.

They are easily dodged so have a punch to make up for it and by default mix thermal and explosive damage for best results against shields and hull, with excellent piercing for size
 
Mines are extremely powerful, as they should be.
Mines are also easily evaded by NPC's, and only slightly harder for players to evade.
Long ago, mines were a trade ship's best friend. Now they're barely a distraction.
 
Didn't think current weapons would do any damage?

Why would they not?

The main special equipment from the trailer seems to be the defensive module against the pulse. missiles seems to be pack launchers, perhaps with some damage bonus. And those are used against the larger ship.

Conventional weapons were used against the smaller ships which like our fighters should be far weaker. If they use the massive numbers of tiny ships a large amount of mines dropped should cause a lot of damage.

The thargoid did take damage and instead of continue to shoot they WAIT and report repeatedly that it is repairing itself. They should have poured fire into it until dead not wait for 10-20 seconds.

It would also be a bit bizarre if NONE of the regular weapons we have can do any damage considering we have everything from plasma weapons to corrosive shells. I imagine it's more that they have some hull repair modules or a base regenerative ability similar to SCB's but for organic armour.
 
Mines are not easily avoided. They are rather hard to see and predict.
Everyone's first serious encounter with mines is typically quite memorable like the OP.

They are quite rare in the wild tho. You really need to have them engineered, and you need to get someone pursuing you.
 
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