PS4 Camera head tracking or PSVR support PLEASE

I might be wrong but I thought most head tracking solutions required something on the wearer's head for the camera to 'track'. Like the home brew IR solutions you can build yourself for PC using IR LEDs and a PS3 camera. If this was required it'd be a £15 job but the road block would be Sony licensing. So make that £35 then :D

It's probably not essential - you could probably do head-tracking via pattern recognition alone. Just see what Apple have done with the Animoji technology.

But it probably helps a lot with precision. I've never tried a TrackIR with the passive clip (a reflective clip that attaches to something like a baseball cap), but have with the active clip (has IR lights that the camera tracks) and it's supposedly much more accurate. Even then, it fails badly in very bright conditions.

I've also tried the Tobii EyeX (eye-tracking) and 4C (eye and head-tracking) and the TrackIR is far superior. It's impressive the Tobii devices can work without any clip/target on the player, but in my experience eye-tracking has too much involuntary movement which has to be 'smoothed out' which causes a noticeable latency in comparison with the TrackIR. And they don't allow you to turn off the eye-tracking and use head-tracking only, so I guess there's a reason for that.

The game-specific profiles are important too. TrackIR lets you set specific 'dead zones' and acceleration curves for given games, which are very useful in ED for keeping the camera stable when reading the side-screens in particular.
 
How do you configure it?

from what ive heard there are no plans to get the psvr working anytime soon. perhaps after the next big update, but I wouldent hold my breath. personally I find the 6axis controller headlook to be more then sufficient, and have gotten useto playing with it on all the time.

How do you configure it?
 
How to play Elite Dangerous with TRUE virtual reality (VR) on the Playstation 4 (PS4) with PSVR

This is a guide on how to set up a PSVR headset so that you can play it with Elite Dangerous. I'm not talking about just looking at the screen through your headset, but actual true headlocking movement so that the view moves to the right when you turn your head right, and so on. It works perfectly and is beautiful! Sorry this is going to be so long, but there's a lot to cover.

I have read many comments from this forum's users about how they would love to use PSVR with Elite, and if it will ever come. It looks unlikely that FD are ever going to offer this, but it can be done already.

It should be noted that the quality of graphics through the PSVR is significantly reduced, but anyone who has been complaining about it not being available is presumably already aware of this and willing to accept the trade off.

You will need some additional hardware to make this work, but there are no software downloads to worry about. You will, however have wires trailing EVERYWHERE, so be sure to be organised.

You will need a PSVR headset - if you're reading this, then you probably already own one or plan to do so.

You will need an additional controller to your Dual Shock controller that comes standard with the PS4 - most serious players will probably be using some kind of flightstick, and the Thrustmaster HOTAS-X is ideal. Note that for reasons that will become clear, it does NOT need to be PS4 compatible or even a legacy Playstation controller - ANY kind of game controller that you would like to use will be fine. The PS4 HOTAS-X is currently available for around £69-99, but the PS3 version is around £49-99, and can be found even cheaper 2nd hand.

You will need a PC or laptop to connect to your PS4 all the time while playing. If you have an old redundant laptop that's no longer any good for anything, then that would be ideal to dedicate to this role as the processing power required is almost nothing.

You will need a long USB to micro USB cable.

Finally, you will need a Cronus Pro Max (or Cronus Max Pro) device, which are available for around £70 - £80, and this is what makes the whole thing possible.

The Cronus device is a USB dongle that acts as an interface between virtually ANY game controller (be it for PC, X-Box, PS, Wii, etc) and a PS3, PS4, X-Box 360 and X-Box One console. It also allows for remapping of controls (analogue and digital) and can be used to create pre-programmed multi button control macros. You can even connect a keyboard and mouse setup to use with any of the game platforms - FPS players take note. It is a fantastic little piece of equipment, but the supporting software and instructions are a to use (in my personal opinion, Cronus!). NB. There are other brands of controller interface which do the same thing, but for reasons which will become clear, you MUST choose the Cronus product.

Essentially, what you are going to do is link the 'Headlock' function from within the game (that allows for free rotation of movement by rotating and dipping your Dual Shock controller) with the movement of your PSVR headset, resulting in the true VR experience.

You will do this by attaching your Dual Shock controller (which you will not be using to control the game) to the top of your PSVR headset. If you think that might look a bit weird, trust me - you already look weird with a VR headset on!

To start with, put your headset to one side and set up your additional controllers according to the Cronus instructions - good luck with that! Once you have got your controller of whatever type working with your PS4, you can then have fun remapping the buttons in any way you like.

Now comes the clever bit. The PS4 has built in validation software that checks to see if the controller being used is a genuine PS4 one, and if not will disable it after around 8 - 10 minutes. To get around this, the Cronus device has two input ports on it, one to plug your choice of controller into, and the other to plug in your original Dual Shock controller. By doing this the clever Cronus software 'fools' the PS4 into thinking that the control inputs are coming from your Dual Shock controller, when they are actually coming from whatever other one you have chosen to use.

This is why it is essential to obtain the Cronus product, as at least one other type of device (and I can't speak for others) uses ONLY software to get around the validation issue INSTEAD of using the actual Dual Shock controller, and the use of this controller is vital to the whole process.

As a helpful tip when trying to set the bl**dy Cronus thing up, start with the Cronus software. Install the software from their website, and you will then need to install one of the 'Plug-ins'. These are additional small pieces of software which are accessed from within the main program, and allow extra features to be used. The one you want is X-AIM, downloaded from the Plug-ins tab at the top of the screen.
Now for the hardware setup. Turn the PS4 off, plug the Cronus dongle into the PS4 USB port and JUST the dual shock controller into the rear port to start with. Use the extra long USB cable you bought to do this - you will understand why in a moment. Now turn on the PS4 and log in as normal using the Dual Shock controller.
Now turn on your laptop (having already installed the Cronus software) and plug in your additional controller, making sure that your laptop recognises it. If it is a PC or PS2 controller, then calibrate it as normal in Windows - other types MAY also need calibrating.
NOW plug in the cable from your laptop to the side port on the dongle, and then start the software. IF you have actually managed to make it all work correctly, then your dual shock should now be disabled and you will be able to operate your PS4 from the additional controller. If you DON'T follow this exact sequence, it can cause the PS4 not to recognise the Dual Shock, and the controller you are using will be disabled after a few minutes.
The intricacies of trying to get the Cronus software to work are far too numerous to mention, so you will just have to work with it yourself and hopefully you're a little more adapt at such things than I was - it took me days to figure it out!

Now then, although the control functions on the Dual Shock will be disabled, the motion and yaw sensors built into it (that Elite Dangerous uses to make the 'Headlock' function work) will still be active. See where this is going now? You're almost there!

Find a way to securely attach your Dual Shock controller to the top of your headset - a few Blue Peter skills may be required here. I found it quite tricky as all the surfaces are curved, but I solved it by buying one of those mini qwerty keyboards that fit it the back of the controller (available off ebay from China for around £5), and then using sticky backed velcro to secure the mini keyboard (with the controller attached) to the top of the headset, with a spacing block secured in between them. Just make sure that the way you attach it has the controller orientated roughly forwards, and NOT pointing down or up.

Now just access the Elite Dangerous Options screen, go to Controls, and then Headlock Mode and select 'ON' for 'Enable Motion Headlock' and 'Yaw Rotate Headlock', and you're set to go!

The vertical and horizontal axises should be set to regular, and you will definitely want to experiment with the 'Motion Headlock Sensitivity' setting to get the best out of it. Because I have found no way to disable the PSVR motion tracking function (unless you select the smallest screen size available, and then the graphics become unusable), then the headset screen will try to disappear off to one side as you turn your head. For this reason I have the Motion Headlock Sensitivity set quite high at about 40% of maximum, so that a relatively small turn of my head causes a large turn of the view, without the screen moving off much to one side. It's a small trade off, but trust me, once you get the adjustment right, you really don't notice this effect at all, and the reward really is amazing.

Well there you are. I said it would be long! I do hope the admins will publish this post, otherwise I don't think I'll ever contribute to it again. If anyone has any comments, particularly if you try it out, then I would love to hear some feedback, but please no negative comments about the poor quality graphics of the headset. We all know they're not as good as an HD TV, and anyone who is already longing for PSVR support is obviously willing to accept this. Besides, I think it's fine, and Elite is just gorgeous through it.

Fly safe commanders, Stiggy.
 
The Cronus device is a USB dongle that acts as an interface between virtually ANY game controller (be it for PC, X-Box, PS, Wii, etc) and a PS3, PS4, X-Box 360 and X-Box One console.

This Cronus device, can it also be used to programmatically add a keyboard alongside a DS4 controller? In other words, can I use my DS4 to fly and use this device for button combos? Examples: I'd like to press "C" on a keyboard to open the cargo hatch, "H" to pop a heatsink, etc. Better yet, can I use it for something that's normally tied to an analog stick, like lateral thrusters?

Strapping a DS4 to my head is a bit "over the top" for me personally, but I would love to build a little control panel with actual buttons and switches that map to keyboard signals, and foot pedals for my missing lateral thrusters [yesnod]
 
This is the product they're talking about

https://cronusmax.com/

I don't believe it'll let you just map keyboard keys to actions as all it seems to do is allow you to emulate a controller using a keyboard and mouse (amongst other things).

It might get let you bind a macro to a certain set of controller button pushes though and then let you replay the macro just by pressing a key on the keyboard.
 
This Cronus device, can it also be used to programmatically add a keyboard alongside a DS4 controller? In other words, can I use my DS4 to fly and use this device for button combos? Examples: I'd like to press "C" on a keyboard to open the cargo hatch, "H" to pop a heatsink, etc. Better yet, can I use it for something that's normally tied to an analog stick, like lateral thrusters?

Strapping a DS4 to my head is a bit "over the top" for me personally, but I would love to build a little control panel with actual buttons and switches that map to keyboard signals, and foot pedals for my missing lateral thrusters [yesnod]

Absolutely you can. I have another setup I have used where I had one of those number pad only keyboards, that have full sized keys. I actually replaced most of the original keys that have numbers etc marked on them with some blank ones. I kept the keys that had the arrows and +/- markings on them and painted out in black the other markings on these keys from the inside. As the keyboard is back lit, the effect was to have just +/- and arrow markings lit up on these. I plan to buy another one of these keyboards and do the same with these particular keys, and then transfer them onto my original keypad to duplicate the number of lit up keys I have.

You can even assign game functions to be operated by both controls on your flightstick AND have duplicate controls on the keypad. There is an option in the Cronus software to allow up to 10 inputs from various control devices to a single output command. The only limitation on the number of controllers you can use is the number of USB sockets on your laptop. On a technical issue (and there are many in the Cronus software!), to use more than a single controller (such as flight stick or mouse and keyboard), you have to activate the 'Direct Input' option from within the X-AIM plugin software you will be using.

Analogue functions can be operated digitally by a button, and the result is a +100% or -100% output for the analogue function. On my setup, I use a Thrustmaster HOTAS-X flightstick, and I have yaw control on the throttle lever's front rocker bar with throttle control on the throttle lever. I then also have vertical thrust using the two buttons on the front on the control lever (R2 & L2) and lateral thrust using the twist action on the joystick (I had to remap within the joystick itself buttons R3 & L3 to these left and right analogue joystick functions, as by default they simply duplicate the analogue function of the throttle lever's front rocker bar).

This all means that I can have forward/reverse, vertical, yaw and lateral thrust (along with pitch and roll of course) all instantly available without having to swap to alternate flight controls.

I can also use my old, but expensive, PS3 steering wheel, an old PS2 motorcycle controller and my PC based Saitek X35 flightstick kit, all with my PS4 console. I can't recommend the device enough, but like I say, the accompanying software is a pain to get to grips with.

Finally, go on, strap a DS4 on your head - it'll make your missus wet her pants! Mine couldn't stop laughing for about half an hour!

Thanks for your feedback guys - makes the effort feel worth while.

Stiggy.
 
I can also use my old, but expensive, PS3 steering wheel, an old PS2 motorcycle controller and my PC based Saitek X35 flightstick kit, all with my PS4 console. I can't recommend the device enough, but like I say, the accompanying software is a pain to get to grips with.

You entire post makes me happy, but this in particular grabbed my eye, because I have a nice flight stick for PS3 & PC that does not work on PS4 (damn you Sony) that I would love to use. I had heard of these devices, but I thought they were just for K&M. I'll have to research this gadget further!
 
Hold on so you're telling me that if i buy that thing i can use any hotas with ps4?
Whaaaaa?

YEP! IF you can handle the software.....

I'm beginning to wonder if I should have negotiated a back hander with Cronus before posting this! The thread was supposed to be about VR on the PS4 ED, but it's turned into an unintentional promotion for Cronus. Never mind, glad you all like the thread and thanks very much for the REP you've given me. Frontier seem to have at last stopped scrutinising every word I type!

Stiggy.
 
You entire post makes me happy, but this in particular grabbed my eye, because I have a nice flight stick for PS3 & PC that does not work on PS4 (damn you Sony) that I would love to use. I had heard of these devices, but I thought they were just for K&M. I'll have to research this gadget further!

Glad you're happy. Strap that DS4 on your head and you'll make everyone else around you happy!



PS. I made a mistake in my previous reply to you. The option you need for keyboard and mouse inputs is 'Enable Capture Mode', not 'Direct Input' which is one of two methods of mapping inputs to outputs.
 
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I played Elite Dangerous a lot on my PC until my gaming rig kicked the bucket. I won't be getting a new one but I want to play this on PS4. That said, I am dismayed at the lack of head tracking support. Using the sixaxis or an analogue stick isn't going to cut it, especially since I'll be using a HOTAS.

We REALLY need some support for head tracking beyond the existing methods. I know that PSVR support is something Frontier is "considering" and that the main issue is quality... but can we at least know if we can expect it by end of year? If not PSVR support how about just PS4 camera support like Warthunder PS4 uses? IMO head tracking should be the number one priority for sims because it dials the immersion factor to 11.

I am a new player and I thought the DS4 lookaround was good, but when I got a HOTAS it becomes too comlex to look around. Using either the Sony Cam or the VR headset (since the game does not yse 4k anyhow, make the PSVR a huge screen that you can turn) is an AMAZING idea that I would appreciate. Since the motion tracker and free-lookprogramming is already in the game it should not be too much to ask. to map the cam or the PSVR headset to those controls.

Strongly agree with OP!!
 
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