stormyuk
Volunteer Moderator
Dear Lloyd, Brett and Ed. 
I have basically gone through the questions which were raised on here and removed all the answered ones, in the FAQ which leaves a much smaller list but still a few questions.
Lloyd is it possible to address these separately or add them to the FAQ
Gameplay
G1 - On the 27th of June, will the PS4 game servers be up and running from 00:00 GMT? Will there be a day-one patch? Will the 2.3.10 update be part of the Digital Download? Or separate? In short: when will we actually be able to start playing?
[Edit - This was touched on very slightly, but not definitely answered, the placeholder said 16:00 UTC but that was dismissed and then it wasn't really clear what FDevs plan was apart from accounts could be set up and training missions played from midnight local times]
G9 - Will it be possible for the context UI menu to include also R2 and L2 (and not just R1 and L1)?
[Edit - I raised this elsewhere so copied here for clarity
Is there any reason why these have not had L2 and R2 (Triggers) added as you can bind them for shift commands also, just like the d-pad and the L1 and R1 (Bumpers). It would be good to know if I have Chaff or SCB bound to X + R2 and X + L2 for example until I have memorised it all. The game is hard enough but having these prompts early would be very useful. Small things.
]
Tech
T1 - What learning points have Frontier gained from their previous deployments on the Xbox consoles? Where there notable differences between the architecture of the two consoles? Is there anything that we can do to help during the early days after the servers will go live?
T2 - What is the expected target framerate for PS4 and for PS4 Pro, respectively? Will these be locked or variable (for ex., 60 in space but 30 on planets)?
[Edit - this was skimmed over really and not really discussed in much detail. Could an answer be expanded on. Lloyd basically said its difficult to do comparisons, but the development team must have had aims and goals with respect to performance.]
HOTAS/Controller
H5 - Can we save controller bindings (as separate files) to USB and/or to PSN-cloud? Do/can we get multiple named config saves for controller bindings?
PSN Ecosystem Integration
P2 - Why are EU players not receiving the ED avatars as a preorder bonus (like US players do)? We've been told it is some kind of legal reason?
P4 - Will you implement PSN "players met"?
[Edit - this was answered "This won’t be available at launch but it’s something we are aware of.". Could the history tab like the PC version be introduced in the interim?]
Extra
X5 - Roughly, how many FDev full time staff members (or aggregated equivalent if shared resources) are (or have been) dedicated to the PS4 conversion? And how many of those will still be dedicated to PS4-related matters in a few months post launch?
I think that was all that was missed, if anyone wants to add anything just post in the thread. Hopefully Lloyd will respond being the nice chap he seems to be o7.
Thanks
I have basically gone through the questions which were raised on here and removed all the answered ones, in the FAQ which leaves a much smaller list but still a few questions.
Lloyd is it possible to address these separately or add them to the FAQ
Gameplay
G1 - On the 27th of June, will the PS4 game servers be up and running from 00:00 GMT? Will there be a day-one patch? Will the 2.3.10 update be part of the Digital Download? Or separate? In short: when will we actually be able to start playing?
[Edit - This was touched on very slightly, but not definitely answered, the placeholder said 16:00 UTC but that was dismissed and then it wasn't really clear what FDevs plan was apart from accounts could be set up and training missions played from midnight local times]
G9 - Will it be possible for the context UI menu to include also R2 and L2 (and not just R1 and L1)?
[Edit - I raised this elsewhere so copied here for clarity

Is there any reason why these have not had L2 and R2 (Triggers) added as you can bind them for shift commands also, just like the d-pad and the L1 and R1 (Bumpers). It would be good to know if I have Chaff or SCB bound to X + R2 and X + L2 for example until I have memorised it all. The game is hard enough but having these prompts early would be very useful. Small things.
Tech
T1 - What learning points have Frontier gained from their previous deployments on the Xbox consoles? Where there notable differences between the architecture of the two consoles? Is there anything that we can do to help during the early days after the servers will go live?
T2 - What is the expected target framerate for PS4 and for PS4 Pro, respectively? Will these be locked or variable (for ex., 60 in space but 30 on planets)?
[Edit - this was skimmed over really and not really discussed in much detail. Could an answer be expanded on. Lloyd basically said its difficult to do comparisons, but the development team must have had aims and goals with respect to performance.]
HOTAS/Controller
H5 - Can we save controller bindings (as separate files) to USB and/or to PSN-cloud? Do/can we get multiple named config saves for controller bindings?
PSN Ecosystem Integration
P2 - Why are EU players not receiving the ED avatars as a preorder bonus (like US players do)? We've been told it is some kind of legal reason?
P4 - Will you implement PSN "players met"?
[Edit - this was answered "This won’t be available at launch but it’s something we are aware of.". Could the history tab like the PC version be introduced in the interim?]
Extra
X5 - Roughly, how many FDev full time staff members (or aggregated equivalent if shared resources) are (or have been) dedicated to the PS4 conversion? And how many of those will still be dedicated to PS4-related matters in a few months post launch?
I think that was all that was missed, if anyone wants to add anything just post in the thread. Hopefully Lloyd will respond being the nice chap he seems to be o7.
Thanks
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