No, I'd rather that, if the other player's experience is really of any importance to you, you'd have stopped what you were doing once you realised he was really, genuinely (and not just in-character) disliking it.Would you rather I had issued demands, then immediately fired upon and destroyed them? I often see traders complaining on this forum when pirates "don't give them the opportunity to comply." I make sure that I give ample opportunity. Do not mistake opportunity with "lording over them."
Just because Frontier designed it that way, that doesn't mean it was automatically a good idea. They are not omnipotent arbiters of human behaviour.Both players having fun is of importance to me (see: https://forums.frontier.co.uk/showthread.php/242299-Fun-and-Memories-at-the-CG-A-Pirate-s-Tale ). That being said, I fail to see how a pirate "pirating" (i.e.: making demands, chasing a mark, disabling a vessel, etc) can be seen as outrageous and out of line behavior, especially when I am engaging in piracy in exactly the manner it was designed and implemented by FD. I'm not sitting out side of stations in a suicide-winder, I am not pulling and destroying ships with no coms. I am giving the trader every possible opportunity to make a decision, and gradually make my way through the escalation of force.
When you pirate someone you force them to become your game content, and while some people will enjoy the challenge and respond well to it, others will not. Ultimately, if they say no, if they don't want to engage with your jolly role-play and participate in the encounter you have forced upon them, is it really so terrible to just turn around and leave? Is your role-play really more important than another person's enjoyment of the game?