PSA: Clean Drive Tuning is NOT for Explorers

I'll probably try dirty drives on a Diamondback Explorer, mind you. DBE already runs ridiculously cool, so I'm not too worried here.

try it, but my DBE can't run 4A DD on skardee 1 without overheating. it can run 4A CD, and (obviuosly) 4D CD. i have no 4D DD, so that would be something to test....
 
I don't engineer my exploration drives with grade 5 clean drive tuning. I engineer them with grade 1 CDTs, and keep rolling until I get a bonus power draw secondary. That way, they run cooler than standard, have a bit more thrust, and draw a bit less power, and all it takes is sulphur.

People keep focusing on the grade 5 modifications, and ignore the fact that often the grade one might be better for the job you need them to do.

Aye Grade 5 has the most severe downsides

For my Sidewinder, I found the Grade 4 clean drives the way to go for the best results as the gain on Optimum multiplier is more than lost by the loss of Optimum mass lost at Grade 5 even with a beneficial side effect, but with a Grade 4 I can gain a little optimum mass on the Enhanced drive and thus get most from the multiplier
 
A little less than a month ago I ran some tests comparing Clean Drive Tuning (CD) and Dirty Drive Tuning (DD) as I was engineering my Asp Explorer for exploration and trying to lower the heat signature so I could fuel scoop for longer. It occurred to me that the extra power draw of CD could directly counteract the benefits of the reduced thermal load; which lead to my testing.

For anyone interested in looking at the original thread here's a link: https://forums.frontier.co.uk/showt...is-Pointless?p=5547817&viewfull=1#post5547817

This thread will mostly be a consolidation of all the results and a few new conclusions. It will also be lots of text, so continue at your own discretion.

TL/DR: CD as a mod only has advantages in silent running and even then it doesn't significantly outperform standard drives in duration. The only reason it is better for silent running builds is because it has an optimal multiplier increase in addition to the similar duration in SR as Standard drives.




Intro:
For these tests five ships were used: the Asp Explorer, Dolphin, Fer-De-Lance, Type-7, and Vulture. These ships were chosen as all five are equipped with class 5 drives, and provide a sample pool that is about 1/6 the population of ships currently in the game. These ships were outfitted with a grade A power plant of respective size to the ship and fitted with a heat sink launcher. The drives were Class 5 Grade A, standard, Clean drive, and Dirty drive modified. The drives used can be seen in the spoilers below; the goal was not to get a god roll, but to get an average high positive, high negative roll.

Standard:
Clean:
Dirty:

Procedure:
Two Tests were performed with each ship using stock loadouts with the exception of the power plant and thrusters. Each ship was tested with the three different types of thrusters and the lowest temperature was recorded at 100% throttle. The Highest temperature was measured by boosting several times and recording the highest temperature spike (Many images were collected during this set of tests; the imgur albums are available near the bottom of this post).

Four different Silent Running tests were performed on each ship with each type of drive. All of these tests began with the same procedure: all modules were deactivated except for the heat sink launcher, silent running was activated, a heat sink was launched, the heat sink launcher was deactivated before the sink was ejected from the ship. This method is the same as was used by CMDR Frenotx in researching heat mechanics. The first test began with the throttle at 0% and activating the thrusters and a stopwatch at the same time, the time was then recorded until the "Warning Heat Damage" message appeared in the top right info panel indicating the ship had reached 100% heat. The same methods were used with the throttle starting at 100% for the second test. The third test involved cycling the throttle between full forward (100%) and full reverse (-100%) never allowing the ship to reach max speed in either direction. For the final test the power distributor was powered on and drives were activated the moment the heat sink launcher ejected the sink. The number of boosts before reaching 100% heat was then recorded.

Results:

http://i.imgur.com/bpPh2tQ.jpg


http://i.imgur.com/SLsTkgE.jpg

The BTU of each ship was calculated using Frenotx's method and when compared to the confirmed values seemed to line up. Hypothesis T-Tests were used to indicate if a difference between two data sets was significant; any value less than or equal to 0.05 (5%) is considered significant.
A few interesting discoveries:


  • The termal load of thrusters is constant over all classes and grades, meaning ships with higher thermal capacity are less affected by a difference in thermal load
  • The thermal load of thrusters is only applied when the ship is changing velocity once max speed has been reached the thermal load is no longer applied even if the engines visibly appear to be "On"
  • The heat generated from boosting is a stat that may or may not be independent of thruster thermal load as can be seen in the differences between the FDL, T7, and Vulture which all have similar thermal capacity but much different heat per boost

Conclusions:
The 0% and 100% t-test results showed no significant difference between clean and dirty drives. However, it was pointed out by baqar79 that my testing methodology for 100% was flawed which lead to the Varying throttle test. One result of note is that clean drives performed worse than standard drives in all cases when silent running at 0%; this makes sense as CD has a higher power draw than standard drives, and in this particular test the thermal load was not a factor. The varying throttle test shows where CD really shines, in having similar performance to standard drive in terms of duration while having the advantage of an increased optimal multiplier. Taking into account the first set of tests that shows no statistically significant difference in heat generation between CD and DD, while DD does have a boost speed that is significant the conclusion that Clean Drive Tuning is only useful for Silent Running can be reached. So, in this regard CD is similar to the Fast FSD boot mod where it is useful, but only in a niche application.

Recommendation:
Clean Drive Tuning is a bit misleading in its name; the name makes one think that it should be more efficient, when in fact it isn't. For that reason I propose that Clean Drive Tuning be renamed Silent Drive Tuning. I also think that another mod should be added called Efficient Drive Tuning that has a mass reduction, power reduction, and thermal load reduction; with negatives of a large reduction in integrity, and a reduction in optimal multiplier. Efficient Drive Tuning would be a mod for those looking to explore as it would increase fuel economy and reduce mass.

Albums from first test:
AspX: http://imgur.com/a/fPE4j
Dolphin: http://imgur.com/a/o9Lqn
FDL: http://imgur.com/a/9UzT4
T7: http://imgur.com/a/5XB70
Vulture: http://imgur.com/a/94DXz

Think it depends on the roles and the ship itself.

I clean tune on my lighter/ smaller ships for the jump range. I Dirty Tune on my large ships because the weight doesnt effect the jump range as badly and the Hog of an Exploraconda needs as much oomph as possible to wrestle itself off a planets surface.
 
G3 Clean Drives was a nice way to to gain a moderate increase in speed without burning up my explorer Clipper.

It's not all about min-maxing and trying to squeeze every single fraction of a percent improvement when it comes to exploration.
 
Yeah, clean drives for exploration ships is the same misconceived urban legend type as the one about B rated AFMU's being better than A rated dittos. The current power load on the plant is the most influential factor we can affect ourselves, which is most likely the reason your test favoured the dirty one. If you have multiple thrusters to pick from, always pick the most power efficient for travels, not the one with the lowest thermal load. The hull's heat management is of course the most important of them all. So, if you're squeamish about heat, get a ship that handles heat well. :D
 
Wouldn't it make more sense if they'd go back and rebalance the ABCDE structure towards something more creative? I find it odd that A grade is always the best performer, B is always the toughest, D is the lightest, E is the cheapest and C is just stupid. Meanwhile we can see there's a brilliance in shield categories where the ABC method provides something vertical, but then branches off at the top with a horizontal spread of Bi-weaves and Prismatics. Technically those shields have C and A ratings respectively, yet we all know those two and the A grade are are the top 3.

As it stands, engineering on thrusters is a slightly overpowered in the cost to benefit perspective, and the flight model has a few goofy characteristics concerning top speeds and acceleration. There are also some bad physics characteristics with ships regarding rotational inertia. For example, an object can only spin on two axis at the same time. This is a fundamental law of motion, yet the game permits 3. This causes weird movement when ships bump into objects because the game actually has an overly complicated system of motion. We also have a very strange method of determining top speed, which probably aught to be determined by the ship or thruster itself rather than the mass. Mass is something that realistically only affects acceleration. There's a lot of room for improvement the devs could look at to make this game something very difficult to rival.

As far as thrusters go, maybe it would be better if they took a step back and addressed some of the options in outfitting that comes before engineering, to provide something like how shields provided Bi-weave and Prismatic. One that provides something focused on efficiency, and one (or more) that focus on other thrust aspects, all within a sort of horizontal fashion. I'm just personally not in favor of putting efficiency behind engineers. I think it's something a player should have an option to up-front as a thruster.
 
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Deleted member 38366

D
I wouldn't want to miss my G5 Clean Drives on my Explorers.

No later than you do some Afterburner-maneuvers over a Medium- to High-G Planet or try to fly inverted for a little moment over them... you'll soon realize why ;)

Clean Drives = faster than unmodded Ship but no rapid cooking off over bigger Planets when doing some maneuvers or taking a peak flying inverted maintaining some Altitude.

PS.
If you're PAX-Exploring in a Beluga, Clean Drives are pure heaven compared to Dirties. Difference is nowhere bigger than on the Beluga.
But if you like smoke and sparks flying everywhere, try running it with Grade 5 Dirties, go inspect a higher G Planet and dare to tap afterburner while climbing up inverted with 30-40deg Pitch. Or charge the FSD while doing that :D

Thus :
PSA - Clean drives ARE for Explorers (as well as a few others). They're just not a mandatory thing, if you know what you're doing.
 
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Turn off your modules when exploring, including the SRV. Only keep the bear minimum switched on for travelling then turn on when needed. That way you can have grade 5 A drives and still rock cool temps and have huge jump distances in your builds.
 
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Some people, like racers and those who don't want to waste time by flying safely, start charging for a hyperspace jump while still refueling. Being able to run cooler means that you can make several extra jumps before your heat rises to dangerous levels.

For explorers, having a cool running ship means that you don't necessarily need to bring a heat sink, just in case you jump too close to a star. Given how light some explorers build their ships, 1.3 tons of heat sink launcher can mean the difference between reaching an extreme destination or not.

I am done refueling before my FSD finishes cooling down from the previous jump, so I'm done refueling before I could even consider starting to charge my FSD for the next jump. I can not jump any faster. AspX+6A Scoop FTW
 
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Since there's been a couple threads on this topic lately I decided to overwrite my clean drive 5 for a dirty drive 3 on my Asp Ex. I didn't take screenshots or write down the numbers to compare, suffice to say it's slightly faster, has more thermal load, and less power draw.

It is indeed much cooler while fuel scooping.

IMO, this is just an oversight in the mod that really should be looked into.
 
I've been going with the grade 1 low emissions power plant mod myself, and keep going until I get a power secondary effect. It's a way to use up my excess iron. The downside is that they usually weigh a bit more, but I've gotten lucky with a couple mass reduction secondaries thrown into the mix.

Cannot rep you ATM.
 
Personally, I prefer CDT over DDT due to the CDT providing lower overall emissions compared with DDT while still providing a decent gain in engine performance.

CDT G5: INT -25/16, OMA -10/-5, OMU 10/18, POW 25/16, TL -25/-60
DDT G5: INT -30/8, OMA -16/-5. OMU 35/30, POW 20/8, TL 100/40
RDT G5: INT 75/110, MAS 50/20, OMU -10/-5, TL -20/-50

CDT G3: INT -15/-8, OMA -6/-2, OMU 5/12, POW 14/8, TL -15/-40
DDT G3: INT -18/4, OMA -10/-2, OMU 14/20, POW 11/3, TL 60/20
RDT G3: INT 45/70, MAS 30/10, OMU -6/-3, TL -10/-30

The OP's stats don't really change anything for me - for exploration purposes, I would still favour CDT although if I was happy to compromise engine performance and jump range I might consider RDT as it may provide lower net emissions during normal flight (not super-cruise).

Their argument about the CDT name being misleading is incorrect IMO, as for efficient engines (EDT for the sake of argument) - RDT is close to that idea. I would expect EDT to be along the lines of RDT - overall loss in performance but lower power drain and thermal load. Integrity loss may be required for EDT as well to ensure it is not seen as too OP.
 
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I don't mean to sound pedantic because I have a feeling you guys may know more than me, but why is the OP trying to fuel scoop for longer and all the attendant heat problems that come with, when you should be trying to fuel scoop for shorter? Fuel scoops have no mass in the game, so putting the biggest one possible on your ship doesn't reduce your jump range whatsoever. But it DOES greatly reduce the time it takes to top off your fuel tank. Put a 6A Fuel Scoop in that biggest slot on your Asp and your tank will go from empty to full in less than 5 seconds. If the Asp is fitted for exploring then there should be very few optional internal modules fitted anyway, so there should be plenty of room for a 6A or 5A fuel scoop. Now your fuel tank fills up so fast you really don't need to worry about heat buildup during refueling.

This^ or use a Diamondback Explorer which has no heat issues of any kind, ever.
 
I've never noticed a difference in SC temperatures when accelerating or decellerating, only time I've noticed a temperature difference with any drive is while near a star.



I didn't do any Fuel scooping tests; there are some people here saying clean drive tuning is better for Fuel scooping but the thermal load from engines is not applied in SC as far as I can tell.

I'm not going to argue against any of your test results as they appear to be sound and methodical.

For a long time, I've been irritated by the fact that my personal experience between clean and dirty drives shows very little reason to choose the former in all areas but one: fuel scooping.

Time and time again, I've seen how a ship (Anaconda, AspX, Corvette, Orca, etc.) is ok scooping with no mods (or minor overheating). Then you add in an overcharged powerplant (L1 to L3), trying to keep the heat efficiency loss as close to zero as possible, and fuel scooping might get a little worse. Then if you add in Clean drives, it gets better (sometimes much better, in the case of my Orca) and becomes nearly intolerable with Dirty drives.

This is why, even though I firmly believe the common wisdom (and all the tests) that Dirty Drives are the better choice, I still go with the clean version on a lot of my ships because I HATE slow fuel scooping and/or overheating problems.

The devs really need to do something to make the Clean drives stand out more - perhaps lower the power consumption or something. They are wonderful when fuel scooping and a massive waste the rest of the time (compared to dirty).

So frustrating.[sulk]
 
So I'm an explorer with an Anaconda with 5D drives. Do I go CDT or DDT?

On my Anaconda I use G5 DD for my 6D drives. Idling I get ~16% heat and when on planet surfaces (1G+) I typically get 30-40% depending on ship angle, thruster use, and boost use. Unless you plan on landing on high G planets often (talking 3G+ uncommon sized planets) I'd recommend DD over CD based on my tests and experience.

I'm not going to argue against any of your test results as they appear to be sound and methodical.

For a long time, I've been irritated by the fact that my personal experience between clean and dirty drives shows very little reason to choose the former in all areas but one: fuel scooping.

Time and time again, I've seen how a ship (Anaconda, AspX, Corvette, Orca, etc.) is ok scooping with no mods (or minor overheating). Then you add in an overcharged powerplant (L1 to L3), trying to keep the heat efficiency loss as close to zero as possible, and fuel scooping might get a little worse. Then if you add in Clean drives, it gets better (sometimes much better, in the case of my Orca) and becomes nearly intolerable with Dirty drives.

This is why, even though I firmly believe the common wisdom (and all the tests) that Dirty Drives are the better choice, I still go with the clean version on a lot of my ships because I HATE slow fuel scooping and/or overheating problems.

The devs really need to do something to make the Clean drives stand out more - perhaps lower the power consumption or something. They are wonderful when fuel scooping and a massive waste the rest of the time (compared to dirty).

So frustrating.[sulk]

I haven't conducted any tests with the different drive types and fuel scooping; thruster thermal load should not affect your heat at all while in supercruise (if you need some evidence just use the camera suite and take a look at your thrusters they are "off"). What will affect your heat while in supercruise is power hungry modules; thrusters (even though they aren't active) still generate heat through the powerplant associated with their power draw. You are much more likely to get a Clean drive tuning mod that has high power draw then you are a Dirty Drive tuning with high power draw simply due to the setup of each mod's min and max power draw.

When I get back from the black I may revisit this topic to reach a conclusion on fuel scooping, and I have an idea of the methods I would use to test it.

At the end of the day the thruster choice makes so little difference when compared to a Low Emissions Power Plant.
 
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I still go Clean drive first on all my builds.

I don't do any dedicated exploring but I often find quite a difference when flying my ships around doing general tomfoolery in RES sites and canyons on high g planets etc.
With Clean drive I very rarely get any heat warnings when out and about but when I plug in my dirty drives I'm often getting them so regularly swap back to my clean drives.

I like the test that Konnivar has been doing with this but I feel the overall build of the ship has a much greater impact ALONG with the drives. With my own experience I haven't 'tested or documented' it as I do a lot of that with my job but it is noticeable enough to annoy me depending on my ship build and my activities, enough that I always plug in clean drives first before going dirty IF I need the extra performance.
 
Personally, I go Clean Drive Tuning with all my ships.

Yeah, I have stuck with Clean drive tuning and Low Emissions Power Plants, rereolled until I get a over boost in Power output.
I like the Cooler running and lower signature, but I also like the idea it seems like a more Enviromentally freidnly ship for once we can land where that might matter (from an RP perspective)
 
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