PSA: Famines are back on the menu

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Following the recent II we now have active Famines in multiple systems, with more probably on the way.

For those that don't know - Famines can cause Distribution Centres to spawn - these POI spawn a lot of wakes - so are a great source of DWE (Datamined Wake Exceptions) and other Wake-based data mats. Bring a wake scanner :)

Current systems with Distribution Centres (ping the FSS if you don't see them immediately, or else get within 1000 ls):

Baijungu, Ensoreus, Lei Zi, LFT 37, HIP 75132, Wolf 186, Kwangwutii and Falendal

Full list of Famine systems (not all have Distribution Centres, but at least it won't get out-of-date like this post will :) ) : https://eddb.io/system?t=37

And now I'll let you decide what engineering to do on your wake scanners, I use Long Range, most recommend Fast ... you decide ;)

o7
 
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Long Range is the lazy (and therefore also my) option. Place your ship so you can scan just about any wake without having to move your ship around. :)
 
Long Range is the lazy (and therefore also my) option. Place your ship so you can scan just about any wake without having to move your ship around. :)
When I say they people disagree - but at the moment all the wakes are ~ 5.5km away - just out of range for a standard scanner, but I'm mine. Sitting still, listening to the football with occasional scans. Like fishing - but in space :)
 
When I want to farm/grind DWE I usually use an Eagle with a fast wake scanner. I think its prob one of the best options for that job.

Eagle is first "real" ship I got, got rid of that Sidewinder first opportunity, 1 mission I think so I got a lot of good memories of Eagle.

Anyway its prob best ship in game for that use case: DWE farming.

So Eagle w/good drives + Fast scanner.

CMDR Gavin786
 
Having listened to the generation ship storyline, that seems like a nasty bug they're suffering from.

So it sounds like we might be getting Outbreak back as well.
 
If you're playing a chaotic character,
Black Markets should buy your food 🍲 and medicines.
for double the price in these certain scenarios.💸💸💸
 
If you're playing a chaotic character,
Black Markets should buy your food 🍲 and medicines.
for double the price in these certain scenarios.💸💸💸
Standard markets already take food at sometimes-over 10 times the normal galactic average.... same for medicines in outbreak states (also worth noting, for outbreaks, food becomes illegal, though attracts no special margin)

So it sounds like we might be getting Outbreak back as well.
Outbreak never left. Feel free to peruse almost a year's worth of data about this.

tl;dr Famine, Bust, Lockdown and Civil Unrest became scarce/nonexistent after 3.3 because instead of being independent states able to be achieved without influence from any other state (i.e bust and boom could go pending at the same time), they became direct competitors to each other, (i.e it is now impossible to have Boom and Bust pending at the same time, because they're at different ends of the economic scale)

Pre 3.3, Outbreak and Famine were somewhat "random" state occurrences... post 3.3, Outbreak maintains this (thus why it still happily occurs across the galaxy), but Famine became the extreme negative state for Economy. The reason it and other negative states dried up post 3.3 is that the game has a massive bias to offering and rewarding activities with "positive" effects, and rarely incentivises or even makes available activities which cause the negative state.
 
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The reason it and other negative states dried up post 3.3 is that the game has a massive bias to offering and rewarding activities with "positive" effects, and rarely incentivises or even makes available activities which cause the negative state.
A lot of the BGS seems to have a bias towards "good" activities, always had. The only reliable way to target a particular faction for negative attention has been murdering or smuggling, and the latter isn't really an option if they don't have a black market at a station they own.
 
A lot of the BGS seems to have a bias towards "good" activities, always had. The only reliable way to target a particular faction for negative attention has been murdering or smuggling, and the latter isn't really an option if they don't have a black market at a station they own.
It wasn't so bad pre-3.3, because the buckets weren't opposed. So for example, Famine was caused by just as few things as it is today, but one thing which did cause it was Skimmer Missions (Why? No idea...).

Of course, that meant to cause a famine you had to get:
  • Skimmer Missions, which
  • Targeted that faction.

Run enough and you'd get Famine, eventually. Boom, Civil Unrest, Lockdown would all happen much sooner for <reasons> but, you'd get it.
Skimmer missions still exist, but they're really rare compared to back in the day, and now they drop Economy, so you gotta push back against every positive economic action now. And that's only possible if you luck-out and get a skimmer mission spawn, and it happens to target your target faction. tl;dr It's practically impossible[1]

This is why I've suggested, amongst other things, that there should be a criminal mission board[2] which, as opposed to the standard mission board offering missions to support a chosen faction, the missions on the criminal board are grouped by the target faction, and offered up by "anonymous entities". That way you can actually target factions for those negative effects[3]

[1] "Lawful" governments usually target Pirates with their missions like Assasinations and Massacres, so you can get an anarchy down. But getting a lawful faction down? Good luck...

[2] I'd also make the argument that the criminal mission board should only be accessible with anonymity protocols active, and you must have notoriety, but that's by-the-by.

[3] At this point, someone usually gets their knickers in a knot and says "Oh but the game shouldn't encourage griefing!". It's not griefing... negative states are not inherently bad things (except maybe Lockdown, but that's a whole other debate). The BGS is about creating that living, breathing universe which is not homogenous like it currently is. Famine as we all know is a great source of DWE's, and creates fun market effects like making food worth lots of money. Not having these occur regularly as a consequence of player action (which Blight, afaik, is not, and seems more like Outbreak in implementation).

I recall one of the comments in the 3.3 BGS livestream was how the (not implemented) expansion mechanics would work based off happiness, and a way to get the correct system expanding was, instead of making that the happiest, to make everywhere else unhappy. That wouldn't be a viable option in the current game.
 
Nothing beats Jameson crash site for mining Data. You have to barter them at a data trader if you want DWE's, but it's still much much faster (and less random) than scanning wakes at a distribution center. I can get 100 Adaptive Encryptors Capture Data (hence 16,66 DWE's) in less than 20 minutes. This can take hours at a distribution center if you're unlucky, the same amount of time only if you are VERY lucky.
 
[3] At this point, someone usually gets their knickers in a knot and says "Oh but the game shouldn't encourage griefing!". It's not griefing... negative states are not inherently bad things (except maybe Lockdown, but that's a whole other debate). The BGS is about creating that living, breathing universe which is not homogenous like it currently is. Famine as we all know is a great source of DWE's, and creates fun market effects like making food worth lots of money. Not having these occur regularly as a consequence of player action (which Blight, afaik, is not, and seems more like Outbreak in implementation).
pirate players might even have a place to argue that the game and mission boards are encouraging people in surrounding systems to come and grief them. Lawful governments (especially authoritarian ones like dictatorships) should absolutely be targeting lawful factions with sabotage and subterfuge and assassinations - and illegal assassinations where you have to fight the law as well as your target should absolutely pay more than whacking some pirate lord that usually interdicts you and gets the police to come and help you.

And yeah, the skimmer missions are one of those things that can be a gold rush or not depending on the target. Setting up the dominoes just right to create that perfect storm of missions (like, say, every faction in one system spawning lots of skimmer kill missions that target the same settlement in a neighbouring system that happens to be an anarchy so you don't rack up a massive bounty, like that classic goldrush) is pretty hard when the only levers you have are positive and all the random noise from undirected passing traffic is also positive.
 
Nothing beats Jameson crash site for mining Data. You have to barter them at a data trader if you want DWE's, but it's still much much faster (and less random) than scanning wakes at a distribution center. I can get 100 Adaptive Encryptors Capture Data (hence 16,66 DWE's) in less than 20 minutes. This can take hours at a distribution center if you're unlucky, the same amount of time only if you are VERY lucky.
Go to Cubeo, Chelomey Orbital, in open during a busy period. The NPC spawns at the capital ship dock go crazy when there's multiple players around and you end up with so many wakes that even in a fast ship with a fast scanner you'll have trouble scanning them all.
 
Link takes me to a dead Imgur page.

Yes, there have been systems in Outbreak since 3.3: but prior to 3.3 you could reliably farm them for Pharmaceutical Isolator HGEs. Since then - well, there have been a few Outbreak systems, and you do get the occasional drop of PIs, but not in the sort of numbers that would make PI farming anything but an exercise in frustration.

If the current storyline changes that, it seems reasonable to me to summarise that as "getting Outbreak back".
 
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