PSA: SteamVR beta supersampling slider is now a linear scaling of pixels

Changed the supersample slider to no longer require a restart of SteamVR. Some application may require a restart for the new settings to take, but many existing applications respond correctly without restarting

Added an option to disable image filtering on supersampled renderings

Supersample slider now behaves linearly where 2.0 now means 2.0 times the number of pixels. Previously the slider was applied as a multiplier to width and height, so 2.0 used to mean (2.0 times 2.0 = 4.0) 4.0 the number of pixels. Existing settings will automatically be converted to the new linear scale.
And a reddit thread with comparisons inside:
https://www.reddit.com/r/Vive/comments/6c3o6w/psa_supersampling_is_now_a_linear_scaling_of/
 
Last edited:
yep and for me ED is much clearer now, slider is 3.4 and the filter is off, all text is crystal clear including the panels on the pilot controls!.
 
Last edited:
Does anyone know whether the super-sampling in the ED game settings is the same or different?
 
Back
Top Bottom