Public Security

If it's of use, I seem to remember FD saying they were going to install a time delay into the game such that people couldn't just CAD or pull the plug when the going got tough - or at least they could do it but their ship would remain visible to their opponent for a period of time so that the kill could be completed.

Liqua, does that sound right to you?
 
Why would you be a pirate if you weren't armed to the teeth then? A sensible pirate knows when to duck from a fight.

Never get into a bottom kicking contest with a porcupine!



yea running is fine combat logging not so much.

and for a viper to combatlog to eacape an anaconda well that's just weak.
 
Yeah you shouldn't be able to CAD to safety. A lot of people were doing that in the early days of the DayZ standalone (combat logging as it was called on the forums) when the going got tough, but they introduced a 30 second timer - so when you log out your character remains in the world for 30 seconds. Hope they introduce something similar in ED.

I have noticed players are now regularly camped outside of Freeport. When I left the port yesterday, someone opened fire on me. But I had 4 pips on my shields and I FAO boosted to safety with no hull damage. I love my Viper :)

Though I find it a bit cheap to exploit the fact that certain port security mechanics haven't been fully implemented yet. And then on top of that to CAD when someone actually retaliates. But I guess that's gaming culture (and human nature), there will always be players who will take advantage of any exploits or glitches in the game mechanics.
 
Well, you can add me to your hit list, then. :)


I spent some time last night and the night before outside Freeport, checking incoming and outgoing ships with K-Scanner. If they came up with worthwhile bounties outstanding on them (eg. over 1000 credits), I would destroy them.

As a player, using a K-Scanner means deploying hardpoints. NPCs can scan without showing hardpoints deployed - ticketed. Annoying and odd, but that's where we are. It doesn't matter if your fire group only has K-Scanner on it - to others, you are "fangs out".


So if you had been observing me at the time, I would indeed have repeatedly:

  1. Hung around Freeport.
  2. Approached a ship up close.
  3. Deployed hardpoints.
  4. Sometimes opened fire and destroyed said ship.

I lacked a K-scanner at the time so I tried to use deductive reasoning, but as you mentioned if you just have the K-Scanner out you are shown as hard points deployed, interesting.

I saw him with hard points deploying constantly roaming about the station, but maybe that's what he was doing was just scanning ships looking for warrants.

Maybe this public security position isn't so much a "mall cop" roaming about the mall looking for degenerates, but maybe an on-call system where ships can call for help and if anyone wants to answer they can.

Which asks the question, CAN a ship broadcast a message to everyone within an instance or station? I find the distance that a ship needs to be in order to use comms grossly weak, so one-on-one especially when you are in the heat of retreat is pointless, even trying to text "HELP" to a broadcast can be challenging.
 
Things may not be what they seem.

Last week I had just left the port (can't remember which, not Freeport) when I witnessed an act of 'piracy' - a hauler dumping and a sidewinder scooping. I came about and hailed the hauler commander asking if they were OK. Turns out the hauler commander was doing the sidewinder commander a favour by giving him some cargo. Thank god for comms!!

And this is where I hope they beef up the k-scanner, trying to get in close with an Anaconda and the time it takes to scan the player, the battle would probably be done and the survivor warped out before I knew who to attack.

Maybe each ship should have a distress beacon that can be triggered with a keystroke that instantly lets everyone around within 3k that you are in trouble. But then what's to prevent the aggressor from faking a distress call? Maybe you can only use it if you have a clean status, but then everyone has a clean status in an anarchy system... or maybe you can only use it if you don't have hardpoints deployed.

Wow, the logistics of all this is very interesting.
 
Problem is at this point was it combat logging or crash? It's not on common for the client to crash on me while in combat. Although usually I'm streaming or recording video of the event so I always have proof...
 
I really hope they'll do something to prevent just quitting when things aren't going your way. A 1 minute delay until your ship disappears if you quit somewhere other than in dock would probably suffice.

+1 Log off timer FTW

Today I went to the Eranin 2 fed distress for the first time on open play. Got on a red player and as soon as his shields went down he vanished.

I feel sure that something like you propose will happen sooner or later.
 
Problem is at this point was it combat logging or crash? It's not on common for the client to crash on me while in combat. Although usually I'm streaming or recording video of the event so I always have proof...

Yes, that could have definitely been the case, but my long investigation on his actions leads me to believe that it was a direct action to quit when he realized he was outgunned.

Great stuff, can I join? Sounds more interesting than "clubbing baby seals" in Eranin distress signal...

It's fun in a way that being a detective is fun, sort of like opening a case for each potential infraction and using deductive reasoning based on the agressor's actions. But at the same time not appearing like a potential pirate because my activity could also be construed as such, :)

I am definitely going to approach it a bit differently tonight, and I will probably get voice comms activated in order to better communicate with everyone in the instance as that appears to be really necessary.

Basically if you see me there, piracy will not be tolerated. :D
 
I really hope they'll do something to prevent just quitting when things aren't going your way. A 1 minute delay until your ship disappears if you quit somewhere other than in dock would probably suffice.

This would only help for quitting, but people could still shutdown their computers.. Takes longer but if you're that much of a sore loser.. You'd do it haha
 
This would only help for quitting, but people could still shutdown their computers.. Takes longer but if you're that much of a sore loser.. You'd do it haha

No, that's rarely if ever the way a delayed timeout works. Basically if the server suddenly loses contact with your computer. Either by quitting to menu, control alt delete, yanking out your network cable or shutting down your computer then it awaits a reconnect for the chosen amount of time while your ship remains in world until time expires. If you reconnect before time is up it will be like you never quit at all.
 
Well, you can add me to your hit list, then. :)


I spent some time last night and the night before outside Freeport, checking incoming and outgoing ships with K-Scanner. If they came up with worthwhile bounties outstanding on them (eg. over 1000 credits), I would destroy them.

As a player, using a K-Scanner means deploying hardpoints. NPCs can scan without showing hardpoints deployed - ticketed. Annoying and odd, but that's where we are. It doesn't matter if your fire group only has K-Scanner on it - to others, you are "fangs out".


So if you had been observing me at the time, I would indeed have repeatedly:

  1. Hung around Freeport.
  2. Approached a ship up close.
  3. Deployed hardpoints.
  4. Sometimes opened fire and destroyed said ship.

I dropped in to Freeport last night just to see what was happening and hunt pirates and saw you flying around in your Viper Elvis. I was in a Cobra (Qavvik) and docked. Havng seen you on the forum's I was pretty sure you weren't there as a pirate. I can't remember if you scanned me or not. You left as I docked.
 
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