pulse wave analyzer broken?

Deleted member 38366

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Did a few Tritium resupply runs in the last days.

Well, call me "Captain Obvious" - but the damn thing is so definitely broken.

When I'm in a pristine 2x Hotspot with overlap, ping the thing - and see nothing at all for 50+ km travel over the entire frontal hemisphere... yep, that's totally broken.

PS.
Sure, I got my fill eventually ... From isolated, random Asteroids that popped up bright yellow out of nowhere at a 2-4km distance.
I even saw 2 cores just today (!) Those two were the only cores I had seen in weeks .

So... if it looks broken, smells broken, sounds broken and feels broken.... chances are : it's broken.
Only question is : why the hell it is still broken and not fixed yet?

Oh, and I'd love to see one thing :
"SuperCruise News 10 - let's go core Mining!"... 60 Minutes of these guys pinging around an Asteroid Ring and potentially not finding a single core lol
 
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I can't confirm this, but just in case: You know that an asteroid stops glowing after a prospector limpet was placed on it? [*] After that he seems to be 'immune' to further pulses from the PWA. Don't ask me whether or not this behaviour makes sense, I've just got used to it.
On the other hand this could be the reason why I've never seen this effect: I usually prospect all promising candidates, after which of course they stop glowing. But this should be nothing new.

Here's probably the main difference to how I do VO mining in a small ship: After a promising glow I get very close to the asteroid until I see the fissures, after only then I fire a prospector limpet. This technique is fundamentally different from multi-mining and I have no idea how many miners are actually mining in small ships. A tiny minority I guess, otherwise much more miners should understand what I'm talking about.

[*] but if you see this effect even without placing a prospector, I could easily prove that it still glows after a new pulse. Colour and intensity change with any new pulse as you get closer, but it never fades completely. VO cores usually retain their intense glow until you get very close, one of the stronger indices (besides the shape) to fire a prospector then. Remember that in a small ship you don't want to waste your limpets freely.
When the PWA was working fully (before the latest patch) the asteroid would definitely glow with a prospector in it as I had done that many times. I can't confirm what the behaviour is now as I haven't been core mining lately.
 
We can start debating whether this new behaviour was intended or not, but is this really important for you? I find it hard to imagine that this alone would stop so many miners from core mining, because this is really only a minor issue. Once a prospector is placed, it is easy to keep track on this asteroid, so what is the problem? But maybe it is a problem for the big ship miners who freely spam their prospector limpets around. I feel we slowly get to the 'core' of the problem...
No it's not important, I just wanted to mention it.
 
But maybe it is a problem for the big ship miners who freely spam their prospector limpets around.

i don't know if you understand the issue correctly or how core mining works in general. there's only 1 (!) asteroid shape that can have cores. once you figure that out and you find a candidate AND it has a yellow glow, you fire your prospector. most of the rocks that glow can be ignored and people who know how core mining works, know this. doesn't matter whether they're using a big, medium or a small ship. that's that.

the issue however has a couple of layers. one is that very often after using the pulse scanner, there are no yellow glowing rocks at all. even after you've flown forward a couple seconds and do another scan. this can happen multiple times in a row. is this intended? couple months ago when the void opal and ltd rush was still active, you'd have yellow glowing rocks after each scan. given, most of the time there were no core candidates.

another part of the issue is the core asteroid density. due to the scanner seemingly not working properly and perhaps also due to a nerf (?), you find very little core rocks. you find very little rocks that glow yellow in general and an even smaller fraction of this can be potential candidates.

so, to put it in numbers. 3 out of 5 times you use the scanner, it doesn't show any yellow rocks at all. i can't give a number of how often you have to use the scanner for a potential candidate to pop up. but i can tell you that i've used 60 prospectors for potential candidates and got one core asteroid. you can multiplay this number by 3-5 to get an idea how often i've used the scanner i guess.
 
The shape of VO cores is very different from other asteroids that contain cores, and even shows subtle variations among themselves.

the last time i played, there's only one shape of asteroids that can potentially have a core. maybe you have some more clarification on this whether this was changed with the carrier update. it would be news to me that they added more different variations of potential core asteroids. i can't really say, because i literally only found 3 core rocks in my last two play sessions, 2 ltd and 1 void opal in a void opal hotspot, and all looked the same.

edit: to clarify what i mean by saying vo core rocks can only have one shape:
Source: https://www.youtube.com/watch?v=xMZPQ-PSYgk&feature=youtu.be&t=222


has this changed?
 
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The image above is nothing but a prove of incompetency.
Go try repeat that at least 5 more times in the same spot. Even then, that will prove you have better spot only. Nobody said 2 spots are identical. If we gona measure who is better player we must do 10 runs on exact the same spot each.

For now I just found spot which produces bad results. 2 days ago I had 60 VO from LTD spot too :D
And that is problem, if it says "spot" we expect to have good results there, not bad. Just don't name it spot then.
 
Why on earth are you picking up other minerals if all you are looking for are Void Opals? Or what else will your funny picture tell me...
Why not? Carrier's fuel + some thing to sell. I skip gandperite core though. Just passed. Any way, as you see even those were rare :D Most of that spot was oxygen/water/bromelite. That rare glows I could see with broken PWS were water/oxygen. 1 ltd and 1 grandperite.
I do fly out there now, so pick stuff which I could skip in bubble. Basically I do ltd/vo spots now for relaxing after many jumps. And pick trash tritium. Sit there until tank is recharged by trash tritium. Then jump next.
 
It has become more difficult.
ah, very eloquently put. how'd you define more difficult? also, remember, we're still only talking about the asteroid shape here. have they changed the shape? have they added variants of different shapes for core asteroids? can you give proof?

i mean, c'mon, do you have anything valuable to add to this discussion besides your opinion and berating people? are you just bored and argue for arguing sake? i'm trying to find some clarification here about whether core mining is working as intended or not and no one seems to be able to tell, because there is no official word about it whatsoever. your opinion isn't helping and your attitude is laughable at best. here's your chance to redeem yourself. give some links to validate what you're saying.
 
So, were still down to shape, or shapes.......
I still maintain they have to have a stump and resemble an Acorn Squash. The only others that glow enephough are small round marshmallows (and those produce nothing).

Frillop, try to describe the subtle differences you experience. Share some of your technique, that we may all learn. I've done a lot of core mining for Voids and LTD's, none of it in big ships. Scanner is broken for me as I know it. Last night I was mining in reverse and the scanner worked better but it was a pain in the ass.

Wingy
 
Perhaps it's time for clarification, and I will only say this once. I am not, never have been and never have pretended to be a Community type. I also don't care if as many people as possible successfully mine Void Opals or not. On the contrary: the fewer the better. I say thanks for the unexpected gift of a kind of quasi-monopoly (although I know I am not the only one). I'm not here to patronise other people or teach them anything.

And there we have it. We're a waste of your benevolent time. Thanks for answering at least we in the forum know where we stand. Carry on Commander, enjoy.

Wingy
 
So, were still down to shape, or shapes.......
I still maintain they have to have a stump and resemble an Acorn Squash. The only others that glow enephough are small round marshmallows (and those produce nothing).

Frillop, try to describe the subtle differences you experience. Share some of your technique, that we may all learn. I've done a lot of core mining for Voids and LTD's, none of it in big ships. Scanner is broken for me as I know it. Last night I was mining in reverse and the scanner worked better but it was a pain in the .

Wingy
I'm going to phrase this carefully so as not to incur any of Frillops sarcasm...

So firstly the PWA is not broken. There's nothing actually wrong with the module.

However, the activity of pulse wave analysis is currently not working as intended/used to work from what I've seen. This seems to be because the assets that make core mining possible simply aren't being loaded into the game quickly enough for a player that's searching in a fast ship, thus giving the illusion that the PWA is working backwards.

It's like when you first land on a planet and there's initially no rocks for you to blast. If you freshly load the game from the SRV on a planet surface and just sit there waiting for a minute you can actually see the signals mysteriously appear on the wave scanner...

So basically if you simply slow down you'll find core asteroids. It'll just take longer than before.
 
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For the most part I agree, it definitely does not work the way it used to. And now it does not work as you expect it to - what makes you so sure that it was an unintentional change or bug? Apart from the status in the stupid issue tracker (does anyone really still take it seriously?), is there anywhere a clear statement from FDev in the form of "Yes, this is definitely a bug", or possibly just something like "we are looking into it"? Or perhaps nothing at all?
Oh I'm not sure if it was intentional or not. Nor do I care, I've been very vocal about my distaste for mining profits. If they 'fixed' it tomorrow I wouldn't do it.

However, we do know for a fact that FD made some changes to core mining in patch 3.7.05. (September 8th)
  • Stopped depleted motherlode asteroids from respawning when a player flies a Ship-Launched Fighter beyond its maximum limit
Now, I've been around for long enough to know that FD don't seem to be capable of fixing something without breaking something else. And sure enough less than 24 hours later on September 9th... LINK

So I think the good money is on this being an unintentional change. For what it's worth, I'll bet a fiver...
IMG_3319.JPG

...it's in this envelope, I'll post it to you when FD announce that it was intentional. 🍻👍
 
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