Pulse Wave Analyzer Hotfix soon, please?

The PWA is clearly not functioning as it should. No one is asking for a market correction. Just want the tools to work as they are supposed to.
Yup. Exactly the same problem for smuggling. And here we are, at least 9 months later, still waiting for that one.

If it's a matter of resourcing, then PWA fix needs to go back of the queue, as the break for smuggling means the entire activity is not able to be done... whereas at least you can still laser mine or crack asteroids if you happen to spot them even without a PWA.
 
The fix will be in fleet carrier patch 5..whenever that comes out.The dev's must be waiting for a lot more issues to add to the patch.
 
The fix will be in fleet carrier patch 5..whenever that comes out.The dev's must be waiting for a lot more issues to add to the patch.
Maybe. I don't know about you fella's but I get the impression that the current developers don't really understand the ED code. Perhaps there was a riff between previous developers and management and they chose not to share properly what it was they had written? There were some super smart guys involved back then so it wouldn't surprise me if the code is extremely complicated. I know FD have had staff changes and these kinds of challenges do happen in all organisations over a period of time. With the recent bumbled FC patches you have to scratch your head and wonder. I could be completely barking up the wrong tree but this is just a feeling I get.
 
Maybe. I don't know about you fella's but I get the impression that the current developers don't really understand the ED code. Perhaps there was a riff between previous developers and management and they chose not to share properly what it was they had written? There were some super smart guys involved back then so it wouldn't surprise me if the code is extremely complicated. I know FD have had staff changes and these kinds of challenges do happen in all organisations over a period of time. With the recent bumbled FC patches you have to scratch your head and wonder. I could be completely barking up the wrong tree but this is just a feeling I get.
Putting my rev-enging hat on, I get the feeling that, in terms of the software structure, ED is a bit of an iceberg... a whole bunch of invisible stuff going on below the surface, for not much actually appearing at the visible surface, which is why we've got things like:
  • Broken smuggling
  • Tissue sampling being broken, then fixed, then broken in the exact same way again.
  • LTD's having infinite market regeneration, and when that gets fixed, Painite gets exactly the same problem.
  • Mission boards with =~ 100 mission generation limits and 50m credit rewards, and tendencies towards homogeneity
  • "false fixes" for issues like wartime massacres not generating
  • Poor choices for CG trade tonnage targets and slow response times to poorly-set targets; and now
  • Broken PWA

I also get the feeling there's not really much in the way of cross-pollination between teams building the features and the ones who bugfix them. Take smuggling for example:
I reported this issue during Beta 3.3. The original issue was, if trading illegal goods on the black market, everything was correct:
  • Listed sale price
  • Potential per-tonne profit margins

The only thing that was wrong was the final sale window, where you select how much of a commodity you want to sell. That showed the wrong price per tonne (with the -25% debuff), and gave you the wrong final sale figure, which was also the amount you'd be credited at sale.

I reported that final window was incorrectly applying the -25% debuff during the Beta. The fix we got was to make the listed sale price and potential per-tonne profit margins also include the -25% debuff. That was not the correct fix.

Newer reports of this issue are being closed down as duplicates of my own submission, so at the very least FD acknowledges it's a bug. But damned if we're not already 9 months and 4-5 major updates down the pipe and it's still not fixed.
Or the two problems mentioned with mission boards...
Short version:
  • Rewards over 50m crash the mission board generation
  • Generating more than about 100 missions (give or take five or six missions) results in massive slowdown, usually never delivering a mission board back.

These make no sense to me. Usually that sort of bug where there's a hard limit on a value is some sort of overflow issue, where the value exceeds some power of 2 and you end up with negative values. These numbers aren't anywhere near a hard power. For the mission boards in particular, the efficiency is related specifically to the number of missions generated. With these two samples below, you can see there's orders of magnitude diffence, for just a quarter of the missions generated.

Full mission board generation of =~ 100 missions, taking approx 25 seconds:
Source: https://www.youtube.com/watch?v=1v-jOhfNcbc


Partial board of =~ 25 missions, taking approx 3 seconds:
Source: https://www.youtube.com/watch?v=Ljs4RR4fJRU


So 4 times the missions takes 8 times the effort... that smacks of some major coding inefficiencies. Of course, I'm not calling developers "bad" here, rather, the inefficiencies are a result of there being actual logic behind how the missions get generated which is very complex, but overall, offers not much beyond what a "random" selection of missions would offer. There's already plenty of evidence the mission board generations take into account what's been generated previously... but is the outcome really worth that overhead?

I'd suggest not, and that it's just a Rube Goldberg machine at that point.

This all kinda suggests that everything in Elite is highly-interdependent. This is demonstrated by numerous other things, e.g at a basic level, how galactic average price of commodities impacts mission rewards. And so otherwise simple-in-appearance tasks like "Setting the required tonnage for a CG" may be way more complicated than we realise... and that's a bad place for the game to be at.
 
This all kinda suggests that everything in Elite is highly-interdependent. This is demonstrated by numerous other things, e.g at a basic level, how galactic average price of commodities impacts mission rewards. And so otherwise simple-in-appearance tasks like "Setting the required tonnage for a CG" may be way more complicated than we realise... and that's a bad place for the game to be at.
Yeah, I think highly-interdependent pretty much sums it up. I'm not certain they have anyone left who understands all the interdependencies.
 
Can any one confirm inside or out of the bubble is more lucrative?

Right now no matter where I go, overlap or not ain't nothing popping up. Or if so few and far in between or false positives causing wasted limpets.

I said before if it's a nerf and it was giving too much adjust it. But the fix frontier has implemented has outright cut the tap off! Let's try reduced quantities first, mining and mining with nothing to show make me not want to engage at all.
I'm even seeing remnants of asteroids with only their subsurface graphic/artifacts floating in my screen, no rock to be seen.

Give me 6 instead of 12 but nothing in a hotspot is a disaster confirmed. A crime has been committed and interstellar factors wont fix it!

"ALL U HAD TO DO WAS ADJUST THE PAYOUT"
 

Deleted member 182079

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I give up. Why does everyone ignore the 2 short videos I made last night (#31) and instead repeat the same nonsense over and over again? Is the truth now formed by majority? Is everything okay with you? This is creepy...

I mean, I'm not asking you to believe anything, but clear evidence should at least be commented on and not just ignored, shouldn't it? How can you expect the devs would take you seriously with such ignorant behaviour...
Because you seem to be missing the OP's issue - and quite frankly one that has put me off core mining in its entirety since earlier this week when I went core mining for the first time in a while.

The problem is that when you fly into a given direction and use the PWA, no core rocks (regardless of intensity) show up. No yellows. Anywhere.

Unless you turn around, or fly in circles (which is more ineffective if you also laser mine, because you might come across rocks you already depleted). Only then those rocks will appear.

So you fly past core rock A, it doesn't show up as yellow first, you flip your ship around, hit the PWA again, and all of a sudden it does appear. It's really annoying.

I noticed this issue straight away, albeit after reading about it here - and it can be worked around, but it's not fun. It used to work just fine not so long ago - if I hadn't read about it I would've just assumed that either core mining is broken completely or that I ended up with an unfavourable RNGesus.

Jeez Frillop, your increasingly abrasive and passive-aggressive "I'm alright Jack" posting style is really starting to grate. I wish you would tone it down a little as I usually enjoy reading your contributions, not so much lately though.
 
I give up. Why does everyone ignore the 2 short videos I made last night (#31) and instead repeat the same nonsense over and over again? Is the truth now formed by majority? Is everything okay with you? This is creepy...

Have you considered that maybe you don't get the problem but others do? It might be that the problem is partially down to graphics settings and/or hardware.
 
Don't quite get what you're talking about... The module is currently bugged and not functioning as it should. Just asking for it to be fixed. And yes, it is as broken as people say, I am playing with a wide FOV on a clipper/cutter and not a single roid in front of me will glow, literally.
People just hear VO and go off on a rant, i understand your issue, and yes it is a bug, but convincing the neanderthals on this forum is sometimes a waste of time, they cant get past Void opal without involuntary shouting NERF IT at their screens and proceeding to post verbal diarrhea without actually reading the OP and the issue tracker and understanding what the bug is actually about.

good luck getting a fix though, although in my experience the fix might just break it further....
 
For the love of Bob, @Frillop Freyraum ,the issue here is NOT "I want VOs to be more common", you and I are completely in agreement on that, they SHOULD be rare, but when I scan a roid with my PWA and it comes up empty, I expect it to be because it IS empty, not that it's because it might have something, but I have to flip around and scan it again later to make it glow.

Is that simple enough for you?
 
You?

There's lot of people experiencing the very same issue in the last weeks, maybe it's hardware related and not everyone is affected, have you thought about that?
Don't see how this is hardware related.My hardware hasn't changed since over 3000 hours of playtime,but there have been a lot of changes needing a patch.The question is WHERE THE HELL IS THE PATCH?
 
Stop acting like mindless jerks, it's starting to scare the hell out of me. I can impossibly deny my own experience over the last couple of days, no matter what and how many are trying to convince me from the contrary.

No one is denying your experience with the game in the last days. It's quite the opposite!

It's you who keeps bragging about how we all sucks, we are jerks etc etc. The evidence you seek is in the issuetracker the OP linked (did you open it?).

The PWA is not working as it used to work for a lot of people. IT SCANS BACKWORD. People (included me) experienced also the sudden "appareance" out of the void of core-present asteroid right in front of the ship. Yes, one can still go core mining like this. But It's annoying, it's immersion-breaking.

It's a PWA bug? It's a problem with instancing in the hotspots? It's related to graphic setting? Why someone like you can't reproduce it? I don't know. Nevertheless, it shall be fixed.
 
Why someone like you can't reproduce it? I don't know. Nevertheless, it shall be fixed.
because he's providing 2 videos to 20cm from the rock ...I don't think he even understands the problem.

I really think that these people who have been here since 2015 or before, either don't play or are blind ... every time you talk about a mistake, they come to say that it is not broken or something like that and fill pages and pages for his stubbornness, it is desperate.



(I guess thanks to them is why the game is half broken 6 years later)
 
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I could easily provide a video with many glowing rocks in front of me. Something that, according to some, should not be possible either. Just give me one reason why I should still waste my time with you here...
It could depends on your hardpoint placement , graphical settings ect we dont know. The point is , it was working for EVERYONE. now it dont . Dont search futher.

If 10% of elite players cant launch the game but you can , they still had to adress the issue. Dont be like that , it is game related , and it is a bug, period.
 
Ok agreed, opinions suck. :p How about some video evidence then? Right now I'm uploading 2 short videos from tonight with ingame time stamps, both 17 minutes apart. Give it some time for the HD processing...

Source: https://youtu.be/oyrviTH6hdA


Source: https://youtu.be/MAiyz6hiljQ


That's all I can do for you. And good luck with your broken PWA campaign. 😁
My conclusion: It's not the PWA that sucks nor the devs. You can guess who does...

And by the way: I gained 30t in 17 minutes. With a peak price of 1.6 Mio (not right now, I know) this makes 48 Mio in 17 minutes. But yeah, the PWA sucks, because... people's opinion! 🤣

by the way, your videos don't prove anything ... I don't know how long you've been mining, but you're aiming at a single asteroid,20 cm front him...

that's not how it's done ... and it's not like we're doing it with the ship stopped. Go 10 km above the asteroids and with the ship running,push PWA,and see if they light up as you go forward, then post the video if you feel like getting away with it.
 
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