Newcomer / Intro Pulse Wave Scanner and Mining query.

There must be an echo in here... ;)

Yes well done for editing my post that you quoted to remove the reason I made it - i.e. specifying exactly the benefits of grade of prospector controller - and so make it look like your passing reference to "...but also increases yield".
 
Last edited:
Ah, yes. I found out the hard way, wasting 20 shots from my Sub-surface Displacement Missile rack. It don't work without the prospector limpets.

Hmm, i need to rethink my build; i have a jack-of-all-trades Asp Explorer currently: 3 berth cabin, 90tons cargo capacity, 20ly jump range, most 'exploration' scanners, and weapons and laser mining and refining setup. But no current room for the Prospector Limpets. The 'core' mining thing i might leave alone for now.
Nah, bad idea. In Elite for each task you want to build new ship. When I got the carrier, now I can change ship outfit even per new mission, like took mission, went to change modules.
You can store module on station, like find good place rings + near station and store there mining modules. So you come there, install mining and play, then swap back to something else.
 
Even without a carrier it is a good idea to set up your ship, or pick the ship, for the activities you are planning to do.

Multi-role means that they can be equipped to do different tasks, not that can be equipped to do all tasks at the same time.
 
Yes well done for editing my post that you quoted to remove the reason I made it - i.e. specifying exactly the benefits of grade of prospector controller - and so make it look like your passing reference to "...but also increases yield".
Oh, did I hit a nerve? I'm sure the OP could read it the first time it was mentioned.
 
Ah, yes. I found out the hard way, wasting 20 shots from my Sub-surface Displacement Missile rack. It don't work without the prospector limpets.

Hmm, i need to rethink my build; i have a jack-of-all-trades Asp Explorer currently: 3 berth cabin, 90tons cargo capacity, 20ly jump range, most 'exploration' scanners, and weapons and laser mining and refining setup. But no current room for the Prospector Limpets. The 'core' mining thing i might leave alone for now.
Python is the best miner ship in that size range.
 
I'm not a min/max gamer, i like to role-play my char a bit, so probably an Asp is about as 'big' as i'll go (maybe a Krait Phantom at some point?) and i like the inefficient jack-of-all-trades builds, i'll just see what activities i end up enjoying the most (so far i've done a bit of trade, passenger runs, mining and a little exploring (with i think 2 pirate kills so far while mining)).

I used to like the python in Frontier (Elite II) and FFE, even with the different ship handling where it was a lumbering slow-poke, but i feel it is a little too close in performance now due to the different flight model in ED, so it might be 'too good' for me to enjoy as much as i used too?
 
Hello Cmdrs,

So i'm now about a week and a half into playing the game i bought back in the kickstarter of 2012 (is it really that long ago?!). I'm liking it in general, the space-flight part especially.

So i've done some trading and now moved onto mining to give that game system a go. I've got a number of the good guides to follow and sort of worked through them (and sometimes outdated info) to kit my Asp Explorer out to be a decent small scale mining craft.

I'm slightly confused about how terrible (as in downright awful) the pulse wave scanner is at actually identifying 'valuable' asteroids to mine. An example.

I will 'pulse' a section of asteroids and go for the orange highlighted ones. Mostly this is what happens. I find the scan has picked out something like Hydrogen Peroxide (good if you dye your hair maybe?) as the 'valuable' asteroid to mine. Then maybe about 50% of the time IF i look around at the asteroids right next to the one the pulse scanner has highlighted i will find Bromellite or Tritium. Now why does the pulse scanner not highlight those instead? I'm very confused and sort of wondering if i might as well dump the pulse wave scanner and just mine blind do to speak. In general i find much more valuable asteroids by randomly testing them with the mining laser and seeing what flies off. Is it meant to work like this or am i doing something wrong (even following guides etc)?

Confused mining cmdr. :confused:
Hello Commander,
I've been playing this title from day one of the vanilla when scanners used to have a purpose until Odyssey was introduced. Post-Odyssey pretty much got rid of scanners or broke them. Frontier has pretty much destroyed the purpose of pretty much every scanner aspect of the game post-Odyssey. You don't need scanners of any type unless attempting to make a small bit of cash on the side. The scanner that you are pertaining to is truly useless due to the hotspots and hot asteroid systems are both pretty much broke, and I do mean BROKE, coming for a former miner. (IMO, I really don't think Frontier cares about Horizons activities as such, least of all the community, thus don't hold your breath for Horizons as it's a dead game as Odyssey is the new generation.)
As said, IMO, just about every scanner is kind of a waste of space and time on a ship, and completely useless on ground vehicles, as if you get close enough all is reveled, as the heat map is pretty much broken too, the FSS will give pretty much give you everything you need to know as you knew it as pre-Odyssey. Standard on any ship and no space needed.
SRV fog scanners might as well have been removed from the game and replace with cup holders to shut the interior babies up a bit.

Point being for you, just make sure you have a class A prospector to get the most out of mining materials. Scan it with a DSS but hotspots as mentioned are for the most part broke, coming from a hard-core miner. Hell, there have been belts that had hotspots such as Painite to name just one. Using all of the new mining modules, there have been an overwhelming amount of belts that say it's there, but after mining for 2 hours I never collected nor saw any Painite, even on hot asteroids. I assume I can say it's broke.

There have been quite a few updates since. Frontier might have fixed a bit of that, but I never bothered going back to waste my time.

Good luck Commander....o7
 
Last edited:
I'm not a min/max gamer, i like to role-play my char a bit, so probably an Asp is about as 'big' as i'll go (maybe a Krait Phantom at some point?)
The Krait Phantom is a superb alternative to the Python, I think it's only slightly short on slots? Maybe by one? It handles like a dream. I've got three of them, one kitted out for long-range exploration. A glorious ship to fly.
 
I'm not a min/max gamer, i like to role-play my char a bit, so probably an Asp is about as 'big' as i'll go (maybe a Krait Phantom at some point?) and i like the inefficient jack-of-all-trades builds, i'll just see what activities i end up enjoying the most (so far i've done a bit of trade, passenger runs, mining and a little exploring (with i think 2 pirate kills so far while mining)).

I used to like the python in Frontier (Elite II) and FFE, even with the different ship handling where it was a lumbering slow-poke, but i feel it is a little too close in performance now due to the different flight model in ED, so it might be 'too good' for me to enjoy as much as i used too?
The Kraits are very slightly cheaper and smaller than the Python with much better handling.

The Python has the largest cargo capacity of any medium pad ship, however unless you fit full sized A rated thrusters and preferably engineer them it is still something of a lumbering slow-poke.
Back in the days before we were force fed credits one of the quickest ways to find yourself in a new free Sidewinder was to spend all your credits on a Python and fly it without upgrading.
 
Back
Top Bottom