If DB had stated in the kickstart that he wanted to bring the original Elite up to current game engine "standards", on the release of ED, he would have suceeeded. To be honest though, Elite 2015 wouldn't have made it very far, and very doubtful it would have received much support during the kickstart. The problem is all the extras he tacked on to make the game desirable in the current market, multiplayer (really player interactivity, not necessarily implying pvp as a focus) and dynamic/persistent "universe" being the key ingredients. Multiplayer itself was made unreliable due to the peer2peer networking model, the functional lack of working communication between players, and a gross underestimation of what players will do to each other without true consequence for their actions being in place. The persistent universe is a joke, being no true dynamic economy and, even with a multitude of players attempting, the lack of effect in the multi-faction background sim relative to missions completed, combat victories (or losses), etc.
In terms of storyline, there really isn't one to follow that isn't injected/triggered by the devs themselves. There is no hand-holding the player through the universe, no "content" to provide motivation beyond goals set by the players themselves. As it's been stated before, you are not the hero of the game, you do not matter to the game and, at best, any action you take in the game has an infinitesimally small influence on the game itself. ED has the player to make their own story in the "universe" they've built. The reason some people say there is no content in ED, they're essentially right. It's the player's job to provide that content utilizing what tools the devs have created and/or allow. The biggest non-supplied tool is the player's imagination. You have to remember, things back in the early 80s were different. We didn't have the luxury of being in an electronic toy filled world of devices that automate our daily lives. We made stuff up daily to entertain ourselves beyond the daily grind. The same is expected of the player in ED.
Whereas the majority of games in the market have a completely opposite structure to them. You're promoted to being the savior of the world and are dragged around via quests and other mechanics, constantly pushing you in the right direction to fulfilling your destiny. All the while being constantly spoon-fed the idea that you matter. The resources in game (as well as players) lead you down a path to the best equipment there is, measuring your progress through an array of information that magically appears. They're also noted for their end-game content to hold you over until the next expansion is dropped in your lap (after paying for it of course), providing more of the same grind to end-game enjoyment.
For those that can't understand that ED is not a hero game, there will never be enough "content" in game, much less done to the various individual expectations of the players. Some will see any content added as being implemented wrong, too strong, not enough or even useless. Discussion of features, bugs and the like are more than welcome in the forums to be sure, but more than often they seem becomes ridiculously senseless ravings of frustration, especially when . An example being: someone offering the suggestion that machine guns and space ships should be in World of Warcraft, with twitch-based FPS play. And for those that just can seem to aim, a lock-on feature to target things. And they should be able to run willy-nilly around wielding a rubber duck and smacking people upside the head for giggles. Some things just don't fit or belong in the game, they don't follow the spirit of the game. If the devs believed they should, they'd be there.
Now we have people making threads saying goodbye to a game they may or may not like, stating both the good and bad points posted and reposted over the forums since Jesus was around. To me, it's just another way of bringing up the same old discussions, provoking them even. The truth is, to a point, that some of the discussions here ultimately do matter, and others just need to be buried.
To the OP, sorry you didn't enjoy the game as much as you would like, good journeys to you.