Putting my ship in storage and checking out until there is a game to be played.

I parked my ships several weeks ago, pulled the dust covers over them & turned out the light.
I did update to 1.1 but that took 5 hours...this dial up downloading speeds are very nostalgic but in this day & age its not warranted.

When I was researching this game I should have taken the advice of one review I read. Basically he was a game designer & his hobby was to dig deep into a new game to "Look under the hood" so to speak. What he saw there was smoke & mirrors.
After the claim by Frontier that the traders market was ruined by AI traders & then several weeks later players documented that AI traders actually do nothing but fly from one system to another or disappear...the lies were starting to become obvious.

I believe that if there was someone with the knowledge to dig deep into this "Demo", the lies would outweigh the truth.

Smoke & mirrors...its nothing but a promise
 
I'm from the original generation, achieved Elite status on my BBC model B, and whilst I appreciate the efforts FD have made to be true to the original it feels like that's all they've done - created a clone of a 30 year old game without really adding anything new of any substance except some average graphics. Sure, I loved it at first, made Competent and made my first twenty million doing missions, bounty hunting and rare trades but then it just became a grind and soulless. The bugs have been an issue but worse than that fundamentally there just isn't an engaging game here to be played at the moment. Playing open is a chore because it's full of idiots that just want to grief or pirate you ("Hell I'm playing ED my way sucker!").

Big shame really, I'll check back in a few months but for now I'll go see what gameplay is being offered elsewhere. Nostalgia eh, it's not what it used be ....

I think that is summed up well, as to me it also feels like a clone to modern specs for the old games in all their basic beauty. These were good 20-30 years ago but gamers expect more 'depth' in their games now and were given the impression that is what we would get. The longer you play the more the lack of depth and lack of completeness being to show.

Got my money's worth, but has fallen very short of my expectations, this is still great, but myself and I am sure a lot of others, expected a 21st century Elite with all the complexity that this would involve, enriching activities, little on the annoyances but high on the challenge.

I am really worried this will not eventuate, at least for a very long time and after I have done some exploring of places I wanted to visit I see myself logging off potentially for good. 2mths on from release and little has been added or changed other than bug fixes and balancing. Question is, will I have enough interest to come back 6-12-18-24mths down the road if I leave the game. At the pace of change/development within FD, I don't see myself coming back unless content is increased 1000 fold.

.. and I really want to stay around .. just to add.
 
After the claim by Frontier that the traders market was ruined by AI traders & then several weeks later players documented that AI traders actually do nothing but fly from one system to another or disappear...the lies were starting to become obvious.

How could a player assumeto know what the AI was doing? You don't see Windows doing a lot of things, doesn't mean it's not doing it.
I'd actually be interested to see how they documented this, if you have a link available? :)
 
I still like the game, but to be blunt do those that are complaining about lack of content think that now FD have our money they really don't care what we want.
 
ED is fun for the first few hours but then the repetitive grind sets in. Its not that it's a bad game, it's that it's too repetitive and doesn't offer much in terms of diversity, immersion or longevity.

It's a game that could die out fast without regular content updates.

The game has only been out three months and there's already plenty of people quitting or taking "breaks".

FD need to step up on the good compelling content side of things , and community goals doesn't count as good New content in my view, it's just a re hash of trade grinding that we can already do!

FD and plenty of people say we need to use our imagination in this game to get the most out of it.
I say, where's your imagination FD?

Even older versions of Elite had more imagination.

Story Missions, story line, plots, avatars in stations, planetary landing from day one, thargoids from day one...

ED has none of this?
 
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ED is fun for the first few hours but then the repetitive grind sets in. Its not that it's a bad game, it's that it's too repetitive and doesn't offer much in terms of diversity, immersion or longevity.

It's a game that could die out fast without regular content updates.

The game has only been out three months and there's already plenty of people quitting or taking "breaks".

FD need to step up on the good compelling content side of things , and community goals doesn't count as good New content in my view, it's just a re hash of trade grinding that we can already do!

FD and plenty of people say we need to use our imagination in this game to get the most out of it.
I say, where's your imagination FD?

Even older versions of Elite had more imagination.

Story Missions, story line, plots, avatars in stations, planetary landing from day one, thargoids from day one...

ED has none of this?

Older versions of Elite had quite less requirements to be something. FE2 could get away with few textures and buildings. Now planetary landings aren't just landings - people won't care to land on airless rock. They will want real thing - Earth like planet landings. With all animals, plants, etc. It is just takes amount of time to develop this things. Story missions - those story missions were very generic at best. Universe was hugely static.

I guess you are not programmer :)

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I parked my ships several weeks ago, pulled the dust covers over them & turned out the light.
I did update to 1.1 but that took 5 hours...this dial up downloading speeds are very nostalgic but in this day & age its not warranted.

When I was researching this game I should have taken the advice of one review I read. Basically he was a game designer & his hobby was to dig deep into a new game to "Look under the hood" so to speak. What he saw there was smoke & mirrors.
After the claim by Frontier that the traders market was ruined by AI traders & then several weeks later players documented that AI traders actually do nothing but fly from one system to another or disappear...the lies were starting to become obvious.

I believe that if there was someone with the knowledge to dig deep into this "Demo", the lies would outweigh the truth.

Smoke & mirrors...its nothing but a promise

Ohh boy not this again. Don't make yourself fool, please.

AI traders are in background simulation - visually they don't appear in a game 1:1. What happens though when server asks background sim for information what kind of NPCs to spawn, it gets more detailed info what kind of NPC trading ships to spawn with what kind of cargo.

Sure, you knew all this. Also you knew that most games to achieve feel of big universe use lot of cheating. In MMOs they don't even care - they just shovel few mobs and be don't with. But with scale as ED you need use lot of smoke and mirrors to give a feel how world evolves around you, while crunching background sim numbers in background.

Seriously....
 
Soooo.....in nutshell you want to avoid play engaging game because there's idiots who want to pirate you. And you obviously sunk endless hours and burned out.
Yep, ED has no content. Nothing to do with me overplaying it.

That's not what I said and you know nothing of my playing patterns so making assumptions makes you look like a berk. The point is in my experience the game is far from engaging.
 
Ohh boy not this again. Don't make yourself fool, please.

AI traders are in background simulation - visually they don't appear in a game 1:1. What happens though when server asks background sim for information what kind of NPCs to spawn, it gets more detailed info what kind of NPC trading ships to spawn with what kind of cargo.

Sure, you knew all this. Also you knew that most games to achieve feel of big universe use lot of cheating. In MMOs they don't even care - they just shovel few mobs and be don't with. But with scale as ED you need use lot of smoke and mirrors to give a feel how world evolves around you, while crunching background sim numbers in background.

Seriously....
FD went with the lazy way of doing background simulation. For example, you clould generate persistent NPCs that did actual things the they are supposed to do, but only generate outcomes of their actions using probabilities if they are not observed by players. But if a player arrives at a system where an NPC happens to currently be in the simulation, they appear as in-game ships, with which you can interact, actually affecting the economy.

Instead, they generate things that do absolutely nothing other than serve as target dummies. Nothing that you actually do to NPCs ever affects the universe. ED also has no economy to speak of.
 
Also logging out till game is fixed. We wasted over 45 min of game time just trying to get in the same dam instance over 4 different times. (in the end I quit and came here to vent b4 log off to save my PC my anger) At the very LEAST yall could have said multiplayer was in "BETA" until further notice. You lost 2 new players tonight because they were listening to how frustrated we were with multiplayer. You lost another one last week due to the same issues. (every time we are on TS folks are always like are you sure it's fun? You guys don't sound like your having fun).

I have to step away for a while and hope that there is still friends of mine playing when I come back. I hope HWR single player is at least as done as they say it is. Give me something to do why I wait for this game to get outa the Beta I thought I already helped finish. I can make my own content NP but you have to at last give me a playable game.

Anyhow I don't read forums much so see ya in a month or so I hope.

PS: FOR GOD SAKE fix anacondas in resource extraction sites that are WANTED not giving out their bounties good greef that bug is as old as beta.

Day later: Fine taking my ship outa storage, I knew I would cave.
 
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I'm from the original generation, achieved Elite status on my BBC model B, and whilst I appreciate the efforts FD have made to be true to the original it feels like that's all they've done - created a clone of a 30 year old game without really adding anything new . . .

Which makes it the best game in the last 30 years imo.
 
Firstly let me say that I am a fan of this game, having played it for upward of 150 hours since I bought it in January. (My wife hates David Braben)
But I don't think I can be described as a fanboy. I can see the faults in the game and there are many and some very damaging.

For me the biggest mistake was making the game multi-player in the first place. It would have been so much better if they had made it solo only with PvP arenas where Johnny McPewpew could go and fight other people on equal terms.

In a galaxy with hundreds of billions of stars and only 32 players per instance multi-player is meaningless unless you're visiting Lave or Yembo and anyone with a valuable ship with a multi-million credit cargo going there in open is a fool.

The balance of consequences is all wrong too. Johnny can kit out his Viper for a few million credits and the worst that can happen to him is that he'll sometimes bite off more than he can chew and have to spend a few hundred thousand on rebuy. Hell, it cost me more than that to repair my Clipper when I got to station with 50% damage. The trader in the T9 with a full cargo of Palladium however can be looking at a 7 million credit loss if he gets interdicted by Johnny and has absolutely no chance of defending himself.

The cost of ships and the ongoing running and repair costs is out of proportion to the money you can earn once you go past the Cobra. You need to spend many times the original cost of the ship before you take it out into space if it's not going to be a liability even against NPCs and even a small amount of damage to a Clipper can set you back several days gameplay. I wouldn't dream of taking mine out bounty hunting. An evening doing that might make me a few hundred thousand credits but would almost certainly cost me millions in damage unless I spent about a hundred million on upgrades.

I'm getting increasingly frustrated with the apparent emphasis on making changes to the benefit of the pirate at the expense of everything else, but I'm not planning to give up playing. I'm going to sell my Clipper, go back to a Cobra, upgrade it to the max and come pirate hunting.

My biggest fear though is that the faults that people are so vocal about are putting off new players and without new players this game will die before FD have a chance to implement the things they have planned. Anyone contemplating buying the game will come on here, see all the negativity and decide to save their money which would be a shame because even in it's current state the game has a lot to offer. Even if you stop playing after 30 hours or so it's still good value compared to many AAA games.
 
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FD went with the lazy way of doing background simulation. For example, you clould generate persistent NPCs that did actual things the they are supposed to do, but only generate outcomes of their actions using probabilities if they are not observed by players. But if a player arrives at a system where an NPC happens to currently be in the simulation, they appear as in-game ships, with which you can interact, actually affecting the economy.

But more or less it is what's happening here. It's not a lazy way - so far no one has ever pulled it off so successfully from beginning - and is clearly something they put lot of work in it. Background sim emulates economical activity and simplistic power play of factions within systems at this point. I expect this to become increasingly complex as they move along with improvements. Since last gamma releases, most of spawned ships are done according to background sim. They can of course increase 'icing on the cake' - more visual indications something going on, like combat near space stations. But that's doable with current setup of project, so it will arrive sooner or latter.

Instead, they generate things that do absolutely nothing other than serve as target dummies. Nothing that you actually do to NPCs ever affects the universe. ED also has no economy to speak of.

Nonsense. You have no evidence to back this up. Less hyperbole please.
 
Last game didn't have:
a) hundreds of thousands of players in one universe, all affecting it;
b) dynamic market (frozen prices was most hilarious aspect for me in FE2/FFE);
c) I couldn't play with others, I couldn't chat with others (I can with ED 1.1.04);
d) it didn't have so detailed ships and outfitting;
e) missions? They were carbon copies. Current system is still first iteration, but they are already much more interesting, and it will be more improved;
f) exploration in FE2/FFE were rudimentary at best;
g) mining? same thing, very simplistic, rudimentary. in ED we have economy cycle;
etc.

I could go on. In nutshell, before trashing game, be sure you have solid arguments to do so. Buying game doesn't give any rights blasting devs, especially when they have invested do much in game.

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Answer is simple - don't rush it. When you rush it, you are pushing it, obviously it will become a grind. Why do you even need that Anaconda in few months in first place? What then, you will start to worry how to get insurance money for it?

Obviously issue is that gamers have been trained for years by game devs to be achievers. Here Isinona travels around in Sidewinder, Eagle or Viper - and seems to have so much fun just getting himself immersed with all details about the game.

I agree 100%

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omg dont feed the fanbois
hey why dont u go to the praise Ed threads
its people like u that turned this game into a turd
are u hired by FD or something?

and even if u cant deal with the truth at least stay on topic

Well done. You have combined bad capitalisation, English and text speak all in one reply. Oh and rudeness as well.
 
My biggest fear though is that the faults that people are so vocal about are putting off new players and without new players this game will die before FD have a chance to implement the things they have planned. Anyone contemplating buying the game will come on here, see all the negativity and decide to save their money which would be a shame because even in it's current state the game has a lot to offer.

The first rule of FD club is?

I dunno. If I came on the forum, after buying the game, and saw a post recommending keeping quiet about its flaws, I'd feel pretty miffed at the cult...sorry...community. I'm more willing to give the benefit of the doubt to a company that didn't float on the back of the hype to their game. If you're going to play on the free-market, expect the free-market to respond.
 
That's not what I said and you know nothing of my playing patterns so making assumptions makes you look like a berk. The point is in my experience the game is far from engaging.

I could be wrong, but it sounded like you played endless hours. I wonder why would someone do that if he wouldn't find game a bit engaging.
 
well i have to say to the original poster, Benson or something, being of the 1984 generation myself, just couple of things:

1. surely you don't expect to treat a game the same when you were 12 and when you're 45? I know I don't. Your attention span and your available hours, the things you need to get out of your free time, out of a computer game, all this stuff is different.

2. What was so different in the original game? Trading till you dropped, combat (much easier then) and a race to reach Elite. Again, it was the fact that the game was ground-breaking - but we were 12 or 15, not on our late 30s or 40s.
 
well i have to say to the original poster, Benson or something, being of the 1984 generation myself, just couple of things:

1. surely you don't expect to treat a game the same when you were 12 and when you're 45? I know I don't. Your attention span and your available hours, the things you need to get out of your free time, out of a computer game, all this stuff is different.

2. What was so different in the original game? Trading till you dropped, combat (much easier then) and a race to reach Elite. Again, it was the fact that the game was ground-breaking - but we were 12 or 15, not on our late 30s or 40s.

I think people were hoping the game would have grown with them. That it'd try to be ground-breaking.
 
After the claim by Frontier that the traders market was ruined by AI traders & then several weeks later players documented that AI traders actually do nothing but fly from one system to another or disappear...the lies were starting to become obvious.

There's a disconnect between the AI traders affecting the market and the NPC ships you see in-game. There are simulated AI traders that make the markets dynamic independent of the players' actions:
[video=youtube_share;NbvEay_YJy0]http://youtu.be/NbvEay_YJy0[/video]
(from Newsletter #20)

If you watch the second half of the video in 1080p you can see individual trade runs, profits made, ship upgrades taking place.
Whether the current game simulates AI activity at this level of granularity is debatable, but there is a trading simulation there.

Why don't the NPC ships actually carry out the trades in the background simulation in game?

What happens if a the last player in a system turns off his or her game? The abandoned NPC trade runs have to be reinstated in the headless simulation for it to remain accurate.

It adds unnecessary complexity, communicating the exact state of AI traders in the system to players' clients in that system, then communicating back the outcomes of the minute to minute gameplay to the simulation, when it's sufficient to summarize the state of AI trade and then generate some NPCs for that system that represent it.
 
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