PVE + C

I've been enjoying Conan Exiles official servers, and they have an interesting offering. PVE + C servers. (They also offer PVP and PVE servers).

During four hours / day at a specific time, PVP is permitted.

Personal gear is free to take if you win a conflict (kill the opponent), but long term assets (player constructed buildings and thralls) are not vulnerable to PVP attacks.

As a side note, there is a purge system where you have an increasing probability based on acquired assets that you're base may be randomly targeted by NPC hordes. You get a 10 minute warning, and then the baddies wave attack - they can damage your base.

I've really enjoyed this model, (it's not perfect of course). Feels like the best of both worlds.

With the introduction of Fleet Carriers and squadrons, we will have Conan Exiles style bases.

What do you think of this model?
 
As long as there is a free for all PvP mode with everything destructible all the time (with consequences obvs) why not?
 
I am pretty sure, if Fdev wanted, they could simply add a PvP flag to the game and only match players with the same flag in any instance. So you never see PvP players when you're not having the flag. There are many ways to separate this, no doubt about it. Question remains is what Fdev wants it to be. As it is right now, they seem to want unrestricted PvP. That fact kinda occludes any arguments about PvP, tbh.
 
I am pretty sure, if Fdev wanted, they could simply add a PvP flag to the game and only match players with the same flag in any instance. So you never see PvP players when you're not having the flag. There are many ways to separate this, no doubt about it. Question remains is what Fdev wants it to be. As it is right now, they seem to want unrestricted PvP. That fact kinda occludes any arguments about PvP, tbh.

That would simply lead to demands for Powerplay and the BGS to be PvP-Only
 
That would simply lead to demands for Powerplay and the BGS to be PvP-Only
Could make it powerplay is PvP flag mandatory. You got notoriety? PvP flag. Enter a system you are hostile with the controlling faction? PvP flag. Sorting people according to their actions and attitudes.
 
You can be assured I’d burn my PvP flag. It is a play style I find to be incredibly tiring and outright boring. I know, for some PvP is the only reason to live, and that’s fine for them. They’re free to blow each other up as much as they like.

But I bet they’d HATE it if I could catapault them out 600 jumps away and they had to fly back without the option to self-destruct “home”, forcing them to play Explorer. Sadly too many don’t think about this when they go forcing their play style on others.
 

Jenner

I wish I was English like my hero Tj.
What do I do if the only play time window I have during a day happens to fall in that 4 hour 'anything goes' window? Am I always just out of luck if I want to do PvE only?
 
I think if you remove the modules thing from PowerPlay then go NUTS making is a PvP only thing. Just isolate those things.
 
What do I do if the only play time window I have during a day happens to fall in that 4 hour 'anything goes' window? Am I always just out of luck if I want to do PvE only?
This is a fascinating consideration. I play on a server that has the window between 7-11 pm PST. That is my usual prime game time. There are actually dozens of servers you can select from, and I believe they have different windows.
 
I am pretty sure, if Fdev wanted, they could simply add a PvP flag to the game and only match players with the same flag in any instance. So you never see PvP players when you're not having the flag. There are many ways to separate this, no doubt about it. Question remains is what Fdev wants it to be. As it is right now, they seem to want unrestricted PvP. That fact kinda occludes any arguments about PvP, tbh.

The original plan in the DDF described using a PVP flag to opt-out of player vs. player gameplay. Everyone would still see each other but not be subject to PVP if they chose not to. Would have certainly simplified things and made for one true shared mode that would likely be quite busy and populated. And yes, the arm-chair critiques will point out all sorts of reasons why this is wrong and the problems in doing this but none likely unsolvable or critical. Obviously the loud and vocal, hard-core PVP crowd would not support this as they want everyone to be their content. :rolleyes:

FDev should have stuck with the plan. They've never said why they didn't implement it other than basically they didn't want to.
 
FDev should have stuck with the plan. They've never said why they didn't implement it other than basically they didn't want to.

From a technical perspective - a PVP flag is a pretty hard thing to code for. Do you disallow other player weapons to affect the player target? Fine - just hit them with a non-weapon, ram them, push them into NPC fire, box them in with ships and cause a station kill, or all sorts of other lulz.

Do you disallow player collisions? Fine - just use cargo as the collider, or box up an NPC and use that as your collider, or fly straight into them in a bigger ship and swamp their view, or all sorts of other lulz :D
 
Fallout 76 will reportedly have an interesting mechanic where if you initiate pvp and the other person shoots back, only then will the weapons gain full strength. The winner or loser gain or lose nothing from the experience. If the attackee doesn't fire back and the attacker kills them, the attacker gets a murder status and shows up on the map for everyone to see, and the community is encouraged to hunt them down.
 
I love Conan - play it all the time.

But Elite does not have lootable gear or bases the very reasons PVE C exists.

NMS does! ;) :D

Besides, imo, it doesn't matter how many game modes FD throw into ED to placate everyone, I'll be in solo playing ED my way. :)
 
FDev should have stuck with the plan. They've never said why they didn't implement it other than basically they didn't want to.
Because things like - to pick today's complaint... - https://forums.frontier.co.uk/showthread.php/442716-New-Low-for-the-“Gankers”… wouldn't count as PvP (other than a minor trespass crime vs an NPC at the end, aren't even illegal)

They can't implement a "PvP flag" until they can reliably determine the difference between a PvP action and a non-PvP action, and the difference between the aggressor and target in a PvP action. Both of those once you get past the most obvious cases are incredibly context-dependent, and if Frontier could program an AI that could do that they'd be making trillions from it in real-world applications rather than messing around with computer games. In practice, the only way to guarantee no PvP is to prevent other players from instancing with you ... which Frontier provide in the form of Solo mode (and to an extent in PG, if you settle for "no players you don't trust can instance with you")
 
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