PVE + C

Because things like - to pick today's complaint... - https://forums.frontier.co.uk/showthread.php/442716-New-Low-for-the-“Gankers”… wouldn't count as PvP (other than a minor trespass crime vs an NPC at the end, aren't even illegal)

They can't implement a "PvP flag" until they can reliably determine the difference between a PvP action and a non-PvP action, and the difference between the aggressor and target in a PvP action. Both of those once you get past the most obvious cases are incredibly context-dependent, and if Frontier could program an AI that could do that they'd be making trillions from it in real-world applications rather than messing around with computer games. In practice, the only way to guarantee no PvP is to prevent other players from instancing with you ... which Frontier provide in the form of Solo mode (and to an extent in PG, if you settle for "no players you don't trust can instance with you")
Well, with the case you pointed out, you could put both offending players on your ignore list and log off. It wouldn't even be considered combat logging as you are not in combat. The tools to deal with that are already in place.
 
From a technical perspective - a PVP flag is a pretty hard thing to code for. Do you disallow other player weapons to affect the player target? Fine - just hit them with a non-weapon, ram them, push them into NPC fire, box them in with ships and cause a station kill, or all sorts of other lulz.

Do you disallow player collisions? Fine - just use cargo as the collider, or box up an NPC and use that as your collider, or fly straight into them in a bigger ship and swamp their view, or all sorts of other lulz :D

Players will always be creative, but that goes along usually with a lot more effort and that eliminates arleady most problems. The rest can be sorted out by reviewing them. Not that I had much MMO experience, but PvP flags worked just fine in SWTOR.
 
Because things like - to pick today's complaint... - https://forums.frontier.co.uk/showthread.php/442716-New-Low-for-the-“Gankers”… wouldn't count as PvP (other than a minor trespass crime vs an NPC at the end, aren't even illegal)

They can't implement a "PvP flag" until they can reliably determine the difference between a PvP action and a non-PvP action, and the difference between the aggressor and target in a PvP action. Both of those once you get past the most obvious cases are incredibly context-dependent, and if Frontier could program an AI that could do that they'd be making trillions from it in real-world applications rather than messing around with computer games. In practice, the only way to guarantee no PvP is to prevent other players from instancing with you ... which Frontier provide in the form of Solo mode (and to an extent in PG, if you settle for "no players you don't trust can instance with you")

You're complicating it unneccesarily. The flag is set by the player, not by the program. Flag set - open for Pvp. Flag not set - player does not exist for PvP actions (damage, collision - you simply can't do anything to them).
 
You're complicating it unneccesarily. The flag is set by the player, not by the program. Flag set - open for Pvp. Flag not set - player does not exist for PvP actions (damage, collision - you simply can't do anything to them).
No collision? Quite apart from giving some silly screenshots ... fly a Sidewinder inside an expensive ship, then shoot the station to use them as ablative armour. Or similar tricks in a busy CZ or RES, of course.

If you want to "not exist for PvP actions" there is a 100% reliable way to do that already implemented (Solo) and a 99.9% reliable way to do that (Open, outside of a few known hotspots). Anyone not happy with 99.9% isn't going to be happy with the "100% except in the cases Frontier didn't think of" that an "Open+flag" would give. Why take the risk of being instanced?
 
No collision? Quite apart from giving some silly screenshots ... fly a Sidewinder inside an expensive ship, then shoot the station to use them as ablative armour. Or similar tricks in a busy CZ or RES, of course.

If you want to "not exist for PvP actions" there is a 100% reliable way to do that already implemented (Solo) and a 99.9% reliable way to do that (Open, outside of a few known hotspots). Anyone not happy with 99.9% isn't going to be happy with the "100% except in the cases Frontier didn't think of" that an "Open+flag" would give. Why take the risk of being instanced?

Why force incompatible mindsets and ways to play into the same place in the first place? Imo, it's a major desing flaw, just like FO76 is. Or trying to build a DayZ with crafting and construction elements. It simply does not work.
 
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