Some friendly suggestions:
1 - You have a double-braced, inefficient powerplant (0.5) but loads of power to spare. Consider modding it G5 armoured and monstered instead for a huge 2.5x integrity increase and a 50% effiency increase. Using overcharged when you don't need to just makes your PP hot and fragile.
2 - You don't need to pay the weight and power cost of prismatics to achieve the shield setup you have. A 7C fast-charge/thermal-resist bi-weave with 4 res-aug/supercap and 3 HD/supercap boosters will give you the same absolute shield value and resistances, but you'll be gaining 4x faster regen than the prismatics at half the power and mass costs. Alternatively, 7A standard shields will give you a 30% stronger shield with the booster setup and you still get 50% faster regen than prismatics at half the mass. You really want to mix and match HD and res-aug boosters rather than spec all of one type.
3. You don't have enough hull integrity or resistance to justify 5x MRPs. You should probably be doing it the other way around with 5x HRPs and 2x MRPs. Protecting your modules is pointless if your hull has been destroyed. I think two 5D MRPs is a good balance for around 4000 hull integrity, doubling what you already have and adding far more resistance. You
will lose MRPs before hull failure, but you'll be on frigteningly-low hull integrity by the time it happens. incoming damage only has a chance to pierce your hull armour so unless you are making a hull-tank build where you need to keep your hardpoints alive, there's no need for quite such a huge amount of MRP protection - and even for hull tanks, I'd probably say you need more HRPs than MRPs.
4. Add one corrosive shell effect (I prefer a 4A multicannon because it eats ammo really slowly and has zero spin-up time) The Corvette needs it for its pathetic C1 and C2 hardpoints if you're going to run lasers because those C1 and C2 lasers have rubbish armour-piercing. Against an Anaconda's 65 hull hardness, the 1E beam lasers do 18/65ths of their damage, the rest is lost to hull hardness. Corrosive effect adds 20 to all your armour piercing values, and 38/65ths is more than double the damage for the 1E beams. The 2D beams see about a 60% improvement and even the 3C beam gets a 30% dps increase because of the corrosive effect. Yes, you lose some damage on the C4 hardpoint by changing from fixed beam to gimballed MC, but you gain much more back from the flat 25% dps buff and increased effectiveness of the four smaller hardpoints; Also, you reduce your WEP draw when firing so you can fire for twice as long (personally I'd just rather allocate an extra pip or two to engines for more boosting!)
5. For PVE you really don't need point defense. Explosives ping harmlessly off shields with massive resistances against them and if you go for the 5x HRP that I've suggested, your increased hull integrity and hull resistances give you an effective 6500HP against explosives anyway. For PVP, the only real threat is packhounds and RC torps, which PD are utterly useless against anyway. Put heatsinks there for PVP. or chaff at least!
6. Nobody needs 25 minutes of life support. Save yourself the cost/power/mass and just go 5D! You're not going to carry on fighting once your canopy's out because you'll have no HUD. 7m30s is plenty of time to kill the current NPC and get to a station and if for some unbelievable reason it isn't, just make sure you have the materials to synth another 7m30s for yourself before you run out!
Other perks of these suggestions include a quadrupling of your cargo space, room to fit a KWS for increased bounty payouts, and very minor boosts to your speed/agility/jump-range. Oh, I removed reacive surface composites too, which has halved your rebuy despite this being a far tougher build with more absolute dps, sheild and armour.
Here's a link to the bi-weave version of my suggestions. Take as much or as little of my advice as you want, I'm just trying to help out a fellow Corvette fan.
https://s.orbis.zone/14jt