Even though what you say is true....go kill pirates with cargo in your hold = a bit higher difficulty level = (Medium)
make sure you have an active bounty on you in the system, then go kill pirates = a bit higher difficulty level = (Low)
go in to a cz = a bit higher difficulty level = (Medium)
go into a cz in a system where all factions are hostile(not PP hostile but actually hostile due to constantly attacking them) towards you = a bit higher difficulty level = (difficult)
....
I'm sure all this works fine for you, but it really only means more ships attacking you at a time. I would rather the improved AI be allowed back, so that we experience greater variety in combat.
Just having more ships attacking me isn't harder difficulty. If we could have better AI, each using more various tactics, then I could improve my skills, and be more ready for PvP, without the embarrassment of failure in front of another player.
For example, in the bounty hunting situation I get some elite FDL always, every time face tanking me. So all I need to do is point the Anaconda at the other ship and fire beams, together with missiles until he's down, which now only takes a few seconds.
I don't learn anything from that. If we can get back to the AI, that has already been programmed, where we got more various tactics from the NPCs, we could learn more, and have more fun at the same time.
I don't get my kicks out of going into open and griefing other players for no reason. But it would be nice to get better practiced by playing AI without having to play PvP, which if we are honest with ourselves doesn't happen very much, unless it is all pre-arranged.
- - - Updated - - -
You seem to be under the popular misconception that solo is singleplayer. It isnt. With the shared universe and BGS all solo is is an instance in the same universe that no one else can enter. The only way Solo could have an option like this and be fair is with a seperate BGS and save and even thin it would not work as you affect everyone else in solo with your actions.
I realise this, but if one is given the option at the start menu for easy/medium/hard then one makes that choice, just like one makes the choice to play in open/group/solo every time they start to play.
It does not effect the BGS, the game code is on your computer, levels of NPC difficulty would be in the code there, BGS runs from the master server, it would not effect any other players, it would only affect you, it's your choice, if you want hard NPCs one day, that's fine. Maybe the next day you want easy. That would be fine too.
It's not fair if you play a trade CG in open and keep getting attacked by human pirates, where those in solo do not get attacked, or are only marginally harassed by useless NPCs. It's not fair, but it's a choice you make.
I'm just saying give us more choice.