We could have an official PvP bounty hunting system, so that we have a way to find other players for PvP without having to resort to other means of communication. Perhaps a contact who stays at some stations, and provides locations of players online at that moment, and who have a reward in their name. As well as informing their combat classification in the pilots' federation.
As soon as player X accepts a contract to hunt player Y, player Y receives a notification that he is being hunted, thus giving him the opportunity to flee, or to stay and fight. And each time he passes through a system with a large population or a military system the hunter receives an update on where he was last seen. Notification to player Y can also be delayed, to give player X an opportunity to get to Y even if Y decides to run, cant say what is better now.
As soon as player X accepts a contract to hunt player Y, player Y receives a notification that he is being hunted, thus giving him the opportunity to flee, or to stay and fight. And each time he passes through a system with a large population or a military system the hunter receives an update on where he was last seen. Notification to player Y can also be delayed, to give player X an opportunity to get to Y even if Y decides to run, cant say what is better now.