I understood about the corrosion and the backlight, but not very much about the regeneration, they told me that the regeneration would work, it was necessary that between hits there would be more than 5 seconds ...
If one's shields have taken damage in the last several seconds the regeneration rate is kicked down to 1MW (MJ/s).
Even intermittent hits will cost someone using bi-weaves a lot of regeneration and in a fight against multiple opponents a few fire at will turrets can tag multiple vessels.
Incoming damage also tends to cause CMDRs to reflexively divert pips to SYS, which may compromise their offensive capabilities.
Sorry and another question. I carefully studied your video and did not quite understand why the priority is for engine 2 and for FSD 1.
Unless it is possible to use FSD without having dispersed the ship?
Yes, I understand that the heavily consuming engine does not fit in the first group, but why then is the FSD not in the second? I do not understand.
If the power plant is knocked down to zero integrity (an extremely rare occurrence, but not unheard of), the PP suffers a critical malfunction that reduces output to 20% for several seconds.
I keep the FSD, shield gen, and AFMU below 20% output on my corvette so that even one of these critical malfunctions will not trigger a reboot of any of those modules.
Thrusters do not fit under 20% anyway, but they do fit under 40%, so they are priority 2. If they lose power due to a critical malfunction, I just drift until they power back up. Thrusters have no boot time so losing power to thrusters is less damaging than to those modules I have on priority #1.