Well Newts I guess my rebuke to this would be the same that's been thrown in my and other faces here a gillion times: If you're concerned about instancing, that's what PG's are for.
Or is it only US, the non-PVP player, relegated to the back of the bus here?
So, as I've said before, it's not only PvP players who appreciate the danger and stakes of open play. That aside, you're essentially now advocating a reversal of the issue, rather than a removal of the issue - which
is changing your tune from the "it makes no difference to anyone" stance, so thanks for that, I think it's the first time I've seen you acknowledge the other side's point of contention so clearly and I genuinely appreciate it.
So would you propose the issue be solved in a utilitarian way? To decide which section of the playerbase 'takes the hit' so to speak? Whichever mode is the most populous or whichever preference is the widest held stakes their claim over Open and the other agrees to move to a PG? Could be interesting to hear the statistics. Frontier has some of this information but don't, to my knowledge, share it.
There is the further question of what Frontier intended - they built the game with conflict in it by design, arguably then the idea of negating player conflict via a flag system in the "flagship mode" runs counter to that design, and you can see how they might not go for it on that basis. That's up to them.
The final issue being one we discussed a long while ago, similar to the above, simply
dev time. Currently the status quo provides solutions (after a fashion) for both preferences, so they might not have a huge incentive to intervene in order to essentially wind up with the same divide but upside-down.
I am glad we've reached a point where you've accepted that us (you and I, and the camps we represent) sharing an instance would be beneficial to
neither party. I genuinely hope I never see you in game, and hope you wish the same
