None of those 'brave souls' who are going to interdict me will do so if there is even a remote a chance that I could beat them.
I frequently drive off, and more rarely destroy, CMDR vessels that interdict my CMDR's vessel.
And as I refuse to do the PP nonsense to get those little OP'd trinkets for weps and shields, I will never be a match for even a one-on-one encounter against a full-tilt PvP ship.
None of the PP modules are game changers and many dedicated PvP vessels don't feature any.
If it looks like a duck, swims like a duck, and quacks like a duck, then it probably is a duck.
There are no ducks.
You'll find the vast majority of players aren't even kitted out for PvP (interdictor), and at that point there's nowt to worry about.
I rarely put an interdictor on my combat vessels.
There are valid reasons for attacking, however if someone attacks without stating a reason then I make the assumption that its for their own gratification
Im very happy for someone to interdict me but have a macro ready saying 'We're blockading this system, prepare to die' otherwise theyre just another murder hobo killing for the fun of it
Everything every sane player has their CMDR do is for their own gratification. That doesn't mean said CMDR doesn't have multiple compelling in-game/character reasons for doing whatever they are doing.
As for macros...I'm a purist, I won't even use them for pips, let alone comms. Not that speaking to one's opponents is usually a good idea.
If someone tells me why they are attacking my CMDR, I use the time to get a head start on driving them off or destroying their ship. I can't think of a single occasion where anyone who ever wasted one single millisecond speaking to my CMDR after doing anything vaguely hostile was better off for it, but I can think of countless times where I was able to escape or turn the tables because they were wasting time talking when they should have been acting.
Simple, the defending ship should register how many ships are firing upon it and the bounties/penalties should be distrubuted accordingly.
!v! - standard bounty for the attacker,
2v1 - 500k bounty
3v1 - 1mil bounty, high risk of ATR interference
4v1 - Double rebuy + 5mil bounty, certain interference of ATR
Assault is assault in most jurisdictions, irrespective of how lopsided the encounter. In game C&P is there to impose penalties for CMDRs who get caught violating in-game law, not dictate sportsmanship terms to players.
Surely a wing that capitalizes on their opponent's mistakes (say, ganking a Commander that sloppily jumped into a system ahead of their wing) shouldn't be punished? How would your system account for situations where lopsided odds were the result of superior tactics and organization on one side (or the lack thereof on the other)?
What about poor outfitting choices and the like? I knew a PowerPlayer that was able to pull two escorts away from a Type 9 and then score a kill on said Type 9, who was shieldless, unengineered, etc. What happens there?
The fault is neither in our ships nor our foes, but in ourselves.
None of those 'brave souls' who are going to interdict me will do so if there is even a remote a chance that I could beat them.
I frequently drive off, and more rarely destroy, CMDR vessels that interdict my CMDR's vessel.
And as I refuse to do the PP nonsense to get those little OP'd trinkets for weps and shields, I will never be a match for even a one-on-one encounter against a full-tilt PvP ship.
None of the PP modules are game changers and many dedicated PvP vessels don't feature any.
If it looks like a duck, swims like a duck, and quacks like a duck, then it probably is a duck.
There are no ducks.
You'll find the vast majority of players aren't even kitted out for PvP (interdictor), and at that point there's nowt to worry about.
I rarely put an interdictor on my combat vessels.
There are valid reasons for attacking, however if someone attacks without stating a reason then I make the assumption that its for their own gratification
Im very happy for someone to interdict me but have a macro ready saying 'We're blockading this system, prepare to die' otherwise theyre just another murder hobo killing for the fun of it
Everything every sane player has their CMDR do is for their own gratification. That doesn't mean said CMDR doesn't have multiple compelling in-game/character reasons for doing whatever they are doing.
As for macros...I'm a purist, I won't even use them for pips, let alone comms. Not that speaking to one's opponents is usually a good idea.
If someone tells me why they are attacking my CMDR, I use the time to get a head start on driving them off or destroying their ship. I can't think of a single occasion where anyone who ever wasted one single millisecond speaking to my CMDR after doing anything vaguely hostile was better off for it, but I can think of countless times where I was able to escape or turn the tables because they were wasting time talking when they should have been acting.
Simple, the defending ship should register how many ships are firing upon it and the bounties/penalties should be distrubuted accordingly.
!v! - standard bounty for the attacker,
2v1 - 500k bounty
3v1 - 1mil bounty, high risk of ATR interference
4v1 - Double rebuy + 5mil bounty, certain interference of ATR
Assault is assault in most jurisdictions, irrespective of how lopsided the encounter. In game C&P is there to impose penalties for CMDRs who get caught violating in-game law, not dictate sportsmanship terms to players.
Surely a wing that capitalizes on their opponent's mistakes (say, ganking a Commander that sloppily jumped into a system ahead of their wing) shouldn't be punished? How would your system account for situations where lopsided odds were the result of superior tactics and organization on one side (or the lack thereof on the other)?
What about poor outfitting choices and the like? I knew a PowerPlayer that was able to pull two escorts away from a Type 9 and then score a kill on said Type 9, who was shieldless, unengineered, etc. What happens there?
The fault is neither in our ships nor our foes, but in ourselves.