Let's be honest, the cutter is in FA-off even when FA is on
Cutter: too hipster for FA.
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Let's be honest, the cutter is in FA-off even when FA is on
This was entertaining.
You've made me have a look at the Federal Drop Ship now, as I've only heard bad things about it in the past.
Do you have any advice on fitting it out? What sort of jump range can be expected if you RNGineer it?
The ending was fantastic ;-) Great vid, and great idea to go silent. By the way, help a fellow out, how long have you got to have not been firing on another ship before you can go silent running and for them to actually lose their retical? Is it about 10 seconds? I've seen it happen many times but I don't know for sure the number (obviously you did to have the confidence that that would work).
- as far as i know it is not down to time, but to distance. autoresolve distance is 250 m- 700 m, and you need roughly 1,5-2 km to break target lock
- in my understanding the silent running move was mainly a move not to get targeted by the seekers (the mines weren't the problem).
- not sure how long it takes till you can fire seekers after aquiring target lock, but silent running would have helped if the ram wouldn't have been successfull to break the target lock while boosting out of distance.
or am i totally wrong?
That Courier's tactic is exactly the kind of thing I would try. Mines only do 10% generator damage per hit??? I thought they did around 25%.
The ending was fantastic ;-) Great vid, and great idea to go silent. By the way, help a fellow out, how long have you got to have not been firing on another ship before you can go silent running and for them to actually lose their retical? Is it about 10 seconds? I've seen it happen many times but I don't know for sure the number (obviously you did to have the confidence that that would work).
- as far as i know it is not down to time, but to distance. autoresolve distance is 250 m- 700 m, and you need roughly 1,5-2 km to break target lock
- in my understanding the silent running move was mainly a move not to get targeted by the seekers (the mines weren't the problem).
- not sure how long it takes till you can fire seekers after aquiring target lock, but silent running would have helped if the ram wouldn't have been successfull to break the target lock while boosting out of distance.
or am i totally wrong?
That Courier's tactic is exactly the kind of thing I would try. Mines only do 10% generator damage per hit??? I thought they did around 25%.
Also, an opponent can see the mines on his radar?
The auto-resolve due to firing lasts around 5 seconds when you've gone silent.
The auto-resolve due to firing lasts around 5 seconds when you've gone silent.
- Auto-resolve due to proximity is around 500 metres for standard sensor suites
- The silent running move was to stop him from seeing where I was and hence being able to anticipate and avoid me
- Pulling distance on such a ship is impossible. My saving factor would have been maintaining a front-on position to protect my thrusters for the 20 seconds it takes my biweave to re-form
It depends on the shield generator you're hitting. 6C biweaves can't take much of a hit, but 8A prismatics can take a lot. As for the reverb cascade itself, mines only do a small amount but the torpedoes with the same effect do quite a lot (4 torps take down a 7A prismatic)
And yes, I can see all of his mines on my radar. Those are all the triangles all over the place![]()
I really need to fight you with my VIV divebomber, one of these days. That courier's main mistake IMO was simply going too fast. Ultra-high speed doesn't help you as a divebomber- it just makes it difficult to position yourself. Hitting a drifting ship is very difficult for sure, but the excessive speed wasn't helping the situation.