PvP (Open) commanders not welcome on this forum?...

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I agree, problems abound.

Some people take the game too serious, things that happen in it can affect them irl, and the more you like a game, and time you invest the more this can happen to all of us, and does of course to a certain degree happen to all of us, stupid mistakes can make us go "that's enough for today" and such, would be fairly normal. However the blatant aggression some players get against other players, people they have no idea on how they are irl, can get insane.
Some people take the "It is a game" as a free pass to act like the biggest idiot possible annoying others and generally ruin others fun because that's what they find fun, and work to provoke others, irritate others, the list goes on, these are unfortunately not one bit better then the other group.

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I do not see his statement that way, but if that's what you heard them as that's what you heard them as, as for people calling people something even when they aren't, sure, that happens a lot on all sides, but that doesn't mean griefers don't exist, far far far from it, any online game proves this, it is not just an Elite: Dangerous thing.

I've played countless of games, and there is a griefer problem in Elite, how big it is, I can't say, because my personal experience with griefers has been rather limited, having not really been griefed at all, especially since I find spotting attempts of such easy, and just escape in one fashion or another, again, just because I don't have a problem and just because you don't have a problem doesn't mean there isn't a problem, and it certainly doesn't mean that those that say they have a problem are just oversensitive e.t.c.

As for Ark, I've played Ark, and its actually a good example, offline griefing is definitely something that can't happen in Elite, however griefing happens, offline griefing is when someone attacks your home steals/destroys your stuff kills you whatnot, without you having a chance to defend yourself.
And that is EXACTLY the same that is happening in Elite when some guy in big combat prepped ship decides to interdict a random small ship and blow them out of the sky.
Heck you could say it is actually less griefing in Ark, because those that raid actually can do so to gain materials and steal from you, so there is an in game reason to do it, where as Elite? there really isn't with above example that I've seen plenty of evidence for that does happen.

I keep hearing the 'no reason' remark.. Its almost become a mantra. We don't ask why the NPCs attack for 'no reason'.. The argument is ridiculous. This is how I look at it, we play ED (a game with a present and histroical ranking system based upon mass murder) where we pilot ever increasingly heavily armed spaceships, in a cutthroat galaxy, set against a backdrop of raw anarchy and powerplays (Frontiers words, not mine).. To expect not to be shot at is like buying a racing game and complaining you are required to drive quickly.

Yes, you can play as a non combatant in ED but it strikes me as a little odd. I came into the game with a certain understanding others it seem want to play an enchanced version of space engine.. There are people who have an aversion to combat.. Its ridiculous, and so are all the complaints, solo/pg are there for a reason ( I don't like the choice Frontier made here) but rather than just use these modes all we get is moanining and hate. Give an inch and they take a mile, now it seems they want Open for themselves too. Not so long ago they were rubbing our noses in the numbers who are subsribed to Mobius.. Now its not enough.

A space sim with guns.. expect to be shot at. As per remarks over unfairness, go read Sun Tzu..

But ask yourself this.. in a galaxy of 400 billion star systems are you seriously suggesting that we can't move for these 'griefers'.. Its utter tosh.
 
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Flying a trading ship at a CG is usually a very bright and big target on your back.
Flying anything that looks like an easy kill is similarly a bright big target.

I figured as much, but it still seemed like a prudent question to ask, if only for anecdotal evidence.

At the risk of going off on a tangent in this thread, I'll continue.

If necessity is the mother of invention, what can be done about these "griefers?" How do you shrink the size of the target? How do you make it not worthwhile for them? For me, I decided to always do trade CGs in a combat fitted ship, even if it meant less range and cargo. I made it fast, and able to pack a punch. If it means 1 more run because of ship efficiency or 1 more run because I got blown up, what's the difference; at least I can put up a fight or split. Maybe I wise up and change my tactics in dangerous situations. Maybe I crazy Ivan, put some Drag Munition missiles into their face, drop a few hot steaming Ion Disruptor mines in their lap when I go by, then bounce! Why should the hardest thing a smuggler or trader deals with be an NPC scan when you're 100m from the mail slot? This type of conversation can only be had if there are frequent, productive PVP discussions in this community.


On another note, I'm one of those weirdos who hesitates to call them gankers.
Maybe they just don't want Salt Station in the Whocares 24-7 system to get all their bear pelts or whatever. If I'm not mistaken, this Parun CG was two sides of a conflict- bring war related commodities, or kill smugglers bringing in war related commodities.
Maybe they're doing it for PP or RP reasons. How is the deathmatch going between the Chickens and Frogs in Xihe anyway?
Maybe they're doing it for an agenda in game or out of game, or maybe it is simply for the lulz and they want to terrorize people.

Edit: After all the pontificating I've done in this thread, watch someone try to give me a hard time in game tonight lol. I'll be in here tomorrow crying too :) I hope nobody takes anything I say too personally as I do value and appreciate all the help this community has given me.
 
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Agreed. That was the case since may 2014 which is when I joined.



Sources where he did it personally? Just curious, but I haven't read any of those statements.



Played Eve for nine years and whilst repeatedly killing the same group of players has been my business for most of the time, noone would've ever considered it griefing. The difference is it made sense to repeatedly stalk and kill them because it served a greater purpose and there was no solo/group.



Absolutely agree. However FD decided to remove any purpose from playing in open or PvP (which is a tremendous failure imho), so most people left doing it are those ganking for no reason to compensate for whatever personal problem they may have.



I'd suggest to never post on reddit - if you do, you've arrived at the cesspit of the internet and can't sink any lower :).

I don't agree re reddit. Its interesting in my view, we are much more free there to flame others and yet the world doesn't end, we also don't get nitpicked to death either.. Often posts have their time in the limelight, or get downvoted, folks move on.. Traditional forum systems like this allow things to drone on and on, with one 'griefer' post after another. On reddit, that trash gets down voted.. Its sadly true of other posts which have merit but thats up to people to up and downvote.

As per links and so on I'm not going to trawl the internet and be a secretary, the videos, the comments are out there.. DB has made his views pretty clear over the years. I'm sure with a half an hours worth of searching you'll find it. I've got better things to do.
 
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I would think the purpose with open is to meet and interact with other players? with everything that can happen there included? yes/no/maybe?

I'll PvP the day it makes sense from a game-mechanics POV. I'll only interact with other players if it makes sense from an in-game perspective.

If doing whatever I do is more efficient in solo, I'll stick to solo.

As it stands it always is.
 
I'll PvP the day it makes sense from a game-mechanics POV. I'll only interact with other players if it makes sense from an in-game perspective.

Declare for a power, find a system where a rival power is trying to do something and other players are involved, and stop them from doing it. Only a matter of time before someone starts swinging.

As for your whatever you do, if being highly efficient is fun for you that's fine. For me it's the thrill of the unknown and the risks that lie around the next bend. The millions of credits I get paid for hauling tons of animal turds a dozen or more lightyears when they could just fire them into the local star is merely a bonus.
 
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I know we have heated debates, but recent events sadden me.

I recently visited a PvP discord. I learned that they were hosting a PvP event. I asked why they weren't posting it here on the official forum, and the reply was:

"Forums aren't the place for pvp. Posters only cry about it, mods don't like it. Everyone who would be interested is on reddit or on the discord servers we posted to."

The one I spoke with didn't care to elaborate, so I'll just leave the comment here. But I'm genuinely surprised that the official forum isn't considered the goto platform for all who play Elite: Dangerous.

Maybe I'm just unaware of the importance of reddit and discord. Or that this forum was considered toxic by PvPers. I asked if it would be frowned upon if I shared the event here, and got no reply. Consent through silence I guess. So here's a link. It sounds like fun:

https://www.reddit.com/r/EliteDangerous/comments/5orehu/event_small_ship_pvp_event_this_saturday/

See you in the black commanders. :)

(talk about a divided community... :()

PvP is a legitimate part of the game. Simple as that.
Personally I don't care about pvp at all, but many love it and that is fine.
Saying that mods don't like it is nonsense I think, and irrelevant for sure.
Again... PvP is part of the game.

Of course people will cry on the forums about PvP, as people in general will cry about everything.
No need to cry about the crying of people who cry about crying :).

It is a good thing when PvP minded people discuss their stuff here.
Isn't there a PvP subforum here? If not... Perhaps there should be.
 
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I keep hearing the 'no reason' remark.. Its almost become a mantra. We don't ask why the NPCs attack for 'no reason'.. The argument is ridiculous. This is how I look at it, we play ED (a game with a present and histroical ranking system based upon mass murder) where we pilot ever increasingly heavily armed spaceships, in a cutthroat galaxy, set against a backdrop of raw anarchy and powerplays.. To expect not to be shot at is like buying a racing game and complaining you are required to drive quickly.

Yes, you can play as a non combatant in ED but it strikes me as a little odd. I came into the game with a certain understanding others it seem want to play an enchanced version of space engine.. There are people who have an aversion to combat.. Its ridiculous, and so are all the complaints, solo/pg are there for a reason ( I don't like the choice Frontier made here) but rather than just use these modes all we get is moanining and hate. Give an inch and they take a mile, now it seems they want Open for themselves too.

A space sim with guns.. expect to be shot at. As per remarks over unfairness, go read Sun Tzu..

But ask yourself this.. in a galaxy of 400 billion star systems are you seriously suggesting that we can't move for these 'griefers'.. Its utter tosh.

Please read my posts, you'll find when I say "No reason" I am referring to there not being any in game gain from the action, thus the reason and motivation must be something other then in the game.
So no, it isn't a 'mantra' at least in my book.
As for it being a cutthroat galaxy, that really doesn't work that way, the galaxy is at flux, but again, there is a reason for the things causing the flux, being it people want to take over a location, they want to attack a faction to ruin them and whatnot, there is a heck of a lot of cutthroat actions going on that have meaning, actions, motivation and whatnot.

Attacking some random pilot out of the blue, who's death gains you absolutely nothing, makes no sense in a cutthroat galaxy, anarchy or powerplay for that matter either, all of those have motivation and reason behind their actions, anarchy that people just randomly attack each other. If you think that then you are wrong.

Anarchy is the condition of a society, entity, group of people, or a single person that rejects hierarchy.
to sum it up, even without hierarchy and laws, there are rules, except these rules are made from a person/groups own views at odds with what would be considered general rules.
"If I see you, you die" simply doesn't work in anarchy, because then it would just self destruct, and again, this is what griefers take advantage off, they are at worst going to lose a ship and then they can keep going doing what they do, where their victim lose significantly more, and there are significantly more of the victims for every single griefer death. Victims can also not be ready to handle such a loss, say its a trader that, sure has rebuy, but also has a cargo full of stuff, you blow him up, sure he can rebuy, but suddenly he is down a whole lot of profit, griefer would ever only be down the rebuy, which they are mostly willing to face.

I want to also point out that I am not talking about playing the game "none combat" in any way, I enjoy those things, all elite has to offer, so I do not even know where you began that line from, sure there are some people, though yes there are some that do not want that, but again, they are a minority in my eyes, loud but minority.

You say all the complains are ridiculous? seems like you just are brushing every single one away that there isn't a problem? then you say we get moaning and hate? I want to urge you to read your own post, it seems rather biased just in the other direction. As for 'give an inch' I do not see that.

As for Sun Tzu, I...really really think you've misunderstood something, because AGAIN this has nothing to do with 'fairness'
You go to war, you kill for a reason a motive, anything, land whatever, however just killing some random person where you gain absolutely nothing, you should do everything you can to win a fight, oh most definitely, but again, attacking someone that clearly cannot defend themselves is not a fight of any kind.

I'm thinking you are looking at.
Attack him where he is unprepared, appear where you are not expected.
yes? but again, war is done for a reason, material or otherwise, in games this means you gain something, in the game, by doing it, even if it is something as simply as you now have your CZ in peace, that is a perfectly valid reason to attack someone. But when there is no gain from it, when the motivation for the kill or the gain comes outside the game? then it is griefing.
There is also another quote.
Hence to fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.
Just you know fyi.

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Declare for a power, find a system where a rival power is trying to do something and other players are involved, and stop them from doing it. Only a matter of time before someone starts swinging.

As for your whatever you do, if being highly efficient is fun for you that's fine. For me it's the thrill of the unknown and the risks that lie around the next bend. The millions of credits I get paid for hauling tons of animal turds a dozen or more lightyears when they could just fire them into the local star is merely a bonus.

Yup, perfectly valid reasons to PvP, which is why I make a point of saying "No reason" is where there is no in game gain from actions.
 
PvP is a legitimate part of the game. Isn't there a PvP subforum here? If not... Perhaps there should be.

There's CQC and a thread about piracy that's a great read. But no forum that I've seen.

Sorry, I'm just feeling very emotional today. My sweetie Marco won't talk to me unless I bring him 25 Thargoid action figures.
 
Absolutely agree. However FD decided to remove any purpose from playing in open or PvP (which is a tremendous failure imho), so most people left doing it are those ganking for no reason to compensate for whatever personal problem they may have.

Will pick you up on this comment a bit more.. Yes they did remove the 'reason'... It was a cop out and I've long said the game would be richer and more interesting if they had factored in a more emergent approach.

That said its a trite and childish comment to say that it leaves people who are failed in some way doing what they do in game.

I dunno about you but the NPCs are bots as far as I am concerned and are tedious.. Player encounters have depth and meaning. Might sound odd but I wonder about the collective IQ of folks who'd rather encounter a bot than a real player.. Perhaps thats a bit unkind but whislt everyone has a view not all on this planet are afforded the same level of intelligence. ;)
 
Declare for a power, find a system where a rival power is trying to do something and other players are involved, and stop them from doing it. Only a matter of time before someone starts swinging.

Reached Torval L5 in week two after PP was released (missed week one by a day because FD were imprecise in their announcement) and stuck with it for a few months. Shooting down a player was never an effective measure compared to just hauling or farming NPCs.
 
Absolutely agree. However FD decided to remove any purpose from playing in open or PvP (which is a tremendous failure imho), so most people left doing it are those ganking for no reason to compensate for whatever personal problem they may have.

FD introduced Open and PvP into what's basically a single player offline game. That's the core problem all this time.

This game of ours is not a true MMO but a strange mixture of solo players who can meet from time to time, or decide not to meet, or to stop interaction at any time etc etc... So none got 100% what they hoped for. The best deal went to pure Solo players - they got only two drawbacks, the lack of a save-game to revert to and the need for a permanent internet connection. They are best off because Elite, in it's DNA, is a solo game. If you're OK with those two drawbacks, you got yourself a proper Elite IV.

All others must compromise.
 
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The default setting on this forum is that "it's wrong to fire on another CMDR without their express consent."

Just let that sink in for a minute. On this forum, the court of public opinion, you are considered a "bad" person in real life for terminating another CMDR non-consensually. It doesn't matter whether it's an Elite CMDR in Shinrarta or a Competent Trader at the next CG, the CMDR who fires aggressively is automatically tried, judged and sentenced on this forum. It doesn't matter what his/her reasons are, be they roleplaying or just wanting to check the action of a new shotgun on a live target, they are wrong and objects of derision and outright vilification here. Is it any wonder that PvPers feel unwelcome? They are vilified both in and out of game. I think it's a 100% accurate statement that this forum is unfriendly to them, and that entire demographic has their dialogue elsewhere, namely Reddit and various discord channels.

The bottom line is that the PvP crowd shouldn't have to justify their ingame actions, it should automatically be justified and accepted beforehand.
Don't agree? That proves the point; this forum is unwelcoming to that group.

I agree with the OP that it's a shame. The forum really should be a gathering place for all playstyles. There's some really terrific players out there who avoid this forum like the plague ward, and I really can't say that I blame them because I think the way they are treated and talked about is shameful.
 
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Will pick you up on this comment a bit more.. Yes they did remove the 'reason'..
Just to clarify, what was said "reason" because your posts are a bit confusing, open is the same it has always been last I checked they haven't 'removed' anything in that regard?
I dunno about you but the NPCs are bots as far as I am concerned and are tedious.. Player encounters have depth and meaning. Might sound odd but I wonder about the collective IQ of folks who'd rather encounter a bot than a real player.. Perhaps thats a bit unkind but whislt everyone has a view not all on this planet are afforded the same level of intelligence. ;)
This is a rather weird, slightly disturbing statement.
"A bot is tedious, because I have to actually fight it and it isn't just going to let me blow it up"?
because griefing is attacking a player with no way to defend themselves and just blowing them up.

How is an AI that fights back Tedious, but blowing up a player that can offer no resistance or do anything about it "deep and meaning(ful?)"

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The default setting on this forum is that "it's wrong to fire on another CMDR without their express consent."
That.......is not the impression I get when I read posts that aren't click-bait loud arguments that don't seem to want to try to solve anything, just argue. Just saying. Most seem just fine with getting attacked.
The problem arises when someone who is CLEARLY much more powerful then you attacks and kills you out of the blue for no reason (no in game gain), that is where people get upset, only a limited few express the "you need consent to fire at me" theme, which I really don't understand, you are playing in open, you clicked it, thus, like ESRB also points out with online play, anything can happen, you join a place anything can happen, thus consenting to that anything can happen.

That's like saying "I'm going to go outside" and outside your wallet gets stolen, you didn't consent to that!, of course you didn't want that to happen when you went outside, but you knew it could happen, the chance of it happening was just so low you don't think about it most days, its upsetting, annoying and whatnot, but by going outside that's what can happen. By going online, these things can happen.
But again, that doesn't make griefing valid, because again, there's a reason for something happening, and as long as it is based in game, it is likely fine.

Frankly with this analogy, griefing would be compared to someone doing the "Its just a prank bro" things where they actually harm others.
 
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Will pick you up on this comment a bit more.. Yes they did remove the 'reason'... It was a cop out and I've long said the game would be richer and more interesting if they had factored in a more emergent approach.

That said its a trite and childish comment to say that it leaves people who are failed in some way doing what they do in game.

I dunno about you but the NPCs are bots as far as I am concerned and are tedious.. Player encounters have depth and meaning. Might sound odd but I wonder about the collective IQ of folks who'd rather encounter a bot than a real player.. Perhaps thats a bit unkind but whislt everyone has a view not all on this planet are afforded the same level of intelligence. ;)

On the other hand, shooting up an SRV from a ship or clubbing an unarmed trader in an engineered corvette requires a towering intellect to cope with the challenge.
 

I dunno about you but the NPCs are bots as far as I am concerned and are tedious.. Player encounters have depth and meaning. Might sound odd but I wonder about the collective IQ of folks who'd rather encounter a bot than a real player.. Perhaps thats a bit unkind but whislt everyone has a view not all on this planet are afforded the same level of intelligence. ;)

Then I guess you are intelligent enough to understand why some commenters might reply with a certain hostility to comments like the one I just quoted.
In addition to that I assume you are aware that not everybody shares your views on what is interesting or has depth or is meaningful.

:rolleyes:
 
I dunno about you but the NPCs are bots as far as I am concerned and are tedious.. Player encounters have depth and meaning. Might sound odd but I wonder about the collective IQ of folks who'd rather encounter a bot than a real player.. Perhaps thats a bit unkind but whislt everyone has a view not all on this planet are afforded the same level of intelligence. ;)

It might be uncharitable, but many (not all of course) of the PVP-Pro-Bros I've met behave exactly like bots. Interdict, silence, pew-pew. The only noticeable difference is the purest, finest, sweetest RAEG that sometimes fills my luzbucket ;)
 
FD introduced Open and PvP into what's basically a single player offline game. That's the core problem all this time.

I don't agree. The game is certainly not offline, nor entirely solo with the persistent connection required and the shared background sim/environment.

I've always argued that it's an MMO, just a heavily instanced one.
 
This is the problem, the PvE fanatics won't compromise over anything. In fact all the 'compromises' have gone one way.
Do tell what they are supposed to "compromise" over? they should let themselves be blown up? I really don't follow?
Give an example of a compromise they could make?
 
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