PvP (Open) commanders not welcome on this forum?...

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The real fun is to see who logs first. That'll be the real competition. Not 12 FdL with the same build space jousting. :p

Whose the organiser of this shindig? HP? Says it all.

Sorry, but this thread is mostly ridiculous. From what I've seen, PvPers who come here and don't think they're the master race and the rest of us are all space fodder for them are pretty welcome.
 
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I see this thread has accomplished what all the other thread types like this have - absolutely nothing except reinforcing negative stereotypes and further entrenching the different sides.

There are three modes; use them and stop worrying about everyone's else's play style.
 
I have no idea why people think this is just a PvE game when the game has no tools to make it a proper PvE platform. if you go in open then we all get thrown in the same game and that's about it. what you do in open is your business but its not a dedicated PvP or PvE game its more just a frame for people to do stuff in.

i have no problem at all with PvP in open......
I actually have no problem at all, not 1 bit with PvP players AND I can now finally give up on what DB said back in the dev dairies and accept Open being a free for all anything goes without any repercussion for your actions even if you blow up a clean ship with 20mil losses to the victim (which is essentially what open is now...... BUT......... IF this is what the PvPers want (and i know PvPers are not 1 homogenous group just like PvErs aint either) then don’t complain about players not being in open and try to coral those into it.

IF FD &/or PvPers want players back in open FD HAVE to implement a plausible C&P system, and PvP groups have to police their own, if not then groups like mobius will continue to thrive - which i am fine being in.

but, regardless, calling PvErs the crap tier, or afraid, or cowards.,... that is what i will always take the bait of.... and yes i should rise about it, so for that the fault is mine.
 
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Yay! If i read some comments here and how people see things, i really have to consider what i generally do. I mean, i just in RL bought some bread. According to the logic of some people here, this clearly was an act against all other humans around, who i want to starve by taking away their food. I am well on my path to genocide here and i wasn't even aware of that!
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the difference is that there isn't anything wrong with just murdering another player, unless its repetitive harassment obviously.

There is no difference when it comes to naming and shaming. It's a forum rule designed to prevent witch hunts, nothing more. It applies exactly the same whether you're accusing somebody of combat logging, griefing, station gank cheating, literal hacking, or delivering a single ton of a commodity to a station you don't like.
 
i'm a PVE player, does that make me part of the 'crap' tier of players ?

Possibly and for good reason really, if you are only fighting the dummy AI I doubt you've ever really been pushed.. Were you around in the immediate aftermath of the 2.1 improved AI with engineered weapons? Most 'PvPers' were loving the additional challenge, I think its fair to say the PvE only crowd were not and the QQ was high even for this forum.

Arguably those who PvP are more accomplished players, it stands to reason.

Well its history now but it all got quickly nerfed..
 
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I wasn't assuming fact. I was stating concern that a spokesperson from a PvP group concluded that they weren't sharing/using the official forum because they felt unwelcome for whatever reason.

This thread has now polarised
There is some irony I would say in the whole thing, PvP group doesn't want to go a place they aren't welcome they get a bad experience, yet you see self proclaimed PvP'ers posting about lack of players in open mode, as if surprised that other people do not want to go a place where they get a bad experience?

That said, thread isn't polarised, as long as you refuse to engage those that do throw insults, focus on the parts that aren't insults and such, its, well as normal as any official forum gets, because this forum trouble is far from an Elite thing, various official forums often get labelled pro a specific group and against another over time, again even if it doesn't hold true.
 
Arguably those who PvP are more accomplished players, it stands to reason.

Accomplished at what? Playing one small aspect of the game? Thats quite a high soapbox you've placed yourself on, and dismissed about 95% of the games players from.
 
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Possibly and for good reason really, if you are only fighting the dummy AI I doubt you've ever really been pushed.. Were you around in the immediate aftermath of the 2.1 improved AI with engineered weapons? Most 'PvPers' were loving the additional challenge, I think its fair to say the PvE only crowd were not and the QQ was high even for this forum.

Arguably those who PvP are more accomplished players, it stands to reason.

Well its history now but it all got quickly nerfed..

I believe Master Race money is worth more in real-life, too.
 
Dude, people cry about how hard NPC AI is here. They cry about how hard trading is. They cry about how hard it is to travel from one end of the bubble to the other. They cry that they aren't running the Federation Navy after 2 sessions of grinding rep. They cry that paying the game 18MCr to transport their 300MCr warship across the bubble is too expensive and takes too long.

PVP? Real competition and risk? You're in the wrong neighborhood friend. And it's a damn shame.

Repped.

Accomplished at what? Playing one small aspect of the game? Thats quite a high soapbox you've placed yourself on, and dismissed about 95% of the games players from.

Truth hurts?

Obviously the context is in regards to COMBAT. In terms of COMBAT, people who PvP a lot are going to be more skilled in combat.

That shouldn't hurt your feelings any more than someone saying NBA players are more accomplished in Basketball than you are, regardless of how many pickup games and high school championships you won. Sorry to 95% of high school atheletes? No, deal with the reality. I'm 100% sure that many of them are better than you or I. If you feel differently, enter a competition and prove you're better.
 
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Possibly and for good reason really, if you are only fighting the dummy AI I doubt you've ever really been pushed.. Were you around in the immediate aftermath of the 2.1 improved AI with engineered weapons? Most 'PvPers' were loving the additional challenge, I think its fair to say the PvE only crowd were not and the QQ was high even for this forum.

Arguably those who PvP are more accomplished players, it stands to reason.

Well its history now but it all got quickly nerfed..

Crap im really crap then...holly crap i really do think some people around here do believe their own over inflated tier of crap.

I just dont understand good or bad pvp play style or pve play style why does it matter unless your 10 and have something missing in your RL that makes you feel the need to be better than someone else in a computer game, which offers a diverse style of playing styles some of which have no need to engage with other people let alone be better at them at anything.
 
Possibly and for good reason really, if you are only fighting the dummy AI I doubt you've ever really been pushed.. Were you around in the immediate aftermath of the 2.1 improved AI with engineered weapons? Most 'PvPers' were loving the additional challenge, I think its fair to say the PvE only crowd were not and the QQ was high even for this forum.

Arguably those who PvP are more accomplished players, it stands to reason.

Well its history now but it all got quickly nerfed..
Considering we are talking about griefing and such that is the problem most PvE people have with "PvP'ers", frankly those that enjoy griefing should be even worse in your book then, because they enjoy only attacking those that clearly do not stand a chance so those people are, by their own actions, not even fighting a "dummy" AI, and not at all getting 'pushed' or challenged.

As for AI difficulty, AI can be difficult, because amongst other things it depends on your scenario, your own skill, heck you can play overly aggressive and get a lot of npc's on you if you want.
PvP players are not in any way "more accomplished", none what so ever, PvP is not special or anything or makes them better or above PvE players, so yeah, doesn't stand to reason in my book.

I mean remember when you say this, that you are also labelling people playing insane hard PvE games like Dark Soul's series and such. You can't just toss a label like that.

The entire main problem as I see it, with griefing, is that many people do not enjoy getting randomly destroyed by some random person online, no interaction, no in game gain or reason, just getting blown up because that is what that person enjoys. And that I can understand. Again I enjoy PvP and PvE myself, PvP especially when it is challenging, and to me, those that just blow up weak targets are worse then anything else, because they specifically seek no challenge. PvE'ers can seek challenge, whatever challenge the game might give, and if or if not you find that challenging is very individual, so I don't see how you or me can judge them by that?
 
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Possibly and for good reason really, if you are only fighting the dummy AI I doubt you've ever really been pushed.. Were you around in the immediate aftermath of the 2.1 improved AI with engineered weapons? Most 'PvPers' were loving the additional challenge, I think its fair to say the PvE only crowd were not and the QQ was high even for this forum.

Arguably those who PvP are more accomplished players, it stands to reason.

Well its history now but it all got quickly nerfed..

Did it ever ocurred to you that there might be more to this game than just shooting around in circles?

ps: and by the way I was for the improved AI too.
 
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Possibly and for good reason really, if you are only fighting the dummy AI I doubt you've ever really been pushed.. Were you around in the immediate aftermath of the 2.1 improved AI with engineered weapons? Most 'PvPers' were loving the additional challenge, I think its fair to say the PvE only crowd were not and the QQ was high even for this forum.

Arguably those who PvP are more accomplished players, it stands to reason.

Well its history now but it all got quickly nerfed..

Wow. Where does all the disdain for our PvP heroes come from I wonder?
You people should really talk less.
 
Thats why game design sucks. Its favoring one part of players.
BGS is PvP by the definition of PvP. Its not my definition. Do not blame me. It no matter how someone will call it, but any player against player, faction versus faction play is PvP. Elite is not making an exception, its one of many games and PvP definition is a higher layer.
Tools have no matter. It may be PP/BGS/CG, or simple laser. Or pawn in chess.

thing is, i like the game design..... you dont... and that is fine. There are loads of games out there i hate the core game design (say EVE - great game, just not for me) so i dont buy it.

there are other games i like the idea of parts of, dislike other parts of, and then i have a decision to make.. Star Citizen for instance, i chose to buy despite being highly guild focussed with ships in there aimed solely for large groups of players and unlikely to have npcs to allow me to ever fly them.

but i chose to buy anyway........ but what i wont do is go on their forums and complain that its a rubbish game design and that npcs must be added to take all roles of players for people like me. (I may hypothetically suggest it, but if i was told no in no uncertain terms - like Mike Brookes has said regarding the modes - I would totally respect that)
 
i have no problem at all with PvP in open......
I actually have no problem at all, not 1 bit with PvP players AND I can now finally give up on what DB said back in the dev dairies and accept Open being a free for all anything goes without any repercussion for your actions even if you blow up a clean ship with 20mil losses to the victim (which is essentially what open is now...... BUT......... IF this is what the PvPers want (and i know PvPers are not 1 homogenous group just like PvErs aint either) then don’t complain about players not being in open and try to coral those into it.

IF FD &/or PvPers want players back in open FD HAVE to implement a plausible C&P system, and PvP groups have to police their own, if not then groups like mobius will continue to thrive - which i am fine being in.

but, regardless, calling PvErs the crap tier, or afraid, or cowards.,... that is what i will always take the bait of.... and yes i should rise about it, so for that the fault is mine.

for the record I don't think PvE'ers are a crap tier and I don't want to force people into open, if you wanna play by yourself or with your friends in a private group that's kool with me.
but I would want people who play in open to stop complaining if they get murder/death/killed.

when you say C&P what exactly do you want because I see C&P thrown around a lot but know one ever gives any details. no C&P system will stop random killing unless your idea of C&P involves deleting the accounts of anyone who attacks you.
 
Accomplished at what? Playing one small aspect of the game? Thats quite a high soapbox you've placed yourself on, and dismissed about 95% of the games players from.

Combat is a core element of the game, past and present. I'm not sure there is anything skill based about grinding a trade run or honking at stars. So the skillful piloting of ones ship is likely the only defining factor. If folks are just fighting AI then they aren't going to be facing much of a challenge (that some think its challenging is revealing enough). Over the years I've had lots of battles with other players and learnt a lot from the experience, without which I wouldn't be as competitive as I am now.

Anyone who avoids fighting other players will never had the need to improve, and they won't have had the experience to manage themselves in a fight. I'm just stating the obvious rather than trying to come off as being superior. Nevertheless I think its within most people to improve and reach a reasonable standard in this area, but what tends to happen is people moan at Frontier that its too hard, as per my previous comments about 2.1 AI
 
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when you say C&P what exactly do you want because I see C&P thrown around a lot but know one ever gives any details. no C&P system will stop random killing unless your idea of C&P involves deleting the accounts of anyone who attacks you.
Actually a large amount of people have posted idea's that could plausibly at least curb the trend, by having consequences that would affect the griefers ability to do what they do, nothing will completely stop it no, but if it can be curbed enough to only be a light irritant to players at a whole, and not the common occurrence it is now (seemingly), then that's good enough if you ask me,
 
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