Recently I been killed...
I have though aboutmy view on PVP before.
Why people get frustrated with ganking, or do it.
But now I understand more about both sides of this topic.
I was always meant to be a PVP player, but after delving into the game, my focus had to change.
Today I'm happly doing a lot of AX combat, trading, and some research.
While trying to advance our understanding of the Unknown Relic, I stopped at a known Guardian SIte to farm more Relics. By this point I've spent some hours gathering a lot of probes, links and all kinds of thargoid itens to shove in the Thargoid Structure and other places like the Maelstrom.
I don't own a Fleet carrier, so I was doing everything on the same Anaconda.
When I had to do further tests and came back to gather 1 last unmodified Guardian Relic. I was killed.
I was shocked.
What would be gained by this player parking a combat SRV on the Guardian Structure just to kill incoming players so defenseless.
I was frustrated that I lost all that diverse cargo that took a long time to gather. But this player, his situation is way worst...
Above all, I was mostly intreeged about why isn't it obvious the reason this happens [ganking]. And most obivously it's solution.
This is a thread about why is ganking so annoying and what should be done to fix it in the current game possibilities.
So I'll ignore the hours I invested on that journey to talk about a far more important issues.
Grieffers are Grieving
I've started playing ED to be a PVP player. Have a figher better than all others and fly some inventive Ship build.
Very soon it became clear that I needed to work for that.
All this time you are grinding credits or materials, probably trading and doing other things you hadn't imagined.
Even enjoying it. All leadding towards that combat ship that will finally enable you to handle yourself in PVP.
Eventually some ganker will come and atack you, but after reflecting you will think: OOOH, one day I'll have a ship to deal with them.
After all that farm, doing Wing Missions solo, watching videos, building your ship, becoming ''ELITE''.
Now it's time to kill some players.
But where? How? Do I need to interdic random players? Or keep running around searching for wanted people on a 1x1 Milky Way?
Maybe go to CG systems and call people out for duels...
The PVP player will try everything, but unfortunatly there is no easy acess to pvp. Unlike any other activity, there are no missions for that.
There are no definitive ways to engage in it within the game. All that effort you put into preparing for it will become frustration.
There is no PVP...
The player knew this was no arena FPS where you match make, or a medieval MMO where you PVP:Queue...
But thye knew there was player vs player gameplay, a war in space, piracy, squadrons, every feature that points to player combat being a part of the game.
It was one of the reasons that brought them to this game, this space. Made them work so hard and explore a bunch of different experiences, yearning for that moment you would put fear in the skys.
Soon this same player will randomly atack another, just to see if it sparks some feeling of action.
To see if it atracts a response from a PVP player, and reward them with the so desired experience.
The player who killed me would never destroy an Anaconda with the Combat SRV, it was released into the game, but there is no situation that requires or incentivises it's use.
The same goes for another player who parked their Fleet Carrarier nearby just to kill unsuspecting players with it's Viper MK IV.. When would he use that fighter/bomber fly-by build? There is no cenario or activity for those players, but all the features in the game point towards it's possibility.
The frustrated player became the fear in the skys themselves, because they are moarning for something they never had.
Yearning for something that was already lost.
Think about it. Players are loosing hours of their progress because some one else lost even more hours in expectations.
Basically every one ends up loosing because a group is bored and abbandoned.
Recently I been killed... and I wish it happens again.
But I wish it was PVP oriented.
-I want people to destroy each other, and do it over and over again, because it's fun. And if I'm not up for that, than that player will easly find someone else.
-I want to know that the person who destroyed me had a reason. Because the gained a lot of materials, or money, or commodities... what ever I understand could be a possibility, even If I'm not sure.
-I want that players actions to have meaning for the both of us.
I want a pvp feature.
I've been trying to get into PVP for a long time, but I'm not a ''Discord/Group'' player. I don't wanna look in external sources for PVP. A huge majority of the playerbase wont.
The game is not meant to be played externally.
So besides being ganked or duelling a friend, PVP players have no way to achieve their desired gameplay.
Many people want to engage in combat with other, but lack:
-acessible methods
-incentives
-progression
There is not a single feature pointing you towards / instancing you with / incentivising duel with ; another player.
There are no rewards, generic or unique, to destroying or interacting in combat with a player. Any material dropped could be farmed in bulk. And Player bounties are very very low.
Piracy is very different from combat, as is mostly unviable in PVE and PVP because of the modules necessary for the gameplay, and how they aren't effective in their job. Compared to most Activities.
There is no way to engage in early PVP besides following the same 2 steps mentioned. With another player who hasn't unlocked engineering yet.
There is the argument that CQC is for the PVP players, but is so separate from the rest of the game. It's so limiting.
It is literally another game. One where I can't build ships, engage in huge battles, use any medium/large ships, or even the smaller ones we own.
There is this whole match making feature for it, also a matchmaking feature for multi-crew.
Why is there no matchmaking for PVP? Is it because it isnt immersive?
How about a consistent/recurring Community Goal-like system about PVP actions in that system? A single system that doesnt spawn NPC's, and missions are for combat in that system.
I could list various different changes to modify existing scripts to include PVP elements, ajust existing mechanics, incorporate new ones.
There are so many existing features that could make PVP acessible, but not a single sign of change.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
I wan't to end this on a positive note.
-For the guy that ganked me, thank you.
It reminded me why I started playing this game.
Why I get frustrated faming for a fleet carrier, or unsatisfied after killing alot of thargoids.
It's because I want PVP, to test my skill AGAINST other players.
So yeah... Go out there and commit random murder. Fight for the Thargoids.
Make use of the current narrative and start pushing for a change.
Make community goals unbarables, Thargoid repel impossible, make PVP happen.
If the narrative pushes the game foward and we are telling a tale of war.
Go do war.
And for the rest of you, fly safe o7
I have though aboutmy view on PVP before.
Why people get frustrated with ganking, or do it.
But now I understand more about both sides of this topic.
I was always meant to be a PVP player, but after delving into the game, my focus had to change.
Today I'm happly doing a lot of AX combat, trading, and some research.
While trying to advance our understanding of the Unknown Relic, I stopped at a known Guardian SIte to farm more Relics. By this point I've spent some hours gathering a lot of probes, links and all kinds of thargoid itens to shove in the Thargoid Structure and other places like the Maelstrom.
I don't own a Fleet carrier, so I was doing everything on the same Anaconda.
When I had to do further tests and came back to gather 1 last unmodified Guardian Relic. I was killed.
I was shocked.
What would be gained by this player parking a combat SRV on the Guardian Structure just to kill incoming players so defenseless.
I was frustrated that I lost all that diverse cargo that took a long time to gather. But this player, his situation is way worst...
Above all, I was mostly intreeged about why isn't it obvious the reason this happens [ganking]. And most obivously it's solution.
This is a thread about why is ganking so annoying and what should be done to fix it in the current game possibilities.
So I'll ignore the hours I invested on that journey to talk about a far more important issues.
Grieffers are Grieving
I've started playing ED to be a PVP player. Have a figher better than all others and fly some inventive Ship build.
Very soon it became clear that I needed to work for that.
- I needed a better ship
- I needed to engineer it and progress a lot of the game
- And I needed training.
All this time you are grinding credits or materials, probably trading and doing other things you hadn't imagined.
Even enjoying it. All leadding towards that combat ship that will finally enable you to handle yourself in PVP.
Eventually some ganker will come and atack you, but after reflecting you will think: OOOH, one day I'll have a ship to deal with them.
After all that farm, doing Wing Missions solo, watching videos, building your ship, becoming ''ELITE''.
Now it's time to kill some players.
But where? How? Do I need to interdic random players? Or keep running around searching for wanted people on a 1x1 Milky Way?
Maybe go to CG systems and call people out for duels...
The PVP player will try everything, but unfortunatly there is no easy acess to pvp. Unlike any other activity, there are no missions for that.
There are no definitive ways to engage in it within the game. All that effort you put into preparing for it will become frustration.
There is no PVP...
The player knew this was no arena FPS where you match make, or a medieval MMO where you PVP:Queue...
But thye knew there was player vs player gameplay, a war in space, piracy, squadrons, every feature that points to player combat being a part of the game.
It was one of the reasons that brought them to this game, this space. Made them work so hard and explore a bunch of different experiences, yearning for that moment you would put fear in the skys.
Soon this same player will randomly atack another, just to see if it sparks some feeling of action.
To see if it atracts a response from a PVP player, and reward them with the so desired experience.
The player who killed me would never destroy an Anaconda with the Combat SRV, it was released into the game, but there is no situation that requires or incentivises it's use.
The same goes for another player who parked their Fleet Carrarier nearby just to kill unsuspecting players with it's Viper MK IV.. When would he use that fighter/bomber fly-by build? There is no cenario or activity for those players, but all the features in the game point towards it's possibility.
The frustrated player became the fear in the skys themselves, because they are moarning for something they never had.
Yearning for something that was already lost.
Think about it. Players are loosing hours of their progress because some one else lost even more hours in expectations.
Basically every one ends up loosing because a group is bored and abbandoned.
Recently I been killed... and I wish it happens again.
But I wish it was PVP oriented.
-I want people to destroy each other, and do it over and over again, because it's fun. And if I'm not up for that, than that player will easly find someone else.
-I want to know that the person who destroyed me had a reason. Because the gained a lot of materials, or money, or commodities... what ever I understand could be a possibility, even If I'm not sure.
-I want that players actions to have meaning for the both of us.
I want a pvp feature.
I've been trying to get into PVP for a long time, but I'm not a ''Discord/Group'' player. I don't wanna look in external sources for PVP. A huge majority of the playerbase wont.
The game is not meant to be played externally.
So besides being ganked or duelling a friend, PVP players have no way to achieve their desired gameplay.
Many people want to engage in combat with other, but lack:
-acessible methods
-incentives
-progression
There is not a single feature pointing you towards / instancing you with / incentivising duel with ; another player.
There are no rewards, generic or unique, to destroying or interacting in combat with a player. Any material dropped could be farmed in bulk. And Player bounties are very very low.
Piracy is very different from combat, as is mostly unviable in PVE and PVP because of the modules necessary for the gameplay, and how they aren't effective in their job. Compared to most Activities.
There is no way to engage in early PVP besides following the same 2 steps mentioned. With another player who hasn't unlocked engineering yet.
There is the argument that CQC is for the PVP players, but is so separate from the rest of the game. It's so limiting.
It is literally another game. One where I can't build ships, engage in huge battles, use any medium/large ships, or even the smaller ones we own.
There is this whole match making feature for it, also a matchmaking feature for multi-crew.
Why is there no matchmaking for PVP? Is it because it isnt immersive?
How about a consistent/recurring Community Goal-like system about PVP actions in that system? A single system that doesnt spawn NPC's, and missions are for combat in that system.
I could list various different changes to modify existing scripts to include PVP elements, ajust existing mechanics, incorporate new ones.
There are so many existing features that could make PVP acessible, but not a single sign of change.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
I wan't to end this on a positive note.
-For the guy that ganked me, thank you.
It reminded me why I started playing this game.
Why I get frustrated faming for a fleet carrier, or unsatisfied after killing alot of thargoids.
It's because I want PVP, to test my skill AGAINST other players.
So yeah... Go out there and commit random murder. Fight for the Thargoids.
Make use of the current narrative and start pushing for a change.
Make community goals unbarables, Thargoid repel impossible, make PVP happen.
If the narrative pushes the game foward and we are telling a tale of war.
Go do war.
And for the rest of you, fly safe o7
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