PVP Respawn Revenge- how to stop this abuse?

Forty. Five. Seconds.

I can't believe some of you think this is fair. I there was ever an IWIN button, the Die-Repair-Reload is it.

(Maybe everyone isn't reading the whole thread?)

Was it really 45 secs? For him to load up leave the station, find him in SC and interdict him. Really? Dude, seriously it sounds like there were opportunities to escape in this process and he decided to duke it out a second time, with rares in his hold none-the-less. I've read the thread, but I don't think this is a real problem. You want reality, reality is the guy he blew up came back looking for him. If this happened to me I wouldn't have blamed the game or the pirate, only my own actions and would seek to make sure it didn't happen again.
 
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Another way to look at a 5-10 minute timeout between re-spawns, is imagine if you are the OP but you didn't win the battle first time round, you died instead and the pirate got away with killing you the first time you encountered them. Do you really want to wait 5-10 minutes before playing again?

What if you are taking part in one of the war zones. You are really enjoying the battle but you die a few times. Do you really want to wait 5-10 minutes each time before getting back into the battle?

It's easy to want the "bad" guy to wait 5-10 mins before re-spawning, but what if it's you re-spawning and you're the "good" guy?

If there was a 5-10 minute delay for re-spawning, I predict this forum will be full of threads moaning "why do we have to wait each time to re-spawn".
 
I was happily pirating players in Lave, scanning, messaging, and allowing them to jump out once before reinterdicting if they so chose to play it that way. He chose to attack me during my scan and managed to kill me. It happens. I go back out to continue pirating and he is still there, I reinterdict and kill him this time. You guys think because you kill someone you should suddenly be on their ignore list? What a bunch of boo hooers. I've killed many people, had them immediately come back and guess what? I killed them again, or ran away. Trust me my insurance was much more than yours and the bounties you lost if you need some back patting like it sounds like. Play better and smarter next time. I'll tell you just like all the traders who friend add me to talk after I kill them for not complying, take it as a lesson learned and move on.

Yes his post is about me.
 
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Your suggestions need to be examined more carefully.

Scenario: I am minding my own business in open and some pro-PvP player comes along and whacks me which is a perfectly legitimate thing to do. However, not only do I have to suffer the loss of a ship, cargo, any exploration & bounty data I might be holding, now you want to add a timer to lock me out the game too ?

Funny :)

If you die in the same system you last docked at would spawning at a neighbouring system be a fair solution? That way no down time for anyone and yet the ability to intercept the player who bested you with in seconds (which does seem nuts) would be gone.

Reading it from the pirates POV I sympathise with him too I guess so my idea seems a win win at 1st glance imo
 
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If you die in the same system you last docked at would spawning at a neighbouring system be a fair solution? That way no down time for anyone and yet the ability to intercept the player who bested you with in seconds (which does seem nuts) would be gone.

Guess that's the price you pay for killing players ;)

Also, not aimed at you, but want to clear up some misconceptions about ED:

There are no instances as such.

  • YOU are the instance.
  • When you get near another player if the matchmaking allows it you will be merged and form 1 instance
  • The max number of players who can be merged together is 32
  • Blocking players does not prevent them from being matched with you, it lowers the chance

ED isn't about killing other players for sport

  • You can kill people if you want but unless they were a pirate that's murder
  • The repercussions for murder are far too lenient
  • The only legitimate kills are BHs on pirates

Ironman would sort out the wheat from the chaff - kill someone and you never meet them again ;)
 
I don't see there being a problem with going after a revenge killing.
You should expect it every time, you should have made yourself scarce by super-cruising away or found a station to dock at instead of flying around. This is why Elite is Dangerous!
Revenge is one of the sweetest dishes but served cold. you got one served up to you hot OP stop all this nonsense talk of spawn timers.
 
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Respawn timers on death for anyone with a bounty. The larger the bounty, the longer the respawn timer. Think of it as a short term prison sentence for criminals.

Also you should not be able to spawn in any system where your rep is worse than unfriendly.
 
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Respawn timers on death for anyone with a bounty. The larger the bounty, the longer the respawn timer. Think of it as a short term prison sentence for criminals.

Also you should not be able to spawn in any territory where your rep is hostile or worse.

No to the first part. Locking people out from play for any reason other than a TOS violation is a non-starter. That is a sure fire way to make people leave in droves, if they are then forced to wait before they are allowed to play again.

Yes to the second point, and a good idea I would support. You should not be able to re-spawn in a territory that is actively hostile towards you. Note *hostile* as in red on the display. If you do die in such a system you move to the nearest sector that is not hostile and that has a station.
 
No to the first part. Locking people out from play for any reason other than a TOS violation is a non-starter. That is a sure fire way to make people leave in droves, if they are then forced to wait before they are allowed to play again.

Im talking about respawn timers of like 10-30 seconds for small bounties, up to at most a few minutes for huge 6 figure + bounties. Nothing like seriously long term. People that play shooters or other pvp games are quite used to waiting a few minutes to respawn in certain situations and game modes. Personally Im a lot more concerned about the non criminals being driven away from the game by all of the nonsense being allowed in the starter systems than I am about some short attention span griefers leaving the game because of a 30 second respawn timer.
 
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Sir you hit the nail on the head - this is unbalanced and unfair and shame on the cmdr for doing this - this should be classed as a pvp exploit.

This is the reality of the fact that ED is a video game. Creating arbitrary barriers between people and the game makes the video game frustrating to play. However, if the player accepts the fact that it is a video game and that people can respawn and get back in the fight, they won't be at a disadvantage.
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You can't fix what isn't broken.
 
Im talking about respawn timers numbering in the seconds for small bounties, up to at most a few minutes for huge 3 figure bounties. Nothing like seriously long term. People that play shooters or other pvp games are quite used to waiting a few minutes to respawn in certain situations and game modes.

Seconds yes. Minutes no.

Dont let the fact I play ED fool you, I am a proper gamer. I play almost every genre of games and have done for decades. Shooter games where its only a 1hk no respawn combat arena (aka ironman/hardcore elite) are not as popular as respawn countdown variants. That can be seen in many FPS games where such modes or similar modes exist in tandem with short timer respawn options. The HC/Elite modes are populated yes, by at a far far low percentage of the playerbase.

Waiting less than 30 seconds to start playing again from a death is the "norm" in online FPS games. Games that have shunned that in most cases do not have a strong following of players. Of couse there are exceptions (there always are), however ED currently has a timed respawn that is more than sufficient to cover this "norm". Once you start adding time to make it more than 60 seconds players get frustrated. And frustrated a LOT, especially like you suggest when they have a bounty. I mean some factions demand you GET a bounty by attacking traders for the opposite faction. That means just by playing normally you could in point of fact end up killed an waiting minutes on your "spawn counter".

Not a good idea in my book, for the reasons I outlined.

But your second point is a good one and I support it for hostile zones.
 
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Sorry bro, but you were just unlucky.
If I make a player angry (and I do it a lot and with a certain pleasure >:D ), I absolutely try to lower the risk of getting killed. Why didn't you jump just into another system after you killed him? Of course, this was an obstinate person you were facing - but at the end of the day you had to calculate this possibilty and lower the risk by jumping into a neighbour system.

That's my opinion, but if you want revenge, you can send me a PM and we kill this Commander. I have some experience in killing player...


RIP those dozend CMDRs from Aiabiko yesterday, RIP those CMDRs from Lave, Leesti, Orrere, Uszaa, Diso today, I pray for you!

...Wait nah, I'm atheist.
 
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I don't see there being a problem with going after a revenge killing.
You should expect it every time, you should have made yourself scarce by super-cruising away or found a station to dock at instead of flying around. This is why Elite is Dangerous!
Revenge is one of the sweetest dishes but served cold. you got one served up to you hot OP stop all this nonsense talk of spawn timers.
Revenge killings would be GREAT storytelling. "You killed my father. Prepare to die." But only if they were done right. I'm talking knowing the name of the guy that did you in and spending some time searching for him - like one of the pirate hunting missions. The idea of respawning with a new, perfect ship and going immediately out to finish the job you couldn't handle the first time is the problem. A broken mechanic means you get two chances to kill the guy, while he only gets one to defend himself.

Note that the pirate in question responded above and did not dispute the timing of the re-attack. Forty-five seconds.

Note that I'm not against the pirate for playing the game the way it is implemented now. He's not at fault, the respawn design is.
 
I think that's really harsh for the OP - you did great killing the guy.
But really you knew he was camping that station, you should really have jumped or docked at another I'm afraid :)
Lesson learned here and not much lost either.

I may have done the same thing thinking about it as naturally you want to dock at the nearest station to repair, lesson learned for me too :D
 
I think the only person at fault here is OP. He went out of his way to cause problems and got screwed over in the end. Maybe next time you should just NOT go looking for trouble?

Imagine that.
 
Well being objective, you have radar you could have found him.

To interdict, he has to get behind you.

Its rather a case of it not being particularly sporting, but well, its a tough world out there !!!
 
Only way to solve this would be to give you a X minutes cooldown in station before your new ship gets delivered ( otherwise abusers would just relog and spawn outside the station ).
 
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