First of all, multiplayer and PVP are two different things. Second of all, I'm not the one asking them to implement stuff that wasn't even on their roadmap so calling me 'selfish' is a bit of a reach. I'm asking them to keep fleshing out and stick with their vision of what they wanted the game to be.
I don't ever remember "PVP tournaments" in the design documentation, beta release notes, or anything else.
What most people clamoring for "PVP" misunderstand or just don't want to is that the people 'against' PVP are not against multiplayer. And most aren't even against PVP, I'm not. I just don't think it should be remotely any focus of the game. I'm disappointed they are 'balancing' around it.
I also don't want them to 'split up' the game, it's not because I'd feel "gimped" it's because it's splitting up the development team to work on two separate games, balancing two separate systems, working with two separate groups.
and the selfish bit being that you only want fd to focus on what you want
what other people want is just a waste of resources
any solution to compromise between whatever sides again is just wasting resources you claim you are entitled to
i dno but i sense a lack of self awareness
this game is a predominantly singleplayer affair i fail to see how u can fear it is not
pretending this game is swarmed/dominated by multiplayer demands is just plain unreasonable
every aspect in this game is totally pve focused and only as of late there is some thought about multiplayer aspects (pvp or otherwise)
why are you so intolerant i wonder
I'm "intolerant" because the developers have been most active in the PVP 1v1 balanced threads. It's all about shield cells and Python nerfs this past few weeks when there are a ton of other threads going unanswered or whatnot.
I want them to focus on "what I want" because that's the game I bought. That's the game they declared as the one they are selling. You are the person asking them to take resources away from this and create stuff never mentioned anywhere up until some random PVPers mentioned it.
And even so, I'm not 'against' PVP. I think it's fine how it is in the game right now, it's the constant "balance" chase that I don't want to see. I've expressed my opinion on this in other threads so for this one it's pretty simple and I'll keep it on topic: I do not want this game to have any resources wasted on PVP-centric gameplay. It's really simple. It's not selfish, it's not greedy, I'm not the person asking them to create things that aren't in the game, you are. You even mentioned that this game has a PVE focus .... so why try and force them to cater to PVP?
Everything that is mentioned in the OP can happen now, are you to lazy to put it together? Should FD hold your hand to the correct system? Go do it. Start a thread saying PVP TOURNAMENT COME SIGN UP instead of a thread asking our opinion on it. I'll stay out of it, I won't be there, in the thread or in the tournament. But if you ask my opinion on it? I'll give it.
and the difference is that i respect your opinion and you can ask for any feature you want
it is not for you or me to decide which resources go where
and btw u claim u are not against pvp but u are against balance which imo is a contradiction
even thou I am not really into playing ED for PVP I think this is a great idea if you Guys can pull this off would love to see some videos on you tube of the actionI've been thinking about setting this up for a while. It'd be easy to do, providing people want to compete for the glory of it and not expect any kind of reward. I haven't set it up because unofficial Galnet (see sig below) is taking up a lot of my time, but I'd love to get some footage from an event like this to use on the channel.
Players are restricted to Vipers
Players can use any equipment they like except shield cell banks (nobody wants a "round" to go on for 20 minutes while people spam healing potions, and it's very obvious when someone uses one of these)
FSD charge counts as an instant surrender
Player has the option of typing "surrender" instead of fighting to the death
I also considered the situation where a player runs for hundreds of kilometres waiting for a shield recharge, which would be naff to watch, so the ref could drop 2 canisters of algae at the start of the fight, a few kms apart, and if either pilot manages to pick up these canisters, they will win instantly. It's the kind of thing you'd only be able to do if your opponent was a very long way away, but it would eliminate the possibility of "running away for miles" while shields recharge.
Event would be knockout tournament style, and repair and rearm would be available between each round.
Event should probably take place on a weekend so that everyone has a chance no matter what time zone.
Event general area is announced to entrants well in advance (eg near Lave).
Event specific location is not announced to entrants until say half an hour before the start, or you'll get griefers. Alternatively, entrants must be in a custom private group.
Gogogo someone organise this!![]()
The football/boxing analogy isn't a good one. This is a development team with very finite resources, assigning any of them to focus on the PVP aspect is taking away from something else; PVE. Which is what I want the focus of the game to be on.
Again, I'm not against multiplayer, that I would like to see with options for Solo players to utilize NPC's instead of player-controlled ships, but I am against seeing a focus on PVP. It was "said" to be an afterthought, that it would be rare, that this game is you in the universe and every now and then you'd run into somebody.
Now it's people shooting missiles at people landing, ramming each other with Type 9's, yelling "carebear" or "coward" depending on gameplay choice, and we're seeing people wanting this game to be something it wasn't designed to be.
Once the development team starts chasing that "PVP balance" the entire PVE game will go with it and it will be worse for it.
All my opinion of course, if you want PVP I just don't understand why you wouldn't go play a game with that focus. Or to use your analogy, if you want to watch Boxing, why are you sitting here watching Football?
We're not "trolling it". We're expressing our complete disinterest in this style of play and hoping it never gets implemented on the level he's speaking.
You want it? Create a Private group and go do it. Nothing is stopping you. Or make a post declaring "this is where it will happen" and do it Open, doesn't matter to me. What I don't want to see is developer resources wasted on this type of gameplay.
What I was trying to say with my analogy was that we can have both things, it's not one or the other. And in a realistic vast universe such as this one, it is impossible that in one of the myriads of anarchy systems an event like this would not be held somewhere. Again, it's not compulsory, you enter only if you want to. And I most certainly did not demand the implementation of anything, I only had an idea and put it up for discussion. This can be easily implemented in the form of a mission in an Anarchy System. You enter, pay an entrance fee and fight it out with other players.
The reason I suggested that it should be world generated and not player organised is to accommodate all players and not only those that are heavily active in the community, some people may not have much time to be active.
I believe that events such as this would be great for players that don't have much time on their hands, as for example I could only have half an hour or an hour to play the game every day and going from station A to Station B for a mission or trading goods is not the most exciting way to spent that time. Whereas, if I can enter a tournament with other players, and maybe have 4-5 battles in half an hour and win some credits while doing that, that would be awesome, right? I'm not saying to adjust everything else to make this work, nor is it in any way necessary, I just feel that it would be a fun thing to implement. Something like this would definitely not destroy anyone's experience, nor drain the developer's resources destroying the future of the game![]()
What I was trying to say with my analogy was that we can have both things, it's not one or the other. And in a realistic vast universe such as this one, it is impossible that in one of the myriads of anarchy systems an event like this would not be held somewhere. Again, it's not compulsory, you enter only if you want to. And I most certainly did not demand the implementation of anything, I only had an idea and put it up for discussion. This can be easily implemented in the form of a mission in an Anarchy System. You enter, pay an entrance fee and fight it out with other players.
The reason I suggested that it should be world generated and not player organised is to accommodate all players and not only those that are heavily active in the community, some people may not have much time to be active.
I believe that events such as this would be great for players that don't have much time on their hands, as for example I could only have half an hour or an hour to play the game every day and going from station A to Station B for a mission or trading goods is not the most exciting way to spent that time. Whereas, if I can enter a tournament with other players, and maybe have 4-5 battles in half an hour and win some credits while doing that, that would be awesome, right? I'm not saying to adjust everything else to make this work, nor is it in any way necessary, I just feel that it would be a fun thing to implement. Something like this would definitely not destroy anyone's experience, nor drain the developer's resources destroying the future of the game![]()