PvPers - for your consideration (1) - trading in Open

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This is one part of a two pronged discussion on the apparent lack of traders in Open. Especially in relation to calls for changes to modes, CGs, bonuses for open, etc.

Please note, let's not turn this all into an open vs group vs solo debate, otherwise it will get locked and redirected quickly. Let's focus on the specific topic. Disclaimer, i don't trade, i've tried it, don't like it, so this doesn't apply to me. I don't even take part in trade CGs in any mode.

This first one is basically for you to consider regarding the mechnaics of trade, and how it applies to the possibility of making a profit and having PvP encounters with traders in open, whether they be ganks or pirate attempts.

We can consider both regular trading and Trade CGs.

Let's look at some maths first for some regular trading.

I loaded up eddb.io and selected the highest paying loop for this example. For simplicity, we will consider a 1t cargo hold and keep in mind this scales depending on ship.

We have a route with Titanium one way, buying for 1025 credits, selling for 1284, with a profit of 259. The other way we buy imperial slaves for 12635, sell for 16919, for a profit of 4284.

Now, let's factor in a single loss of cargo, how many clean runs do you need to make in order to break even or make a profit?

Titanium: 1025/259 = 3.9. Ok, let's call that 4 runs.
Imp Slaves: 12635/4284 = 2.9. Let's call that 3 runs.

Now, a trader has to evaluate risk. You have to assume that every hollow square/triangle is potentially a ganker. You cannot assume they are a pirate. Even if someone says they are a pirate, its a risk trusting them. Some players will be tricksy. Logic dictates you should always run, unless you cannot. If you cannot run, then you are going to die sooner or later, and that's where the maths might bite you badly.

So, we are now making a further assumption, assuming there is always a chance of a PvPer around who wants to kill or pirate you (but remember, you don't know). This is the ideal some PvPers want, always targets, so let's give them that. For every PvPer, there is a trader (apparently, if you listen to some people, there are curerntly zero traders per PvPer, which is hard to believe, but people are saying this). If there are more PvPers than traders in a system, then the situation is of course much worse. If there are more traders than PvPers, then its good for the traders, as risk is shared wider.

So, back to the maths. Our valiant trader has to make 5 clean runs of titanium one way and 4 clean runs of slates the other to make a profit. The first 4 and 3 runs are basically just compensating for the risk of loss of all cargo. And keep in mind, we haven't even got around to factoring in ship insurance yet!

Now, ask yourself, if a trader can make a combined 9 clean runs past you, what are the chances you will get them on the 10th, or the 11th or the 12th? If they can make so many clean runs, you're only going to get them if they make a slip. If they can't make those clean runs reliably, then there is zero point in trading in Open because they will be running at zero profit.

Let's look at the CG scenario quickly for comparison. I don't have any numbers here, but often the trade goods are barely profitable, as the market quickly becomes saturated. The profit comes from completing the CG, and then you are in effect in indirect PvP with the other traders, competing for the higher places. Again, if you are getting interdicted and robbed or killed, you are going to get a lower rating than others who are getting through... and remember, there are always plenty of gankers around trade CGs, not just pirates. Die too much, and your CG results won't even cover your insurance and commodity costs. Worth thinking about.

So, let's focus on the less risky and potentially higher profit bulk trading, and pick a ship build to consider. Let's quickly build a trade conda.

Ok, its a bit of a hack, i'm sure people can find reasons to increase or lower the cost, or to make it more surviable, but let's just roll with it. If you want to make your own variants and consider the costs, do so.

http://coriolis.edcd.io/outfit/anac...404040605054f04040403030301.Iw18ZlA=.Aw18ZlA=.

Considering standard rebuy, that's 13,233,000.
Cargo space 404.

How many loops do we need to make to cover the insurance?

Loop profit is 404*4543 = 1,835,000.

How many loops to cover insurance? 12233000/1835000 = over 7 loops required, that's 14 trips.

Combine that with cargo loss, you are looking at a minimum of 11 loops to break even, 12 or more to even start making a profit.

Assuming a minimum of 5 minutes per run (in most cases, it will be longer when taking into account everything from flight time, jump time, docking time, and buying and selling cargo, that means 12*2*5 = 2 hours... and i think i'm being generous here.

One death in all that, and boom, bye bye profit. 2 hours play down the drain.

Can you even afford to trust someone claiming to be a pirate looking at those odds? Fighting any interdiction looks very tempting.... and then, there is always the possibility of someone running a sidewinder into you at the station if you dare edge over 100 m/s.

Ok, people can play with the numbers, and i'm sure they can come up with different amounts. But i hope this serves to show the incredible risk a trader in open takes if they are flying in an area with one or more PvPers in it. The pirate or ganker in turn, has relatively low risk, unless they are facing bounty hunters in the area.

Keep this in mind when you make calls for things like open only bonuses, or removal of modes. Traders might look at those odds and simply say, forget that for a game of soldiers, and the result might not be what you hope for.

Also keep this in mind with the next thread i'm going to make, hopefully posted soon. ;)

(Please remember, don't turn this into an open vs group vs solo debate, otherwise it will get locked and redirected to hotel california. Focus on the risk vs profit to traders in open in potential PvP situations).

EDIT: Yes, i know, someone can also trade in perfect peace on the outskits of the bubble and never see another player.... but that doesn't help those wanting more targets in open, and makes you wonder why any sort of open bonus should exist for those people :p
 
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EDIT: Yes, i know, someone can also trade in perfect peace on the outskits of the bubble and never see another player.... but that doesn't help those wanting more targets in open, and makes you wonder why any sort of open bonus should exist for those people :p

Unless there's actual, real-world cash being sent my way, I have no desire to make myself a target for anyone. Those who "want more targets in open" are just plain s.o.l. It's not my job to provide anyone else with entertainment, unless I'm getting paid to do so, in which case it becomes my job.
 
The concept of an "Open Bonus" is not new to these forums. But why the need? All game modes are equal - fact. Why should people who play in Solo / PG be at a disadvantage for doing so?

For myself: I want to enjoy the game. My enjoyment excludes playing in Open. It involves PVE only - in Mobius. I do not need some kind of bonus as a carrot, playing in Open still won't happen!!

Why do you want more people in "Open"?
 
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Risk can be mitigated by the time and day you're making the runs. High volume days and times are riskier, such as Friday evenings, Saturday, Sunday, to a lesser extent, weekday evenings.

A remote location is also a factor but you may not find the high money routes there.

I haven't traded much recently though there is a high pay route right at my base. But when I did so in Open, the only issue was the tasty cargo NPC's, otherwise it was devoid of live players.

This what I find curious, I have yet to be pirated or even scanned by a live pirate in Open. I've been interdicted untold times by NPC's in Open/Solo when carrying cargo.

IDK if the piracy v trading is that uncommon or just luck on my side.

Anyway, my traders are heavy armed, heavy shielded and armored when they are in trading kit so, I'm ready for the eventuality.
 
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Those who "want more targets in open" are just plain s.o.l. It's not my job to provide anyone else with entertainment, unless I'm getting paid to do so, in which case it becomes my job.

That's not a bad idea actually - some kind of new job in the game that is directly (rather than indirectly) being a fox in a fox-hunt. (I guess powerplay touches on that.)
 
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. . . Now, a trader has to evaluate risk. You have to assume that every hollow square/triangle is potentially a ganker. You cannot assume they are a pirate. Even if someone says they are a pirate, its a risk trusting them. Some players will be tricksy. Logic dictates you should always run, unless you cannot. If you cannot run, then you are going to die sooner or later, and that's where the maths might bite you badly.

...

Now, ask yourself, if a trader can make a combined 9 clean runs past you, what are the chances you will get them on the 10th, or the 11th or the 12th? If they can make so many clean runs, you're only going to get them if they make a slip. If they can't make those clean runs reliably, then there is zero point in trading in Open because they will be running at zero profit.

. . .
Ok, people can play with the numbers, and i'm sure they can come up with different amounts. But i hope this serves to show the incredible risk a trader in open takes if they are flying in an area with one or more PvPers in it. The pirate or ganker in turn, has relatively low risk, unless they are facing bounty hunters in the area.

Keep this in mind when you make calls for things like open only bonuses, or removal of modes. Traders might look at those odds and simply say, forget that for a game of soldiers, and the result might not be what you hope for.

I do appreciate your attempt to look at the reality that dedicated traders operate in a very high risk environment. I am a dedicated trader; further, I do not rely on exploits. However, the result is that it is a very slow progress game. Too add, your turn around times are quite unrealistic. Depending on distances, a Round-Trip for a typical hauh (say, 40ly) is going to be closer to 15-20min.

That being said, I want to enjoy a nice, relaxing, game of space-trader. I want to focus on my routes and cargo. Being a target for someone who wants to play space-psycho isn't the game I want to play.

As you observed, if I get my ship shot out from under me twice and a major CG, I lose money (that assumes that I finish in the top 10%).

Yes, there are faster ways to make credits; however, that isn't the game I want to play. That being said, I don't want to be at constant risk of losing a day or two of income every time my ship moves; so, yes, I am one of those players who trades a distant edge area and see another pilot once or twice a week.

I would like to see, and interact with, more pilots; but not at the risk of a unplayable game or a game that forces me to play a game that I don't want to be playing.
 
Any calculation ofrisk is unavoidably going to involve rebuy costs. Hence traders will trade on the outskirts as the chances of interaction - desired or not - are negligible, and thus the profits, while they may be nominally lower, will tend to stick. when you have a bubble of the extent that there is in the game, there just aren't going to be a high enough number of targets.

Piracy and PvP combat in the game largely doesn't make sense anyway - a pirate can make more money in any other career. PvPers have to resort to leagues (playing a competitive game in an environment that doesn't support it) for balanced "matches." Their only alternative is playing the CMDR RNG where you take any and all opportunities to press a button repeatedly in the hopes that it will be a rewarding experience. Everything else - including and particularly the drama - is a result of both people being people on the internet and the desire to find a reason for meaningful conflict.

The basic problem, then, with PvP in the game is the size of the bubble - the player population is spread too thinly, which works against meaningful reasons for PvP, which also influences the relationship between nonsensical piracy and the trader.
 
Good logic AA, a nice summary of the real risks of trading in open. This is why traders generally do so elsewhere... the risk of being blown up simply isn't worth the reward of... uhh... being blown up. Actually, what IS the alleged reward for traders to do so in open? Seems like all risk and no reward to me.
 
The concept of an "Open Bonus" is not new to these forums. But why the need? All game modes are equal - fact. Why should people who play in Solo / PG be at a disadvantage for doing so?

For myself: I want to enjoy the game. My enjoyment excludes playing in Open. It involves PVE only - in Mobius. I do not need some kind of bonus as a carrot, playing in Open still won't happen!!

Why do you want more people in "Open"?

Another Mobius player here. I got tired of playing a game where I had to run and hide whenever I saw another human pilot.

And there are two reasons that people want more players in Open. The First is more positive, and sociable, interaction. The second is to have more people to shoot at. The second reason first pushed me to distant corner of the bubble, then into Mobius. However, I really would like to see more of the first.

There are RP ways to make open more attractive to players:
1. Personal warehouses at an identified "home" SB (should also provide discounts and other benefits to ships who achieved allied status through trade). This would allow traders to be more strategic in trading activity.
2. Warehouses for rent in SB’s where the trader is allied through trade.
3. More dynamic pricing for traders who are allied through trade; yes, discounts, and higher sell prices, reflecting more trade contacts at a particular SB or faction. (this can be tied to a “entered SB in open” flag)
4. Frequent police escorts for unarmed traders when traveling through high security systems (frequency based on security level, manifest value, open status, and alliance level in a system).
5. Enforce no-fire zones. I simply cannot believe that the Emperor is aware that there are station officers that allow her loyal servants to me slaughtered while they sit idly by and do nothing.

This is just the edge. There are many RP ways to make the universe much more open” to bulk traders.
 
Good logic AA, a nice summary of the real risks of trading in open. This is why traders generally do so elsewhere... the risk of being blown up simply isn't worth the reward of... uhh... being blown up. Actually, what IS the alleged reward for traders to do so in open? Seems like all risk and no reward to me.

It is all risk. And for what? To be someone elses content and plaything? Give up what I want so they can have "fun" at my expense?

To have to buy and design my ship in preparation for someone's else's style and then to play my game differently to further accomdate them? To play around them and their wishes?
Why again? There is absolutely zero reason to do so.
If I wanted to deal with PK'ers I would play a different game. Its not want I want or seek in ED.
 
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Risk can be mitigated by the time and day you're making the runs. High volume days and times are riskier, such as Friday evenings, Saturday, Sunday, to a lesser extent, weekday evenings.

... IF you have the luxury of picking and choosing your play times to suit others (and if you're only going to play at times when others aren't on, why play in open in the firat place?) and IF you are ONLY willing to play at those times.

A remote location is also a factor but you may not find the high money routes there.

... IF you are willing to accept reduced payments for acceptable risk levels (and again, if you are only going to play in places where others aren't, why play in open at all?)

Anyway, my traders are heavy armed, heavy shielded and armored when they are in trading kit so, I'm ready for the eventuality.

This is common sense, I trade the same way... but if there were incentives for PvPers to NOT be an at for no reason (oh I don't know, like maybe a real crime and punishment system and real methods for non-destructive piracy) perhaps there'd actually be some sort of gameplay reward to trading in open, rather than just being there for someone else's amusement. Right now there's zero reason for traders to be in open, and a whole lote of reason to NOT be.
 
The odds against the trader are not only dreadful, they are also - speaking as a roleplayer - completely unbelievable.

Elite's galaxy is at times reminiscent of the most immersion shattering parts of a horror movie, or the (otherwise good) Ice & Fire (Game of Thrones) book series, or occasional lapses in the Walking Dead TV show ... wherein the characters, utterly unbelievably, stop behaving as if they are in mortal peril and behave as if they've been transplanted from a different film/book/show in which there are zero bad guys, into the one they are actually in where murder happens on an hourly basis.

I just cannot believe that any trader - NPC or PC - would blithely undock in a flying coffin with the murder rate - NPC or PC, look at the massacre missions - we see in the ED galaxy. You'd have to be insane to leave the mail slot in anything less than a flying fortress. "See you tonight, honey - if I'm not dead!"

All that said, I did all my trading in Open ... because I'm a roleplayer. I'm not quite sure what I was roleplaying but re-reading the above ... an insane trader, I guess.
 
If people want to role-play as space-pillocks, they are welcome to. With each other. I see no reason why they should expect anyone else to participate. I'm certainly not interested, and it has nothing to do with in-game costs.
 
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Why again? There is absolutely zero reason to do so.
If I wanted to deal with PK'ers I would play a different game. Its not want I want or seek in ED.

As a trader I would enjoy the roleplay of encountering a REAL pirate...y'know, one that wants some of my cargo, not just the chance to see me pop. If I knew he was going to avoid popping me coz doing so would be bad for him, and there was some sort of contest where either of us could win out and losing just meant some cargo, that'd be fun for me. Occasionally. Not on every trip though. Your mileage may of course differ.

That's not what happens however.

A significant number of PvPers see trade ships the way I see cane toads on the road on a rainy summer night... something to run over for the "pop" sound and nothing more. Even the ones who DO try to pirate are forced to damage/destroy ships coz there's no effective non-destructive methods of pirating and no consequences for doing so. I'm sorry** but I'm just not interested in being there for that, and I (like yourself) refuse to do so.

If there's no benefit to me to trading in open and there is significantly more risk, WHY would we?

** I'm not really sorry.
 
The only way I can find trading interesting is by doing it at open in a CG, I've got ships setup for blockade running and like taking the gankers out on a game of cat n mouse. Engineered mines are a must for doing this.
 
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Remove all defencive modules from the game. That makes the trade Conda as good in combat as the gank Conda, except for a little added weight.

This will make it atractive for bounty hunters to maskerade as traders. It will also make a trade wing, with only traders a formidable opponent.

Increase the risk for the pirates and gankers by allowing optimal combat ships to trade with decent capacity.

Do this and even gankers will start to trade. ;)
 
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