So, it's destined to be the Type 7 and a half then, but can land on a medium pad, slower than an Anaconda, but with less range ? I'm struggling to understand why the base cost and running costs are worth it to haul another 50 or so cargo per trip. I'm also trying to work out what is the point of earning credits to buy more expensive ships if they are all to be "balanced" to pacify whining Viper pilots ?
The sad thing is the whiners are just screwing themselves here. With the Python being just another trader ship what do PvPers and bounty hunters have to look forward to? Combat ship progression will end with the Viper, why bother farming up when one of the cheapest ships in the game is all you need? Anything after the Viper will just be for trading progression.
Agreed. I had hoped they would make smaller, incremental changes to fine tune it, rather than rather large changes in multiple areas, as you say.
This is really bothering me as well. I've seen time and time again designers make this same exact mistake. You'd think someone would finally learn that rolling out this many nerfs at once NEVER works out well.
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