Python/Class 6 thruster issue? (Devs please have a look)

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I would agree with Frontiers proposed shield change to bring its shield strength somewhere between the Clipper and the Conda, and otherwise Id leave it be. With the totality of their proposed changes its reduced to near uselessness other than a large trading vessel with a medium docking footprint.
 
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I'm OK with the nerf to turning. Also OK with the nerf to shields. Not so cool with the change in speed. Instead, I would remove one or two of the large internal compartments.

Of course, such a ship probably resembles the to-be-released Vulture.
 
Please keep this thread constructive, and go to other threads to discuss the pros and cons of changing the Python. What I think will help FD is to list some ideas as to how to change the ship without causing a fire sale of pythons ;)
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Let's start off with the stated aim for Python and that is to be a heavily armed 'gun boat'.

So bearing that in mind, what would you do to make Python better fit that description. Remember keep them constructive, and give a reason for suggesting the change. Remember this is a brainstorm so there are no bad ideas

The below is the current thoughts from FD as to the changes.
33% reduction in overall shield effectiveness.

These are the actual changes proposed to the Python https://forums.frontier.co.uk/showthread.php?t=102717&page=5&p=1593196&viewfull=1#post1593196

From
To
% reduction
Base Shield Health
390
360
7.69
0 Pips to engines
Maximum Speed
160
140
12.50
Max Boosted Speed
280
220
21.43
Max Forward Acceleration
32
30
6.25
Max Retro Acceleration
19
18
5.26
Max Transverse Acceleration
19
16
15.79
MaxPitchRate
30
22
26.67
MaxRollRate
100
90
10.00
4 Pips to engines
Maximum Speed
250
200
20.00
Max Boosted Speed
330
280
15.15
Max Pitch Rate
38
27
28.95
From To
Base Shield Health 390 375
0 Pips to engines
Maximum Speed 160 150
Max Boosted Speed 280 250
Max Forward Acceleration 32 30
Max Retro Acceleration 19 18
Max Transverse Acceleration 19 16
MaxPitchRate 30 25
MaxRollRate 100 90

4 Pips to engines

Maximum Speed 250 235
Max Boosted Speed 330 300
Max Pitch Rate 38 33

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I'll kick things off.
Change 1. Make Shield cells class 3 only. This limits their use by larger ships and goes some way to making the python more vulnerable.
Change 2. Reduce the cargo capacity. It's a gunboat not a heavily armed trader.
Change 3. Nerf lower grade upgrades, but keep A grade the same. This would in effect increase the cost of having a grade A python, but would still allow progression within the current ship base.
Change 4. Change the lower class 3 pylon to a class 2 one. A slight reduction in firepower would make it less powerful in combat but not so much as to neuter it.

wow why not make it a flying toilet then as the only thing itll be good for then is crap
 
Having just got a Python and a few minor upgrades to it, I love it currently - not because it's AMAZING as it is now, but because it could be amazing with the right upgrades (and I don't mean A rated everything of maximum class, because you lose out on a lot if you do that; range, maneuverability, heat rejection etc).

If it was my decision, I'd probably do exactly as they've suggested, but halve the reduction in top speed and pitch rate. That would be, to me, a sensible reduction in ability, but still making it (sort of) worth the purchase price and running costs.


But then part of me trusts the devs decision as they know what's coming in the future with new ships, planned modules, future balancing plans (not that I think most of the game SHOULD be balanced). Put it this way: I'm glad I don't have to make these decisions!
 
I'd change the cockpit window a little so the bar above your head wasn't blocking your vision from anyone above you from being seen... :)

I would add more skins to the store for it.. a nice military green one </drool>

and yes, the shields could probably use adjusting, but otherwise I like it..
 
I was really enjoying the ship as it is, too bad seeing her hit with the nerf bat at the request of certain individuals. I'm curious to see how she'll handle after the patch. The numbers look pretty darn discouraging though.

Judging Mike Evans personality from the post he's made, I really doubt he's easily swayed by the opinions of the forums. I suspect this is more to do with how Frontier sees the Python should fit in.

Hopefully we’ll see the big ship intended to fulfil the pew-pew role soon. Perhaps the Python changes are and omen of imminent new ships incoming...
 
I really doubt he's easily swayed by the opinions of the forums. I suspect this is more to do with how Frontier sees the Python should fit in.

It has been clear for thirty years that the Python is a trade ship. Yes, for a short time they dropped the ball and allowed people another impression. They fixed it. And yes, new ships are coming in, and they will include combat ships. First up is the FDL, which, according to lore, should be excellent at combat. :)
 
I'd reduce it's shield but keep the enginey stuff the same or the other way around, keep the tanky shield and reduce the engine performace.

On terms of cargo, yeah. I did not expect it to carry that much, so nerf that sure. It was kinda funny that I am considering it as a cargo ship at all (was a pretty powerful cargo ship, but post nerf I am thinking of skipping it altogether)...

The current post nerf spec? It's an upgrade from trading Clipper with crazy fuel prices... Which is all it's good for.
 
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Changes will always be made. I guess none of the complainers have ever player Everquest. They just introduced nurfs rolling back the power of some classes by not months but years. So all this nonsense about balance, will always be on going. People complain this is over powered, no that is, no this nurf will just wreck that ship, others say your wrong as they gloat over a perceived advantage, while others think that will lull them into a false set of confidence as the nerf isn't as bad as they think and will soon learn.
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I have seen it all before and I will see it again no matter what online game you play. So by all means complain and ask for the changes to be rolled back if after playing with the changes they are to severe, and if you read the posts by Michael he already said the changes aren't set in stone they can and may be changed yet again. I am sure that will set off a new firestorm of pro and against as it always will be.
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The devs will never win. Already as it is today, many say it is way over powered, and others say no it is fine. Some using it agree it is way to OP, and others know it but say it isn't. To some it isn't and to some it is. What a shock it will always be that way, but the devs make the decision. So argue respectfully, but stop the nonsense of the game should have been tested longer to avoid these mistakes. Games that have been played for years make changes that have been in effect for years as well. People complain but move on.
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Calebe
 
1. Change shield mechanics so shield strength is based on shield generator and ship mass, eliminating magic hull shield rating.
2. Combine two of the class 6 compartments into one Class 7
3. Now can fit class 7 shield generator which should give slightly better shielding than anaconda as it had before with class 6 since it has less mass than Anaconda if one chooses to sacrifice cargo capacity.
4. Maneuverability nerf stays the same, it is large battle-wagon not nimble fighter.
 
EVE now has tweaks or huge changes done every three months. You want complaining?? LOL go there.
MMO are subject to changes based on user feedback and sadly, complaints.
I got a Python a cpl days ago. never fired a shot with it yet.... I will probably get rid of it now thou.:)
 
Hold on, you're balancing around ships that haven't even been released and probably won't be for the foreseeable future? Wow... what are you guys doing?

Alpha is Alpha.
SCNR.

But seriously, what do you expect they should do when no part of the game is even working reliable? Traders explode just out of nowhere at stations, be happy that they actually think about later ships already.
 
I dont think anyone was against that the python needs adjustment since its supposed to be an armed merchant and not a fighter. But its rather the way its done. As its left now the python will have to be buffed again. Remember its a very expensive ship.

The alterations to speed/maneuverability and shield strength will compound upon one another in practice. Hopefully they took that into account or the Python's likely to wind up worse off than it looks on paper.
 
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