I'll remind you that they already nerfed thermal shock once, but it was not enough. The process of learning to swing the Nerf Bat with just the right amount of force is not an easy one, but FD is working hard to try and get the thermal weapons in line.
My point remains, do you really want to risk the Nerf Bat being swung at the Python again?
If it gets access to fighters, and needs a bit of a nerf in return? Sure, I'd go with that, but the reality is that the fighter mechanics already have built-in costs that would make their implementation balanced anyways, especially on a ship like the Python that would give up a considerable amount of cargo space to run fighters. The minimum size of fighter bay means I have to give up 32 tons of cargo, plus an additional 12% of my profits for the NPC pilot, which combined reduce my profits from long-range trading to something like 70% of what they'd usually be. I'm using the Python as my main ship at the moment as well and I don't even think fighters will be particularly worthwhile for my playstyle, which is mostly multirole combat/trading/mission running, given that I can destroy almost any NPC I face without any real effort, and can run from the occasional Elite Anaconda that gives me any trouble if I need to. I would certainly like the option for fighters, however, and would accept a small nerf to the Python in some way to gain access to them.