Newcomer / Intro Python / Krait Setup costs...

Hi folks.

Could a couple of you share your rough costs for a decent setup for the Python and Krait? No over engineering, just As and where possible or practical. And if you have both which do you prefer flying?

I'm saving up for the next ship, the most powerful ship I have at the moment is the FAS which I love flying but I need something with a bit more fire power.

Thanks you lovely people you. !
 
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About 150m for a python I guess. Kraite is a little cheaper, but if you can't afford one, you can't afford the other. Going bonkers on bulkheads makes all the difference in cost, but I never bother. Shields or run away!

Kraite is more like your fas and good for combat if you take the slf. Python is a better ship for doing everything at once.
 
I'm not a huge Python fan to be honest. The release blurb for the Krait suggested quite strongly it could be used as an alternative to the Python with a smaller capacity but large weapons. Of course it hasn't got the same line up of slots, but how does it compare with firepower?

I have large ships, they're cargo ships, in my mind that's what large ships are for. I like little fighting ships, nimble and manoeuvrable. I like the FAS, it'll take on pretty much anything of it's own size, but it's not strong against anything larger and I need to start working on my combat rep which is woeful!
 
Face to face, python wins.
Add the slf and kraite wins.
The slf is also a great diversion especially if the target is in a wing.

Get a kraite, if it is not tough enough, most of the modules will fit straight into a python.
 
I'm not a huge Python fan to be honest. The release blurb for the Krait suggested quite strongly it could be used as an alternative to the Python with a smaller capacity but large weapons. Of course it hasn't got the same line up of slots, but how does it compare with firepower?

I have large ships, they're cargo ships, in my mind that's what large ships are for. I like little fighting ships, nimble and manoeuvrable. I like the FAS, it'll take on pretty much anything of it's own size, but it's not strong against anything larger and I need to start working on my combat rep which is woeful!

I think combat-wise, the Krait fits right between the Python and FAS. She has the same firepower as Python, but is faster and more agile, so the firepower is easier to focus on target. It's not as agile as FAS, but not far behind, because it has stronger thrusters and therefore doesn't drift as badly.

Though if you want to really focus on combat and therefore won't need that bit of multipurpose-ness, may I also suggest looking at Challenger or Fed Gunship? Those things are BEASTLY at dishing out damage and quite comfortable to fly even against bigger ships.
 
I'm not a huge Python fan to be honest. The release blurb for the Krait suggested quite strongly it could be used as an alternative to the Python with a smaller capacity but large weapons. Of course it hasn't got the same line up of slots, but how does it compare with firepower?

I have large ships, they're cargo ships, in my mind that's what large ships are for. I like little fighting ships, nimble and manoeuvrable. I like the FAS, it'll take on pretty much anything of it's own size, but it's not strong against anything larger and I need to start working on my combat rep which is woeful!

They have exactly the same firepower 3x large and 2X medium, but you can add an slf or two to the krait to help out.

As for your original question, the core modules, utility slots, and optionals are identical (minus 1 size 6 optional), so the setup costs are pretty much identical. The only differences are the ship cost 50 vs 40 million, and hull costs 135 vs 110? million (Reactive).

The setup costs for both my Python and Krait are around 275 million (before discounts), but that is fully A-rated with Reactive armour - engineering adds no credit cost.

As for which do I prefer flying? Ask me again in a couple of weeks? I love the beefy feel of the Python, and it's a PvE beast when tanked up, but doesn't turn fast enough for some combat. I'm close to finishing the engineering on my Krait and already it feels faster and more agile, it can't match my Python's shield/armour max when kitted for bounty hunting, but with 1000mj and 2200 hull, I expect it to do alright - add in the slf, more ToT, and more evasion... will be testing at the CG.

PS: if you're unsure, buy one, kit it out and fly it... then buy the other and swap all the modules over for a direct comparison.
 
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Hi folks.

Could a couple of you share your rough costs for a decent setup for the Python and Krait? No over engineering, just As and where possible or practical. And if you have both which do you prefer flying?

I'm saving up for the next ship, the most powerful ship I have at the moment is the FAS which I love flying but I need something with a bit more fire power.

Thanks you lovely people you. !
This is my multi-role PvE Krait build, max engineering objective (I'm 99% there): https://s.orbis.zone/BkW-9sZj

In some ways it's standard, in other ways a little not. I don't have an equivalent Python, as I only ever kitted the Python out as a trader. Wasn't a fan of the ship's handling. It felt very much to me like a combat Python would want to be built like a tank, whereas the Krait is fast enough (and has SLF support) to let it switch up strategies, do jousting passes, hit out of range, etc.

If I was going to kit out my Python to match my Krait, I'd probably go with something much tougher, like this: https://s.orbis.zone/Qsu4-TXc
 
Does the width of the Krait not make it more prone to taking hits? That was always the issue with the Asp and the Krait is much more pronounced in that regard (In fact the AI seems to want to hog the middle of the slot at stations from what I have seen).

I have been working a lightly-shielded (3A) Python cargo hauler these past few days and got fed up with the interdiction mini-game so fitted some weapons. Every naughty pirate Krait (three or four) has made a lovely explosion and I have only ever lost one ring (no engineered weapons, 3C beam, 3E burst, 3F pulse 2F multi-cannons) admittedly these are low ranking AI (it is a recent clear save of mine only just Novice now) and none has utilized a SLF (I hate those and always run away).
 
Does the width of the Krait not make it more prone to taking hits? That was always the issue with the Asp and the Krait is much more pronounced in that regard (In fact the AI seems to want to hog the middle of the slot at stations from what I have seen).

I have been working a lightly-shielded (3A) Python cargo hauler these past few days and got fed up with the interdiction mini-game so fitted some weapons. Every naughty pirate Krait (three or four) has made a lovely explosion and I have only ever lost one ring (no engineered weapons, 3C beam, 3E burst, 3F pulse 2F multi-cannons) admittedly these are low ranking AI (it is a recent clear save of mine only just Novice now) and none has utilized a SLF (I hate those and always run away).

Just on a side - I have developed a tactic against SLFs launched by my targets. You'll need a hard hitting weapons (2x Rails, or 2x Beams will do). As soon as you hit the bad guy, he launches the SLF. Immediately target it and hit with all you've got. It takes SLF about two or three seconds to detach from the mothership and start maneuvering away and in that time you'll be easily able to kill it. If it escapes, I, too, have problems catching and destroying it (my own SLF pilot seems to be much better at it), but in that short time in the docking clamps, it's vulnerable.
 
About 150mcr will get you a great mission-runner. If fixed weapons aren't your thing, you can replace the PACs with a couple of lasers and a large multicannon to taste.

The Krait is noticeably more manoeuvrable than the Python - its laterals are better. The Python does have better shields and base armour, along with an extra class 6 slot and more weight. You'll make more money faster in a Python, but it isn't as fun to fly.
 
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If after a year of playing ED, and you are still concerned over how much things cost, then you can't afford either. If after a year of playing ED, and cr's are no longer an issue, buy both.
 
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If you want firepower, Espresso Love is not for you. The "problem" in this context is probably that both Python and Krait are multirole ships, and in my case my focus was on a low profile smuggling/passenger (including wanteds) vessel. She runs at 15% and ices over when landed (10%). No guns, armour or shields to speak of, so if anybody actually manages to target her, she's probably toast.

Still, I'm currently sitting ion the dock at New Groth and waiting for delivery of my Dolphin while doing some RL stuff. I need some Guardian materials for the shield booster, and the Krait is a b!tch to land near the structures, feels almost like a T-9 from the footprint.
 
I decided to go for the Krait, I've never liked the look of the Python.

So, having asked the original question I thought I'd give some feedback.

It's not running all the internals and optionals I'd like, I need to fly around and find them. I should state at this point I'm no battle expert, I think my fighting rank is competent. But Oh My Word! What a lovely ship! It handles very similar to a Cobra, almost as fast to turn, and kicks like a mule wearing very heavy boots. I've just hit a site where I would normally be in trouble after a couple of kills in the FAS, 6/7 kills with the Krait and I'm sitting there wondering if I could get away with making a cup of tea. I haven't equipped the fighter bay yet, I need to learn how they work.

I'm no veteran of this game, but ooo this is fun to fly. :eek:)

[EDIT] Cost so far, around 150m. But very worth it.
 
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Chris Simon, why the "repair limpet controller"? Fighters for exploring the planet your on? Was thinking a bout a Krait for exploring and your build looks awesome and may I copy for mine?
 
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