Python or Alliance Chieftain?

^This.

With only 60mil to spend he needs a credit earner. Since he cannot properly fit a chieftain with 60mil its harder to earn that bounty hunting.
In a python he can run most any type of mission and earn earn earn. Mid-game imo is about versatility in a ship to earn with.

Yes, but he wants to run combat scenarios. To be honest, may as well stay in the Vulture to continue earning the same way until a proper fit can be afforded for the larger ships. I'm not sure why people are recommending that he spends the majority of his funds just on the ship hull itself for the Python. With that idea he's going to be stuck with quite a weak Python doing non-combat activities. Probably get bored before the ship becomes a contender for what he wants to do.
 
Don't go for a Python if you want to be a combat pilot. Plenty of ways to get credits quick aside from being a hauler.

You need about 115 million to outfit a chieftain properly as a biweave hull tank. I wouldn't recommend actually buying one til you have a good 150 million, so a comfortable amount of rebuys.

The quickest way to get cash as a combat vulture in the interim, is to do the weekly bounty hunting or conflict zone events. If you put in enough hours to make at least double digit millions bounty hunting in one of those events, you'll easily fall into the top 10% bracket and get a massive payout at the end of the week.

Undermining/opposing for a powerplay faction is also an extremely fast way to earn rank5 and get the weekly 50million payout as a combat pilot. With a little practice you can comfortably hit the 10k merit requirement. And after that you only need 5k a week, so a couple hours of killing one night a week for a 50mil payout.

Doing two weeks of powerplay killing is how I afforded my first FDL back when I only had a Vulture and a DBS years ago.
 
Wow guys thanks for all the replies! I ended up grinding wing transport missions and made 120 million CR, now I have a fully A-ranked Alliance Chieftain. I'm still not 100% sure about the most appropriate hardpoints to use though. I've heard the AC is good as a long range fighter, so maybe 2 pulse + 3 railguns?
 
Wow guys thanks for all the replies! I ended up grinding wing transport missions and made 120 million CR, now I have a fully A-ranked Alliance Chieftain. I'm still not 100% sure about the most appropriate hardpoints to use though. I've heard the AC is good as a long range fighter, so maybe 2 pulse + 3 railguns?

I went for 2x Advanced plasmas , an Imperial hammer and 3x railguns .. its a nasty piece of work. (Provided you can aim better than me).
 
Wow guys thanks for all the replies! I ended up grinding wing transport missions and made 120 million CR, now I have a fully A-ranked Alliance Chieftain. I'm still not 100% sure about the most appropriate hardpoints to use though. I've heard the AC is good as a long range fighter, so maybe 2 pulse + 3 railguns?
I experimented a bit with the large harpoints. Started out with focused pulse lasers, gimballed, and while reliable, their damage was a bit anemic. Went on trying out plasma accelerators, which, while doing great damage, were not easy to handle and caused heat issues. Next I tried fixed beam lasers that did alright with shields but ate away my capacitor, so were not as sustaining as I would have liked them to be. Last try were overcharged multicannons with incendiary, gimballed, that just melt away shields, still do alright against hull, barely need any capacitor and only cause heat problems when I use them along with the railguns.

So my vote after the testing goes for the multicannons.
 
I went for 2x Advanced plasmas , an Imperial hammer and 3x railguns .. its a nasty piece of work. (Provided you can aim better than me).


This build has quite a bit of pip work to be effective and you have to manage heat out put of firing all railguns at once (2-3 burst then wait a few secs) .. the advanced plasmas can fire all day long though :)
 
2x Beam Lasers, 1x Multicannon and 3x Seeking Missiles work good for me.
I like to draw the three different types of damage. :D
 
Wow guys thanks for all the replies! I ended up grinding wing transport missions and made 120 million CR, now I have a fully A-ranked Alliance Chieftain. I'm still not 100% sure about the most appropriate hardpoints to use though. I've heard the AC is good as a long range fighter, so maybe 2 pulse + 3 railguns?

I recommend rails for the smalls or at least cannons, something that can punch above the small hardpoint penalties vs larger ships. I have 3 long range super penetrator rails on mine. Some prefer feedback cascade instead, just depends on which will help you more.
 
Hey guys, I recently started playing again after like 18 months, and I see there's a lot of new content. I am in the "mid-game" I suppose, I have a fully A-rated, somewhat engineered Vulture. I think I am ready to move on to the next ship, I have about 60 million credits to blow. Some of my friends are recommending the Python, others are telling me the new Alliance Chieftain is good.

What would you guys recommend? (If you have a loadout to share, please feel free)

For the record, I am mainly interested in PvE combat, RES sites and Conflict Zones.
Both - the Chieftain for pure combat, and the Python for everything else.
Wow guys thanks for all the replies! I ended up grinding wing transport missions and made 120 million CR, now I have a fully A-ranked Alliance Chieftain. I'm still not 100% sure about the most appropriate hardpoints to use though. I've heard the AC is good as a long range fighter, so maybe 2 pulse + 3 railguns?
Personally, I have 3 Seeker missile launchers on the smalls, 2 Large Gimballed Multicannons, and a Medium Burst Turret.

The Seeker missile launchers are High Capacity modded, and the Multicannons/Burst are Long Range. Phased sequencing on the Burst, Incendiary on the Multicannons, and a mix of Drag and Thermal Cascade for the missile launchers (IIRC).

The only disadvantage I have found is that I have to be conservative with the missiles.
 
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My Python paid for my Conda. Its great at doing Med Pad Deliveries and being able to bust some skulls in the process. With that said. From a pure combat standpoint. The Chieftain wins hands down. People complaining about the Canopy. Does face tank crap in it. I sat in a High CZ for over a hour yesterday in my Chieftain and shields would go down. I have it hull tanked. Shields come back up continue on. Never had the canopy drop below 90%.

The Chieftain can run circles around stuff fully engineered. I like flying it more then my FDL and FAS on most days.

Care to share your chieftain build ?
 
Woah, ease off the passive-agressiveness throttle there buddy. The way I'm interpreting your post, you're saying boom time delivery missions only get offered by outposts.
I'm saying they can also be picked up at starports and planetary bases.

Only two things you need to know about GG7

A. He has half the forum on ignore.

B. He gives the worst advice regarding trading. You are correct, there is nothing special about the missions he mentions, you get them at outposts/large ports and surface ports.
 
60 million?

Combat: Viper MkIV
Trader / Mission Runner: Type 7

You can earn a shedload quickly in a Type 7 so long as you run from anything that Interdicts you ... scarily quickly got to a second Python that way after I’d sold my first one for an FDL but got a bit bored of combat.

Alternatively - if you have the fed rank - could try the Dropship (multi role) or Assault Ship (combat) options.

On the subject of the Chieftan, I wasn’t a fan of the hard point placement myself - having everything firing from over my head - but that a personal thing rather than an effectiveness issue!! And it does fly great. Might try it again now I have some engineered 6A Thrusters and 6C BiWeaves ...
 
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I used my Python for the combat CG and while it is a more sluggish fighter than the Chieftain, it can take a lot more beating to the face without the shields breaking and has no less firepower. Fitted it with two gimballed large overcharged incendiary multicannons for taking down shields and two fixed medium double shot drag munitions fragment cannons with a fixed large double shot corrosive shell fragment cannon to blow away the hull. Those fragment cannons are no joke. Point blank on the broad side of an Anaconda it takes only two reloads to blow it up, three at most. Asps explode after one well placed burst. You only need to bring at least 100 units of each material to synthesize rearms. You'll be eating those a lot. There is nothing quite as embarrassing as running out of ammunition mid fight.
 
Just bought a Python last night myself. Great ship. Use Inara to find one on 15% discount.

My net worth in the game is about 70M and I’m comfortable with it in private/pve. My objective isn’t to fight though. Just credit grinding at the moment.
 
I own both and have engineered up both of them quite extensively. I've spent the last few nights swapping between the two going to a haz res and laying waste to any pirates.

Here's my approximate python build: https://eddp.co/u/1eCN97Zr (obviously the values are off a bit given the new engineering, but it gives you an idea)

Some general Python Pros:
-More internals so you can fit a larger collector limpet for mats gathering after bad guys go boom and still have good hull/module integrity
-More cargo
-Higher shield capacity

The main negative is slower top speed/boost speed. Both can have similar jump ranges.

IMO, the Python is a better "all around" ship for bounty hunting, mission running, planetary prospecting.

The Chieftain really shines at combat. It's quicker and more maneuverable than the Python so where it lacks with less shielding, it's better at avoiding being hit in the first place. The hardpoint placements are great on it, and the cockpit view helps when dealing with pesky smaller ships. Since I do most of my ship 'building' in coriolis, I don't have a link for it, but I've got 2 long range pulse lasers and the rest of the hardpoints are overcharged MC's with a mix of the standard effects (incendiary, corrosive, etc).

At the end of the day, I'll always love my Python as I see it as a very capable ship suited for doing a variety of tasks. But, after spending time with the Chieftain in a Haz Res, I feel that it's a better at combat than the Python, though not by a significantly large margin.
 
guys you can play the way you want, but if you want to compare ships strength then please use the right builds for them.

a Chieftain without hardcore weapons like Frag/Plasma/Rails is really not even worth mentioning in any comparaison really, because that's what gives it huge advantage over other ships, "agility + speed + cockpit view + weapon alignment + hardcore weapons".

if you don't use it that way and still want to be competitive with other ships you could use, then you better use another ship.

I'm speaking only for optimal gameplay here of course
 
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