Python powerhouse build

Guys, I'm just musing over some load out options for the Python for a big ship killer combat build. I have a multi role Python gathering dust which I fancy breathing some new life into.

Currently I'm A rated with 3 x size 3 gimbal pulses and 2 x size 2 homer missiles. This load out tears up small ships on PvE and I'm fairly happy with it but;

How about running 2x size 2 pulses for indefinite pew pew and taking 3 x class 3 Pa's to wreck Conda's and the like? Would a PA fixed cannon swap be more power efficient?

Keen to here from any dedicated big ship hunters that like to go full on Ahab hunting Whales in those Has Res sites and the like.
 
first of all: a python isn't the best big ship killer combat vessel for various reasons. but that aside (it is a great ship, and it is worth a try...)

- there are two ways to handle other big ships. either: a) shoot out their powerplant - or: b) destroy their hull fast.

for a) cannons are great, if you can get close and stay on target, after stripping shields. so i'd say you want a shieldstripping - gimbal-canonn python. for exampel two medium + 1 large beam, and 2 large cannons. or two medium railguns, one large beam, two large cannons. canonns help with the not-optimal heat management in the current game. 5 hits with your two canonns kill an anacondas powerplant, after that you fire your beams till your target pops.

for b) i'd suggest something like two large PA's, one large burst, and medium puls turrets. not a lot of heat, when you don't fire the PA, and the python doesn't take heat to well in the current patch your turrets can take on any eagle ---- you can focus on targeting with your PA, and the burst does make serious hulldamage to large ships, too.

large PA's are only usefull against large targets, because projectile speed is really low.

for a really great ship killer vessel, turn your python into a miner, and use a FDL with medium beams (2-3)/pulses/railguns and a huge PA. pve of course!
 
Noted. I have both FDL and Conda for general use and the Python was sitting idle. I'm just considering fun builds to try out. 3 class 3 PA should do amazing module damage with a great splash damage bonus on the really big ships. I've not tried it yet so no idea what the heat build up and power drain would be.
 
For PvE any ship can be a big ship killer. Simply takes some module targeting and decent weaponry. I've used my python to take out anacondas and cutters with no issue and it wasnt even A-rated. To simply nuke the hull, your idea of three PA and two lasers of some sort should do very nicely. I would have some heat sinks installed to, python runs hot usually in my experience.

For PvP I would wait for someone who does it to offer advice, i don't have any real experience with it.
 
first of all: a python isn't the best big ship killer combat vessel for various reasons. but that aside (it is a great ship, and it is worth a try...)

- there are two ways to handle other big ships. either: a) shoot out their powerplant - or: b) destroy their hull fast.

for a) cannons are great, if you can get close and stay on target, after stripping shields. so i'd say you want a shieldstripping - gimbal-canonn python. for exampel two medium + 1 large beam, and 2 large cannons. or two medium railguns, one large beam, two large cannons. canonns help with the not-optimal heat management in the current game. 5 hits with your two canonns kill an anacondas powerplant, after that you fire your beams till your target pops.

for b) i'd suggest something like two large PA's, one large burst, and medium puls turrets. not a lot of heat, when you don't fire the PA, and the python doesn't take heat to well in the current patch your turrets can take on any eagle ---- you can focus on targeting with your PA, and the burst does make serious hulldamage to large ships, too.

large PA's are only usefull against large targets, because projectile speed is really low.

for a really great ship killer vessel, turn your python into a miner, and use a FDL with medium beams (2-3)/pulses/railguns and a huge PA. pve of course!
Usin quad C2 PA on FDL is actually surprisingly fun, treat it as a massive slug gun and you can utterly melt smaller ships and make quick work of even larger ones, since the damage works on both shields and hull equally.
 
Noted. I have both FDL and Conda for general use and the Python was sitting idle. I'm just considering fun builds to try out. 3 class 3 PA should do amazing module damage with a great splash damage bonus on the really big ships. I've not tried it yet so no idea what the heat build up and power drain would be.

power won't be a problem. but the python has already heating problems running 2 large beams since 1.4 (it is still okay, though, just a little bit annoying in CZ) - just from the numbers i'll assume that 3 large PA will fry you, if you fire them at once and don't fire a heatsink. i run one large PA on my multipurpose python, and it does okay. if you test your set-up, please let us know! three large PA sound really tempting.
 
I don't go on for PvP so I'm not going to try this build for CMDR hunting.

Yep, I definitely agree with you on any ship being viable with power plant targeting I've taken down a few Conda's with an Eagle before now in basic Res sites.

Checking the intended build on Coriolis I've got bags of spare power so its all going to come down to heat issues and capacitor recharge rates to determine viability.
 
power won't be a problem. but the python has already heating problems running 2 large beams since 1.4 (it is still okay, though, just a little bit annoying in CZ) - just from the numbers i'll assume that 3 large PA will fry you, if you fire them at once and don't fire a heatsink. i run one large PA on my multipurpose python, and it does okay. if you test your set-up, please let us know! three large PA sound really tempting.
I've seen a youtube video of someone using a python with 3 advanced plasma accel, he got 3 bursts off which was 9 rapid fire shots and it looks SO fun, only reason I want a python XD
 
I don't go on for PvP so I'm not going to try this build for CMDR hunting.

Yep, I definitely agree with you on any ship being viable with power plant targeting I've taken down a few Conda's with an Eagle before now in basic Res sites.

Checking the intended build on Coriolis I've got bags of spare power so its all going to come down to heat issues and capacitor recharge rates to determine viability.
Let us know or put up a vid if you can. I would be tickled to see a PA focused python in action.
 
Try 2x medium gimballed beams and 3x gimballed frag cannons. You can cause extreme damage in seconds. This is my personal favorite big ship killing load. I use it with blitz tactics, get in its face while working the sheilds over with the beams, if your target uses a Scb, send a full volley of frag rounds in them to tear the shield down. Only the most heavily armored ships will require several volleys, most everything explodes in seconds.
 
Try 2x medium gimballed beams and 3x gimballed frag cannons. You can cause extreme damage in seconds. This is my personal favorite big ship killing load. I use it with blitz tactics, get in its face while working the sheilds over with the beams, if your target uses a Scb, send a full volley of frag rounds in them to tear the shield down. Only the most heavily armored ships will require several volleys, most everything explodes in seconds.

Agreed, frags are devastating up close. Hudson's Pacifier in a trio would be very effective at moderate ranges, too.
 
I am running two Gimbled Med Beam 1 Gimbled L Beam and 2x Large Cannons - the beams EAT up small ships, and for bigger ones drop shields fast enough that I can pound the PP to dust with 1 - 2 shots from the dual cannons. If you can get a hit with the cannons vs med ships it's pretty devastating - took 60% off the hull of a AspX with a dual hit :) If/When 2.1 adds the L multi-cannons I will try those instead. This is a PvE build obviously

http://coriolis.io/outfit/python/07...d2bf36h2g.Iw18eQ==.Aw18eQ==?bn=ISS Krajta (C)
 
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The best big ship killer is easily the FDL,

But I suggest running 2x class 2 multi-cannons, 2x class 3 burst or pulse lasers, Class 3 PAC on the underhaul.
 
I'm running my A-Rated Python with

5 x Beam Lasers!

It's a mega power house cutting through everything, tiny ship or big cruiser. It sometimes takes me less than 1 minute to completely destroy another Python (estimated time).

It works perfect for PvE if you want to make some decent money in a RES. No recharge necessary in case you get a great instance.
 
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I'm running my A-Rated Python with

5 x Beam Lasers!

It's a mega power house cutting through everything, tiny ship or big cruiser. It sometimes takes me less than 1 minute to completely destroy another Python (estimated time).

It works perfect for PvE if you want to make some decent money in a RES. No recharge necessary in case you get a great instance.
Seriously? 3x3's and 2x2's full beam?! Surely you get about 3 seconds of fire before the capacitors drain off. Even with 4 pips I found paired class 3 beams inefficient to say the least.
 
Seriously? 3x3's and 2x2's full beam?! Surely you get about 3 seconds of fire before the capacitors drain off. Even with 4 pips I found paired class 3 beams inefficient to say the least.

He's maybe using dual triggers and various fire group arrangements
 
Seriously? 3x3's and 2x2's full beam?! Surely you get about 3 seconds of fire before the capacitors drain off. Even with 4 pips I found paired class 3 beams inefficient to say the least.

I was going to say!

I've run a Python with Dual C3 Beams and F2 Multi-Cannons and even with the best power modules available, I can only get about 3-5 seconds of continuous fire out of the C3s before my WEP is down to zero.

I have had MUCH better results running the exact same load out on my Corvette, where its power reserves are much higher than anything possible on a Python. That is the ONLY ship I have been able to get close to unlimited fire with the C3s, but again... I am talking DUAL C3s, not FIVE of them!

I would have to see that build in actual combat and shown to be effective before I would believe it is actually useable in combat. ;)
 
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For RES or PP merit grind I found 2x med pulse turret, 1x large pulse turret underneath, and 2x large beam or burst gimbals the best. Have the 2 large beam/burst as your primary while the turrets as your secondary "fire target only". The turrets will do their job striping shields without draining your capacitor if you keep the target in fov then burst the target down once shields are gone. With a couple of 6b SCB I could stay out until I depleted the cells, which would be a long time.

I've since moved to a battle harden Cutter. I can tank all day without dropping shields - grind 2k merits or so in about 1.5hr.
 
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