Still uses instances (think they're aiming for 64 players per instance, their current solution allows 24). They plan a shared background sim, not a shared instance for the whole population.
Also, dedicated servers are expensive, hence why many MMOs require a subscription fee. Star Citizen is planning to fund the ongoing game once it launches by selling in-game cash for real money.
Also people really don't understand that it isn't all about saving money. As Dav pointed out, peer to peer IS fastest way to deliver data between players. This allows for high ship/object speeds in game. If you do server/client, speeds of updates WILL be forced to be lower. Also it still don't remove latency issues. Launch TF2 for example and still see latency ridden players going slowly. It still ruins immersion and gameplay. Having health check based peer to peer instancing is way forward.
Of course, bugs and nagging corner cases must be solved too. In that regard 2.2.03 should really improve things.
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Can I find stream summary somewhere?![]()
Someone will make it eventually. VOD will be available a bit later.