So Ive been engineering my fleet and it is painful at best.
Current system is great for the opportunistic engineer-er but even for that more tools are needed.
For intentional engineering pursuits several other ideas.
More storage for data and materials - this could be a data storage unit(usb stick) and a pack/ utility belt or just pockets etc that are rewards for a long mission chain or purchasable in game from a permit locked faction etc these may or may not persist on death or could be linked to the ship... lots of possibilities
The mission system is very customer driven. It would be great as a commander to set yourself up as the professional you are and have a list of conditions if anyone wants to hire you.
Mission filters/demands
The idea here is you set parameters for the hiring of your services. For example a credit minimum might be set at 1mil credits so you will never see or be offered any mission with less than this. Obviously this will make many mission boards empty but there could be increased chance of missions tailored to your ranks/rep offered outside of the mission board.
The same would apply for materials data or commodities so if I am looking for a particular thing then I can set my mission parameters to only consider tasks with palladium rewards or divergent scan data rewards etc.
There could even be a new mission section that works backwards as you post yourself as available for hire with your minimums and see what comes in.
These sorts of additions would help to make your journey in engineering feel a bit more like its your journey and not a random result of a random set of random possibilities engaged for a random outcome. As well as re-enforcing your status/rank as a valued person to hire. Currently rank has no impact on anything other than higher random chance of higher mission state which in many cases is worse (see donation and massacre or assassination).
Just a few ideas to start things off.
Cheers
Mal
Current system is great for the opportunistic engineer-er but even for that more tools are needed.
- access to all available blueprints
- A gui similar to synthesis that allows you to see what mods you have the materials for etc
For intentional engineering pursuits several other ideas.
More storage for data and materials - this could be a data storage unit(usb stick) and a pack/ utility belt or just pockets etc that are rewards for a long mission chain or purchasable in game from a permit locked faction etc these may or may not persist on death or could be linked to the ship... lots of possibilities
The mission system is very customer driven. It would be great as a commander to set yourself up as the professional you are and have a list of conditions if anyone wants to hire you.
Mission filters/demands
The idea here is you set parameters for the hiring of your services. For example a credit minimum might be set at 1mil credits so you will never see or be offered any mission with less than this. Obviously this will make many mission boards empty but there could be increased chance of missions tailored to your ranks/rep offered outside of the mission board.
The same would apply for materials data or commodities so if I am looking for a particular thing then I can set my mission parameters to only consider tasks with palladium rewards or divergent scan data rewards etc.
There could even be a new mission section that works backwards as you post yourself as available for hire with your minimums and see what comes in.
These sorts of additions would help to make your journey in engineering feel a bit more like its your journey and not a random result of a random set of random possibilities engaged for a random outcome. As well as re-enforcing your status/rank as a valued person to hire. Currently rank has no impact on anything other than higher random chance of higher mission state which in many cases is worse (see donation and massacre or assassination).
Just a few ideas to start things off.
Cheers
Mal